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New Reworks.

So, lets say that you were hired for BHVR. Not likely, right? but just imagine. What killer/perks would you want to rework, and what about them would you change?


This also includes survivor perks and/or their appearances, like quentin for example.

Comments

  • hatchking
    hatchking Member Posts: 312

    I would do a dbd mobile and remove Quentin

  • hatchking
    hatchking Member Posts: 312

    Years of evading the cops taught you a thing or two about stealth.

    Your scratch marks are removed for 5/6/7 seconds after crouching in the killers terror radius for 10 seconds

    "The paint is still fresh but I'm long gone." — Nea Karlsson

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    I would rework demogorgon and change his ability to make him like the show because he’s so generic he’s just a teleport lunge killer he’s to basic. I would rework Monstrous shrine to do something else unique so it’s actually good. For survivor appearance I would rework Meg, Jake and Claudettes face. I’m going to admit it they look like coke addicts they need a major facelift I think they should completely rework megs Jake and Claudettes face.

  • muddywater
    muddywater Member Posts: 22

    Object of Obsession is now only usable after building charges when you work on a gen, healing teammates, or being in the terror radius without being seen. Looking at the killer uses the charges. 10/15/20 charges total each charge lets you look at the killer for a second. Need to work on a gen/heal a teammate/hide for 3 seconds to generate a charge.

  • Viberum
    Viberum Member Posts: 53

    I’d rework everyone’s faces from 2016-2018.

    Also add dance emotes for survivors. Instead of teabagging at the gate we’ll see fortnite dances it’ll be fun.

  • hatchking
    hatchking Member Posts: 312

    insidious

    Unlocks the stealth ability.

    at the start of the trial gain the undetectable status effect for 60/80/120 seconds  

  • MeltingPenguins
    MeltingPenguins Member Posts: 3,742

    I'd take one for the team and clean up the code.

  • GoobyNugget
    GoobyNugget Member Posts: 698

    I guess i should also leave a rework here too.

    Decisive Strike changes:

    Decisive only lasts for 45 seconds

    Decisive immediately deactivates after touching a gen, entering a locker, or unhooking someone

    Decisive no longer can activate after picking up yourself from the ground (Unbreakable, No mither, etc.)

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    I know it’s a joke but the devs actually said they would never add dances cause it would break the immersion and they don’t want to add mocking poses

  • hatchking
    hatchking Member Posts: 312

    EVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIL

  • Steel_Eyed
    Steel_Eyed Member Posts: 4,033
    edited January 2021

    I would remove Freddy’s base kit passives and have them reattainable by his standard add ons. His passives in one or twos are fine. The combination of like five passives are what makes him troublesome.

  • Senpavo
    Senpavo Member Posts: 105

    Some minor reworks for killers:

    Buff Charlotte so that when victor is kicked, she gets a passive buff (slighty faster and a slighty longer lunge for about 40 seconds)

    Buff Adiris so that her power is not 100% controlled by survivors. Also rework how she gets BP because infecting doesn't give much.

    Nerf Rin so that you can hear her when she's phasing.

    Nerf Freddy's snares

    Perks:

    DS: If the person starts reparing a gen, the time is halved. If the person enters a locker, the perk won't work.

    (undying is already being "nerfed" so I have to see how it's going to work)

    Remove the cooldown on Oppression.

    Add a difficult skillcheck for Dragon's Grip, the gen loses an extra 5% if it's failed

    Boilover makes the escape from the killer's grasp 10% faster (keep the 75% wiggle effect too)

    Selfcare: only works with medkits. Get a green medkit after being hooked once.

    Lucky break lasts 120 seconds, muffles sounds, can be used twice

    No mither gives double the BP

    OoO: Negates all other non-aura reading perks

    Sole Survivor: as long as you are 12 meters away from a survivor, you get a 5% bonus speed in vaulting, working on generators, healing yourself, opening the exit gates, Sabotaging, chest searching. If a survivor dies, the bonus stays even when near other survivors.

    Prove thyself gives 10% faster gen speed.

    Visionary: Lets you see the aureas of non active totems within a 7 meter range.

    Wale Up!: All other survivors can see you after the gens activate. You can see the obsession's aura if they are not being chased.

    Coup de Grace: gain a token when a tottem is done. Gain two if it's a hex totem. Gain a token for the first time you hook a survivor.

    Cruel limits blocks EVERY pallet and window on the map for 25 seconds.

    Dead men's switch automatically starts regressing the generator. If the Obsession stops working on a gen, it's blocked for 30 seconds

    Forced Penance: broken penalty increased to two minutes

    Hangman trick: sabotaging speed is decreased by 100%.

    Blood Favour: no longer a hex perk.

    Insidious: removed

    Some other changes

    Totems ARE NOT LIT until they give their effects. (Ruin totem would not be active until somebody is cursed. DH would need at least one stack):

    Give a totem counter to survivors.

    Get rights to Laurie and Quentin's actors.

    Make the game free to play (with the sheer amount of DLCs/comestics I'm sure they can manage)

    And finally

    REWORK HADDONFIELD


    Sorry for the long post, I've got nothing better to do :D

  • GoobyNugget
    GoobyNugget Member Posts: 698

    I'm surprised not even 1 of these things is already in the game, very good ideas!