Listening to audio cues as a will make you a better killer
Just try to listen to that injured ace with built-in iron will with the blasting chase music, stomping feet as killer, that generator halfway done over there, the atmospheric noise when nothing is happening, and when survivors make absolutely no noise for a few seconds.
But seriously, sounds should be looked at and refined. I want to actually be able to hear a survivor breathing and running in a chase without having to try my hardest to hear them so you know, I can actually not lose them.
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the chase music is there to give the survivor a chance to get away, i know at least for me without the chase music i would never loss a survivor hell i bet i could hear them running through walls just fine like i do with spirit when phasing.
It's a debatable thing but I don't think it should be easy to hear them during a chase... doesn't mean you shouldn't tho.
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Yeah, I guess the chase music is somewhat reasonable. I just added that in there just to add something else to the list. Although, it is pretty ironic how the devs say to listen to sound cues when there is music pounding on your ear drums.
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Chase music wasn't this loud when I first started playing. It's when they started doing engine updates that all audio went to hell.
Breathing, footsteps, these are things you used to hear during a chase.
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Better than mouth breather Meg I guess.
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I don't mind music but they ambient SFX that sound like breathing or movement drive me nuts
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Remember when running through grass made sounds?
Pepperidge Farm remembers
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I noticed this on the updated maps and they still haven't even acknowledged them.
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I hvnt played demo since moving to PC, but he had some of the loudest feet stomps on PS4...
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I can confirm his feet are loud on PC too.
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It's hard to tell what we're actually supposed to be able to hear, now with killers getting different chase music of varying volumes and sound quality, the constant sound bugs with survivor sounds, and just the contradiction of being told to listen closely and then having music blasted in our ears.
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I wish killers didn't have to hear their own sound effects. Clown's cough, Nurse's wheezing and shrieking, Demo's roars and footsteps, Huntress's lullaby. It's all loud as crap and I have to mute the entire damn game if I play as any of them because it's just so repetitive and annoying. That little noise the Twins make when Victor splits off his cool, but mostly the killer sound effects should be heard by survivors only.
Freaking deafening to have the sound turned up to try to hear the little survivor audio cues, including even gen progress, and have coughing or roaring blasting in your ears.
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Imagine hoping for better sounds in DBD. The sounds have been broken for ages but it's way more important to release a new HUD that no one likes or to rework maps that no one wanted to (insert breakable walls everywhere). But you get used to it, with time you get better at predicting survivors' movement since you can't use sounds to chase.
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Yeah,i know.
It's not like it would be an increadibly important source for tracking 🤡
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It's often overlooked but the chase music, the footsteps, etc...it's all part of the balance of the game as much as the powers and perks themselves. If you could turn off the music and footsteps and only hear Survivor sounds, OBVIOUSLY that'd be a huge Killer advantage, but in this pseudo realistic DbD realm, you're gonna hear your own noises. In some cases like Demo, we may think he's overly loud and should be turned down just a bit but again, devs may see this as a balancing factor for him.
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But it's a bad way to balance. For me, those killer sound effects make the audio completely useless to the point I mute the TV. The chase music I can understand to give survivors a chance to get away, but the killer audio goes on for the entire match.
The killers don't see what they actually look like during the game, their self-viewed animations are different than what survivors see. The killer sound effects being audible to survivors to give them cues about what the killer is doing is fine, but killers having to hear it makes audio for those killers pointless.
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I understand your point. I guess I just don't play seriously enough for it to bother me personally. If I were playing seriously, ideally I'd be wearing headphones, or have my volume turned way up on my speakers to hear survivors better but instead, I don't wear headphones, and I have my speaker volume up a little but also have some intense metal music playing at about the same level lol.
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Nah, I ditched playing seriously a long time ago. The only time I play seriously now is when I'm doing a challenge. But part of the reason I gave up playing for real is because of things like the busted audio and the bugs and the poor console optimization and the absolutely broken matchmaking. There's rarely a sense of accomplishment in a win when you don't know if you won because of your own skill or because of the game's faults + its RNG, and losing feels like an inevitability when the frames drop constantly and the killer's controls are a clunky mess.
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