Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Totem Counter or Tracker

Totems are optional objectives when survivors load into a match. Like the doors, generators and the hatch, these objectives are randomized on the map. Perks like No One Escapes Death or Undying paired with Ruin make for really totem-centric gameplay. With many these hex perks becoming the new meta, I believe it would make sense to have some sort of a totem count to show how many totems are left on the map, just like we see with generators, or when hatch is/isn't available. Solo queue or duo survivors have a much more difficult time with totems because they only know how many totems they themselves have cleansed, so this would provide meaningful information that would help survivors in making decisions, while SWF would see no change because they can already figure out how many totems have been cleansed among them. I personally think this would be a nice quality of life change. What do you guys think?

Comments

  • JPLongstreet
    JPLongstreet Member Posts: 7,040

    I've always liked the idea of a visual counter that resembles the DBD scratchmarks logo, with remaining totems still burning on it. I'd locate it in the basement, so any curious surv could pay a visit and see for themselves.

  • jrinkwater
    jrinkwater Member Posts: 314

    Am I the only noob against this? I don't want a totem tracker. I like the idea of hunting them and not knowing if they are all cleansed. My immersion is being eliminated as this game grows and some element of surprise is nice. I, myself, like to do them but would hate to know the count as I have absolutely memorized every single spot. You'd be sorta helping solo que survivors but immensely helping SWF groups. As someone that does both, I am just sick of the info in this game. Hook counters is one thing, as is gens because they are a main objective.... but totems? Let them be in the killers favir by being a question. If its hex anyways that is active, totem counter hardly matters. Really only hits noed hard.

  • darkcloudlink
    darkcloudlink Member Posts: 326

    SWF groups don’t get any benefit out of a totem counter because they can already tell each other how many totems they cleansed each, it makes no difference in that regard. And knowing the number of totems doesn’t hurt NOED really because you still have to go out of your way going across the map to look for totems. The only realistic benefit survivors get from knowing that information is whether or not they have to waste time looking for a totem, or if they can just do a different objective. The issue with not having a totem counter is that the devs are promoting totems as an objective, but with so many hex perks, it’s not really optional anymore. When there was only ruin and devour hope and what not, it was fine, but now we have undying which makes running hex perks a viable option for killers, and adds a layer of free pressure for the killer (with the caveat being if they’re cleansed, it’s a wasted perk slot). All in all, it only really helps to make the game more fair for solo survivors.

  • jrinkwater
    jrinkwater Member Posts: 314

    It makes a huge difference for SWF. Totems are already easy as hell to solve hex problems with their predictable and terrible spawn spots. Especially with the ruin undying nerf only requiring 2 cleanses... not sure it needs a further weakness. (And I never run ruin undying). The caveat you mention is literally this in red ranks...


    Spawn. 1 gen touched. Ruin gone in less than 4 minutes. And you mention MORE fair for survivors? This game is already heavily tilted in their favor. Don't get me wrong, there are some things tilted in killers favor as well, but not nearly as much.


    I am personally against totem counter. You raise valid ideas but I just do not agree

  • darkcloudlink
    darkcloudlink Member Posts: 326

    That to me sounds less like a totem counter problem, and moreso a problem with the rng of totem spawns. It’s just like the generator counter in game. It doesn’t make generators easier or harder to complete knowing how many there are, it just means you know how many are left at any given moment. I’m failing to see the benefit SWF gets because coms completely invalidate any need for a totem counter. I mean, sure, it saves breath not having to ask your teammate how many totems they cleansed, but other than that, I don’t really see why you think it makes the game better for SWF or how it would make the game more survivor sided in general.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Having a totem counter in game will give such a massive negative effect on totem based perks. This would be another killer nerf again.

  • darkcloudlink
    darkcloudlink Member Posts: 326

    Could you elaborate? I’m still confused why y’all think it nerfs totems. It neither helps you find nor cleanse totems.

  • KA149108
    KA149108 Member Posts: 427

    How? Its not showing where totems are just how many need to be cleansed.

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Most totems give a notification to the survivors anyway so it wouldn't make any difference. Also having a totem counter would make survivors more likely to cleanse to take time looking for them and cleansing them which means time away from doing gens. Also it would mean that when a killer doesn't bring any hex perks the survivors still may be more likely to cleanse all 5 dull totems in case of noed even if you haven't got it, so that's time added to your match for free. I don't understand the downside I would love that as killer.

  • jrinkwater
    jrinkwater Member Posts: 314

    Bingo. It is completely unnecessary and will not be healthy for killers. Totems are far too counterable already.

    To the poster above, it takes like what, 8 seconds to cleanse a totem? This is hardly ANY time on gens when you compare it to the time a killer loses (regression or element of surprise)

    Totem counters, if anything, should be an option widget on the UI for a killer. But honestly, neither side should have this information

  • Saltjar34
    Saltjar34 Member Posts: 766

    OK, I've read some discussions about this topic and I think I've seen 3 ideas that I like the most :

    1. Totem counter is put on Small Game at the cost of that perk no longer working on killer traps
    2. There are a set of 5 candles in the basement with 1 going off for each cleansed totem
    3. We see the totem count in the end game screen

    The first is a perk rework since many perks that specifically affect bear traps have been changed, the second is a high risk high reward move for important information, and the third is for the sake of knowing how well you and your team did

  • CornHub
    CornHub Member Posts: 1,864

    Detectives hunch and/or a red map with range add-ons is the best totem counter there is atm. The totem tracker thrill of the hunt has would be great on small game of course.

  • BlooperReel
    BlooperReel Member Posts: 127

    I typically don't find myself needing this too much because I go "well, they either got all of them or they didn't" and just put faith in my team.

    I will however say this much: A surprise to be sure, but a welcome one.

  • darkcloudlink
    darkcloudlink Member Posts: 326

    Totems take 14 seconds (not counting thanatophobia or Hex: Thrill of the Hunt) to cleanse, in addition to the time that it takes to find the totems. With random spawns, there is no reliable way to find totems without either memorizing every possible location they could spawn in, or bringing small game/detective's hunch or a map. Either way, having a totem counter wouldn't help you find them, and therefore would have no realistic downside to the killer. In fact, with a totem counter, the killer who runs NOED would actually be able to tell whether or not they should expect to have the perk activate before the last gen pops, which can be nice for planning during the end game.