Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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Poor killer mains lol

REL1_C
REL1_C Member Posts: 619

Survivor Meta perks:

Dead hard, Sprint burst, Ds, unbreakable, borrowed time, adrenaline, OoO (swf), Iron will, Head on (kinda), Soul guard, Deliverance (Debatable) .

Killer meta perks:

Ruin (Nerf/buff) , undying (nerfed), bbq & chilli (Gen exploit), Thanatophobia (Nerfed), Pop (nerfed), discordance (Nerfed), nurses calling (slight nerf).

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Comments

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Borrowed Time got nerfed. Exhaustion perks got nerfed. Balanced Landing got a [needed] change beyond the exhaustion nerf.

    Mettle of Man broke the game and needed an immediate nerf, which it got, but for a short time after its release it was meta.

    DS got changed, and whether or not it was made stronger or weaker with the change is something players are still debating to this day.


    Discordance wasn't nerfed, but you did leave out the big nerf to BBQ which was changing lockers to block auras.

  • Klakky
    Klakky Member Posts: 444

    Oh dear... Perks that are so powerful a killer literally cannot counter it and it's an easy loss changed to being really good and really great when paired with a team which can still be abused btw, that is not really a nerf that is what's called balancing.

    People need to learn the difference.

    There is a reason there's an achievement escape 8x with no perks and not escape 1x

    And why there isn't kill everyone in 1 trial with no perks achievement

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Survivor perks do get nerfed like the examples people have stated. Not to mention that all recent killers have been strong additions barring twins

    while perks like gearhead or coup didn’t need a nerf nobody was going to use them anyway so does it matter?

    Most maps have become more killer sided with the three most recent maps being the most killer sided in the game(saloon Hawkins and midwich)

    Not to mention perks like ruin and tinkerer getting substantial buffs to help them.

    As a red rank killer I have little trouble 4king most matches

  • SasukeKun
    SasukeKun Member Posts: 1,858

    devs need to stop listening to survivors who are bad at the game. You also forgot Lithe, Metal of Man, Breakout, Self-care, We-ll make it

  • Hopesfall
    Hopesfall Member Posts: 828
    edited January 2021

    Discordance most certainly was nerfed.. and then they changed their minds a week or so later because it was not announced in the PTB nor was it was needed

    they put a range limit on it once the twins chapter went live, so it wasn't map wide

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    People will scoff at your comment, and the ones that do are inexperienced players. Whether you play killer or survivor, you should understand how maps affects both sides. You didn’t outplay a killer because you got a map with 20 safe to very safe pallets. You didn’t outplay survivors because 4 gens spawned in 1/3 of the map and you just hunker down in the area. But, if the game hasn’t slowed down for you by now, you will have no idea what is being discussed

  • EuphoricBliss35
    EuphoricBliss35 Member Posts: 875

    Comment less, play the game more. Self care is too OP now? We’ll make it? Breakout? Lithe? MoM? 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • SasukeKun
    SasukeKun Member Posts: 1,858

    It's definitely on the lower threat tier list but bringing it vs not bringing it makes a difference. Well make it is strong because if the whole team or atleast 2 run it, the rate at which they can heal back up is a little overwhelming compared to how i could get there, depending on what killer at the time. Breakout you can mix with MOM and Dead Hard and can be pretty good with teams as well. Lithe is good with Resilience, just a different version of sprint burst

  • SasukeKun
    SasukeKun Member Posts: 1,858

    if anything it needs a buff (Nurses Calling), not much got nerfed on survivor side that is to altering of being totally in survivors hands most games.

    Remember when DS was balanced and then got changed back because survivors cried?

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    Previously, Discordance was better at tier 1 than tier 3 because, when multiple survivors stopped working on a generator, in tier 1 the generator stayed highlighted for 8 seconds while in tier 3 it stayed highlighted for 12 seconds.

    In order to unarguably make tier 1 better than tier 3, they reduced the amount of time a generator stays highlighted to 4 seconds across all tiers and instead added a range limit. Their first range limit received a lot of pushback for yes, unnecessarily nerfing the perk, so they quickly changed it to max out at 128 meters.

    Back in the day, Empathy used to be unlimited, but that caused issues so it was also reduced to 128 meters.

    On the wiki for Empathy it says:

    It should be noted that changing Tier III's range from unlimited to 128 metres is not a nerf:

    With the rare exceptions of some corner-to-corner distances on the largest Maps, no two points are further apart than that distance and the 128 metres will suffice.

    https://deadbydaylight.fandom.com/wiki/Empathy

    So, Discordance is not nerfed from what it used to be. It's still pretty much map-wide, and the generator only remains highlighted for 4 seconds, a huge improvement from remaining highlighted for 8 to 12 seconds.

  • chadbeastofprey
    chadbeastofprey Member Posts: 437

    are u implying survivors crouching behind a gen when a killer hooks somebody is an "exploit"????? lmfaoooo

  • Mister_xD
    Mister_xD Member Posts: 7,668

    good job at nitpicking only the nerfs for killer.

  • aEONoHM
    aEONoHM Member Posts: 208

    This thread is a lot of killers who maybe started playing a year ago at most.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Wait Nurse's Calling was nerfed?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    The old animation, when survivor try to flash me to save their teammate, they stand low as they still scared of me and afraid they will fail saving team mate.

    The new one, they stand tall when they're going to flashlight, like they're about to beat me dead

  • chargernick85
    chargernick85 Member Posts: 3,171

    Obviously, my profile pic will tell you I'm a killer main. I have been playing Survivor all day though I have only died twice with no exhaustion perks no spine chill I will admit I have been running prove thyself even though I despise the perk as a Killer. Nonetheless I agree with what you said about the maps those three are the most killer sided maps perhaps that's why they rarely show up? The maps that spawn the most you ask? Corn, Azerov, McMillan, and Haddonfield. I might get to play on one I repeat one of those three Maps every few days.

  • Chilli_man2400
    Chilli_man2400 Member Posts: 3,198

    It wasn’t the only nerf it got was 2. In 2016 the range was originally 20/26/32 meters then it was nerfed to 20/24/28 meters then in 2018 it was nerfed so you no longer see auras of people snapping out of it or mending cause those were not considered healing actions. Overall the perk is the same it’s still very very strong

  • Jamlpr
    Jamlpr Member Posts: 107

    I cannot stand all of the killer complaining. This game is so easy for killers at anything but the highest level of play. I guarantee the people complaining on this website are NOT playing at that level. Killer is damn near brain dead.

    Survivor is harder. If you’re sick of “oh no it’s so hard as killer” switch. I play both. Killer is brain dead.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    @danielmaster87

    Yeah it would be nice wouldn’t it.

    I mean, If only a perk called Corrupt Intervention and Pop Goes the Weasel ...existed.

    Or a perk called Spirit Fury, which unlike DS or UB would work more than once!

    Yes.. if only. 😧

  • Tsulan
    Tsulan Member Posts: 15,093

    BT only worked ONCE. Now you can use it as often as you want.

    Killers could dribble survivors to the hook and thus avoid DS.

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,108

    I did not say that Nurses Calling should be nerfed, OP mentioned Nurses Calling and the only change that happened was that the Range was reduced by 4 meters in Patch 1.1.2 (!!) - so if we go back years to look for Killer Nerfs, OP should not ignore the big list of Survivor Nerfs over those years.

    Ah, the "balanced" DS? Was it that DS which did not provide a Stun Time to get any distance at all? Nice to see what some people understand when they talk about "Balanced". So the Perk just has to be useless to be balanced, gotchya.

  • REL1_C
    REL1_C Member Posts: 619

    Just a bit in the past, from 32 metres to 28 metres.

  • REL1_C
    REL1_C Member Posts: 619

    By the way guys, I didn't mention survivor nerfs because they were always powerful. like ds, got nerfed but it's still strong. bt, got nerfed but still strong as hell. Sprint burst, I suppose in the past the cooldown was 20 seconds so I guess it's a nerf but still strong. There's others but I'm not listing all of them.

  • SasukeKun
    SasukeKun Member Posts: 1,858

    with some killers it was harder to get away yes, but overall they still changed it back because of the outcry

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,108
    edited January 2021

    Nope, with all of the Killers. I stunned a Plague with the 3 second-variant of DS and she did not have Enduring, she was able to catch up ín no time. And being a 4,6m/s-Killer without any form of extra mobility is quite representative. From 3 second stun, around half of it is already gone with the animation, meaning a Survivor will gain around 6 meters of distance during the stun. Which is nothing.

  • JPA
    JPA Member Posts: 1,685

    Check it again. Currently it's 3 survivor S perks (BT, DS, IW) and 2 killer perks (BBQ, Pop).

    Also killer perks should be stronger anyway given there is 1:4 killer to survivor ratio.

  • Klakky
    Klakky Member Posts: 444

    In 3seconds u should have gone further than 6m. And enduring only affects pallet stuns it was changed a while ago nerfed to the ground, no good killer is gonna use it since they can fake the pallet drop

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    facepalm

    Ruin in it's current state is way stronger then old ruin and more interractive to boot with the only downside that you have to work for it

    Bbq and chilli doesn't have a gen exploit. That was intended from the start

    Thanataphobia got buffed. Don't blindly believe what anyone says, do the math

    Discordance is bassicly unchanged outside that you need tier 3 now

    Nurses calling? You mean the nerf from Patch 1.1.2? Were you that desperate to find something that you had to dig to a nerf that happened years ago?

    These kind of victim mentality's is the reason why some legitimate complaints aren't being taken seriously

  • Aven_Fallen
    Aven_Fallen Member Posts: 18,108
    edited January 2021

    Ok, again: Even without Enduring (at this time, Enduring affected the DS-Stun, making it even more laughable), around half of the time will be used for the animation to get off the Killers shoulder. This equals 6 meters of distance, if the Survivor runs with 4m/s.

    The time spent for the animation is still the same, but because the Stun is 5 seconds instead of 3 seconds, Survivors actually can gain distance. With 3 seconds, DS would only have an impact if the Survivor is picked up next to an open Gate.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Soul Guard is only meta when run with unbreakable for whatever reason, I've never seen anyone other than me run it without

  • REL1_C
    REL1_C Member Posts: 619

    Alright I will


    Thanatophobia: Each injure on a survivor was 4% (Max 16% which is 12.8 increased seconds on a gen)(92.8 second gen)

    Now it's 5% per injure ( Max 20% which is 16 increased seconds on a gen)(96 second gen)

    Remove 16% healing reduction, I think it's a nerf.

  • bingbongboi90
    bingbongboi90 Member Posts: 614

    You forgot gearhead, the perk that got nerfed after the ptb even when it wasnt that good.