What was the most imbalanced mechanic in the game?

vacaman
vacaman Member Posts: 1,140

I haven't been playing this game for a long time and the last super broken mechanic that i witnessed was 1hook moris. Maybe there was something even nastier than that and i'm curious to know how the balance of this game used to be.

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Comments

  • Dustin
    Dustin Member Posts: 2,430
    edited January 2021

    In my view it's a toss up between the old mori that let you kill someone without hooks or the original Decisive Strike. Granted looking back I'd also say it's mechanics that didn't even exist. For example Hatch Standoffs were a thing for a while until hatch grabs were removed in place of End Game Collapse and the killer closing the hatch. Additionally I'd say infinite windows that didn't get blocked after a set amount of vaults. Generators couldn't be damaged for the longest time either so once survivors knew what they were doing it was impossible to pressure generators. Thing is though the one thing I would say is still unfair is the fact that a survivor can simply tap a generator to stop regression but a killer has to stop for 2-3 seconds just to damage it. I feel survivors should have a similar treatment.

    Edit - Slashstreetboy just gave me PTSD and reminded me of the old Brand New Part - That was single handedly the most broken thing in the game at least for survivor. Just walk up to a generator and work on it for a split second and hit space to instantly complete it. That ######### was stupidly broken I'm glad it's dead and gone jfc.

    Insta-heals were pretty bad too.

  • tomas11403
    tomas11403 Member Posts: 121

    Moris used to be 0 hook, you down someone and they're dead. Brand New Parts used to instantly complete a generator, so 4 gens could be done 10 seconds into the match with 4 BNPs. Infinites were loops where the survivor literally could never be caught before bloodlust. The game has come a pretty far way looking back, still a long way to go though.

  • Dustin
    Dustin Member Posts: 2,430

    Actually you just reminded me about BNP and instaheals forget old DS for survivors it was OLD bnp and I'm editing my post because of that with the PTSD f that addon.

  • Trashmaster
    Trashmaster Member Posts: 357

    Well that would definitely be the instant window vaults

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Double shack window by far

  • FrostySeal
    FrostySeal Member Posts: 634

    Even though I don't think it was the most imbalanced thing in the game, pallet vacuums are definitely up there on one of the strongest tools survivors used to have.

    It was extremely frustrating when you were about to hit a survivor and they're able to vacuum a pallet and not get hit.

  • Ghoste
    Ghoste Member Posts: 2,135

    Brand New freaking Part. A mori is irrelevant when the gens are instantly done. Can't believe that ever existed.

    Good 'ol Object+Comms for the win, baby. Not to circlejerk SWF hate, but it's by far the strongest tool Survivors have to this day.

  • White_Owl
    White_Owl Member Posts: 3,786

    Basically everything in 2016. At the time DbD was a real mess, people who think badly about it now, have no idea...

  • TAG
    TAG Member Posts: 12,874

    The ORIGINAL original Ebony/Ivory Moris (zero-hook Moris) and the ORIGINAL original Brand New Part (instantly finished a gen).

  • Zeus
    Zeus Member Posts: 2,114

    100% agree. It was a mess back in 2016

    2021 DBD is much much much more balanced than it was before.

  • EldritchElise87
    EldritchElise87 Member Posts: 628

    Remember when nurse was 115% ms

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,947

    I'd add old Sprint Burst to that list, prior to Exhaustion being introduced.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    True, for some reason it didn´t come to mind initially.

  • BlackRabies
    BlackRabies Member Posts: 1,384

    Spirit

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited January 2021

    Swf simply because all broken things survivor related can be used more efficiently in a swf making it more broken. It alone takes the worst perk to run as a solo which is OoO and turns it into a team info perk without a cooldown, it also makes keys stupidly easy to use since they will very likely get at least 3 gens done and then when one dies they split up to find hatch and play stealthy.

    Edit: not saying swf itself is the problem but it enhances the power of other things with coordination, so the logical thing is to view it as the reason these things are as strong as they are and the perfect example of this is OoO.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    ^ What he said.

    I don't even know where to begin, every mechanic back then was OMEGA BROKEN.

  • QwQw
    QwQw Member Posts: 4,705

    I'd say back when two pallets would spawn at tiles like jungle gyms, and vacuum windows and pallets.

  • onemind
    onemind Member Posts: 3,089

    Pallet vacuum it was basically dead hard at every pallet

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Hatch. If you're the last survivor alive, you get a free win.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Patch 1.9.2

    It was so bad the devs removed it. If they take it out completely instead of adjusting something else to mitigate the damage. That's how you know it was bad. They don't like to remove a patch because that is basically admitting they made a mistake. Any other time they would tweak the numbers and say they "balanced" it. This patch was so unhealthy for the game they had to cut it out.

    This was the patch that removed the timing needed to stun the killer with a pallet/flashlight during a pick up animation. Slugging was practically mandatory when this patch launched. It made hooking survivors so damn difficult that the devs actually took notice in like a week. If a survivor was down at a pallet you had to slug at that point. The worst part is the devs believed this was a QoL change to the game. Since that patch nearly 3 years ago, I have lost faith in the balance team and no matter what they do from here on. They will never get that trust back from me. No matter how much good they do, I will always look back at that moment and remind them "That was your idea".