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As survivors (main or not)

C3Tooth
C3Tooth Member Posts: 8,266

Please list down your most hate Perks combos from Killer. Not asking Killer comes with specific perk like Spirit & Stridor. Just Perks combos.

It doesnt have to be 4 perks combo, it can be a single perk like Noed, or 2 perks combo like Ruin + Undying ect.

Comments

  • Blueberry
    Blueberry Member Posts: 14,472

    I dislike NOED as it gives kills that weren't earned. I also dislike it because it single handedly artificially inflates kill statistics.

  • kyogul
    kyogul Member Posts: 491

    NOED. It's particularly a problem in pub games because you cannot realistically know if any of your teammates have cleansed a totem and have to manually check yourself, wasting so much objective time and giving the killer free pressure. On some maps like swamp, finding totems is hellish. And it's low effort downs/kills you get.

    The only other killer perk that annoys me is Franklin's Demise. When used properly, like for example if there are multiple medkits/toolboxes, or a key, I understand bringing it. But if you're bringing it when it doesn't make sense or just for one non-key item (like a flashlight) then it's simply annoying. Franklin's Demise makes no sense to bring if there's like one toolbox and one medkit.

    Everything else is not annoying imho.

  • savevatznick
    savevatznick Member Posts: 651

    I don't like when killers run Thanatophobia because all of the sudden my teammates think healing is more important than doing generators.

    "OH NO, NOT ANOTHER EIGHT SECONDS ON A GEN!"

  • Kirkylad
    Kirkylad Member Posts: 1,927

    I don't really mind going against any perk combos tbh the only one that has the chance to be oppressive is ruin undying but that's only if undying doesn't get cleansed first or they don't manage to find it. Either way though that's getting changed shortly so it doesn't really matter mostly I just wish there was more variety but that's more to do with the problem that there's around 10 good perks for either side and the rest are filler perks or situational ones.

  • Xyvielia
    Xyvielia Member Posts: 2,418

    Killers using Infectious and or Whispers can be a nuisance

  • kyogul
    kyogul Member Posts: 491

    Infectious I kind of get, but why Whispers? I love that perk personally

  • Xyvielia
    Xyvielia Member Posts: 2,418

    you love “that perk” meaning whispers

    ...you love using whispers while playing as killer?

    understood. it’s fun.

    you love when killers you play against use whispers? that doesn’t make much sense, tbh

    OP was asking least favorite perks killers use when you’re facing them as survivor

    I feel whispers is unnecessary like Spine Chill

    just imo

  • 1nsignia
    1nsignia Member Posts: 306

    I don't really mind ruin+undying it's a really good gen pressure perk, also giving the survivors more objectives. But when you add tinkerer into it. I honestly hate it. It rewards killers that don't apply pressure letting them get to you stopping the gen. Other than that I don't mind it.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    Can I use NOED while drinking? Gonna use NOED While DRONKS

  • kyogul
    kyogul Member Posts: 491

    As survivor I don't mind it, so I guess I feel indifferent about it since I don't feel negative about it or anything. But I do adore the perk, so I suppose it's a layover from my playing killer into survivor

    In my experience any perk I tend to dislike on killer or survivor I stop liking less on the other party. For example Dead Hard as killer is the most annoying survivor perk to me in the game, and subsequently I developed a dislike for it as survivor and stopped using it even though it's historically my most-used exhaustion perk

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    I hate the Lullaby. I can handle it My teammates CAN'T. That makes me the designated Gen Jockey for the rest of the match, which will almost always lower my score cause I can't afford to go get Altruism or Boldness points.

    This lie persists, I see.


    A Killer gives up a perk slot for the entire game, then still has to land M1 hits, against targets that may very well likely already be injured ANYWAYS, and people say the Kills "are not earned".


    Meanwhile, Bubba and Billy can M2 you instantly without a perk slot. /shrug


    As far as I am concerned if the Killer hunted you down while everyone is racing for the Exit Gates and landed that M1, he earned it.

  • GamerGirlFeng
    GamerGirlFeng Member Posts: 277

    Infectious Fright is the perk I hate playing against the most.

    BBQ + Iron Maiden is the combo I hate playing against the most.

  • aEONoHM
    aEONoHM Member Posts: 208

    Ruin/Undying/Tinkerer - I really only mind when it's a killer with a good movement power like Blight. A good Blight with this combo is a nightmare. Not fun at all to go against. Glad this is getting nerfed.

    That's it, really. I dislike when NOED rewards a bad killer, but I can't really complain if I don't do bones. Slug builds are also really annoying, but there are enough meta survivor perks floating around that offer slugging counter-play so it's not the worst.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited January 2021

    It's not a lie. Also, you're misunderstanding my point.

    Even if they're already injured the speed increase from it serves the same point. So saying they still have to m1 is being disingenuous when they have a haste buff.

    Are we really going to compare a NOED 1 hit down to Bubba or Billy chainsaws? Like really? Why you shouldn't be comparing these just seems completely obvious to me and anyone over 50 hours into the game.

    Landing an m1 that is a one shot with a haste buff that you received not for you doing anything, but simply because the survivors were lazy is not earned.

    I want to emphasize that I am not saying NOED is overpowered. I am saying that it's unhealthy design.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    By that logic any Exit Gate openings done while under the effects of Hope or Wake Up! are not earned either.


    U hAD a hAsTe bUfF!1!

  • Blueberry
    Blueberry Member Posts: 14,472
    edited January 2021

    If you made it to gate opening as survivor you were succeeding in your objective. IE "earning" it.

    If you made it to gate opening as killer you were failing your objective. IE "not earning" it.

    You are viewing two things as synonymous that aren't because the two roles objectives are not the same.


    Also, NOEDs issue isn't only whether it was earned or not. That is only part of its issue.

    IE even if they were synonomous (they aren't) it still wouldn't contradict my point of NOEDs issue.


    By the way, if you want to have a rational conversation with someone you disagree with, attempting to mock them doesn't exactly make them listen to your points nor does it make anyone take you seriously.

  • DBD78
    DBD78 Member Posts: 3,627

    Same can be said about survivors using a strong perk, they get escapes they don't earn.

  • Blueberry
    Blueberry Member Posts: 14,472

    And I agree with you. That just wasn't the topic at hand.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583
    edited January 2021

    Your original claim that NOED kills are "not earned" is insane enough that I already wasn't taking you seriously. It's a garbage lie that gets floated around the forums because they have created this entirely arbitrary notion of what sorts of criteria are in play for what is or is not earned.


    Like the faulty premise that all 5 gens being done means the Killer has "lost". The gens being done, or not, is entirely a Survivor sided objective. A Killer's job is to KILL, whether or not those four kills took place before or after the big BONG goes off at the last generator.


    "f you made it to gate opening as survivor you were succeeding in your objective. IE "earning" it."

    False. I have solo queued more than enough times were myself and one other Survivor did ALL the objectives ourselves to have some rock crouching potato do literally nothing all game. So no, he didn't "earn it".


    "If you made it to gate opening as killer you were failing your objective. IE "not earning" it."


    False. By the time the big BONG goes off I could have everyone on death hook, in the injured state. Or it could have gone off with one Survivor left after the other three are dead. Generators being done or not has no bearing on Killer skill OR him completing his objective. Some Killer builds REVOLVE around this phase of the game. It's literally why perks like Blood Warden exist.


    "You are viewing two things as synonymous that aren't because the two roles objectives are not the same."


    True, which is why trying to tie BOTH as a measure of pass/fail exclusively on the EGC is a fallacy.


    NOED Killers are no different than any other Exposed effect, save that you gotta wait until the EGC. You are mad because it is based on Survivor actions going off rather than Killer actions, yet lots of other perks function this way as well.


    NOED does not work unless I let you do 5 gens.

    Devour Hope does not work unless I let you get unhooks.

    Deathbound does not work unless I let you heal each other.


    Rancor and Bitter Murmur must also then be "unearned" because they work when Survivors do gens. Golly gee, I guess those perks are only for bad killers that don't earn anything.


    What NOED really is, is a counter to Adrenaline. That's what it is.

  • QwQw
    QwQw Member Posts: 4,680

    The two killer builds that I genuinely dislike playing against is Basement Trapper and Stealthslinger.