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South Korean server is infested with too many macro killers

Since most people in the South Korean DBD community can barely speak English, I'm gonna just say it here.

Don't assume that this is a rant because I consider this a serious problem.

I have played this game for more than 600 hours and enjoy both sides as survivor and killer.

But this kind of problem has never been this serious.

Every single time I try to find killers to play against as a survivor in the morning this weekend, it seems they are all using some script, code, or 3rd party program which enables them to automatically join a lobby and click the ready button just to idle and spam m1 to earn free bloodpoints and iridescent shards without any effort. As you might already know, you can purchase characters including survivors and killers using iridescent shards. I know this type of thing exists in most other multiplayer games including csgo, siege, tf2, killing floor series, or payday2 to earn free in-game currency or items. The difference is, in DBD, it harms experience and frustrates other players.

This is totally getting out of hand! What are you actually doing devs? People who want to enjoy playing killers are wasting too much time finding survivors because these macro users are taking too much space! The playerbase here is not as big as you think! I know the South Korean community has been a minor part of your game but I've had it enough already. If this is how you want your game to be.. then so be it. Just watch the players leaving your game and do nothing.

Comments

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Sounds like you should blame your countrymen and not the developers.

    You have a crappy gaming culture there in your country.

  • Omans
    Omans Member Posts: 1,081

    Agreed. 5-10 minutes to find a game as survivor, depending on time of day, only to be greeted by a macro-using killer. If it wasn't as common as it is, it wouldn't be that big a deal. As it is now, it's an annoying waste of time.

  • Pruinae
    Pruinae Member Posts: 11

    Culture plays a part in game development too you know... If a game dies because of people abusing the system it will be the developers' fault for not doing anything about it.

  • hiken
    hiken Member Posts: 1,188

    there is nothing they can do about that, how you deny macro? is on them not on the devs especially when as he said very small community anyway-

  • DaDuck
    DaDuck Member Posts: 35

    I don't really understand the problem with these afk killers.. Sure it's boring but the game only takes around 5 min and you get free BP and maybe a free item.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Don't know how much time you have on your hands. It shouldn't be hard to understand but I'll give you my fleshed out reasoning.

    I work a 10-12 hour day and come home and after dinner and a shower I play Dead by Daylight with about 2 hours to play before I need to sleep for work the next day. I've decided to play the survivor role and am waiting in lobby for about 5-10 minutes. I then get placed into the game and start working on a generator. Nobody has been injured yet and I pop the gen. I see in the distance a macro killer with a couple survivors farming points off them. I then have to hold m1 until I'm running out of the exit gates for a good 5 minutes at least. I lobby again and have to wait another 5-10 minutes and before even getting into my first actual match I've already wasted half an hour.

    Nobody cares about bp/items that is an infinite resource. My time is finite.

    It's only fair they roll out punishment for wasting other peoples time macroing. Time is money.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Ban it. Yes it is on the devs 100%. Go have a look on the old school runescape subreddit and look at a developer team that are wrapped around the finger of their players. Macroing is a huge problem in that game and the developers there have made a program that bans macros/bots on a game engine that is twenty years old. This game is on UE4 and has probably the best libraries for detecting macro use. I reckon it wouldn't take a day for them to program macro detection.

  • DaDuck
    DaDuck Member Posts: 35

    Well you could play an singleplayer game if your time is so limited? There are so many variables that could make you waste time in DBD? killer can dc, be afk facecamp and so on? So the chances are pretty high that you are gonna play against a boring/afk/ragequit killer.

    Im not trying to defend the afk killers but they aint the biggest problem with this game and i would rather have the devs focus on some more conserning issues.

    Have a nice day. :-)

  • antgnstea
    antgnstea Member Posts: 869

    That is basically AFking problem, which is not "cultural" or anything. Being a racist won't solve this problem.

    When killer AFk's even if they don't macro arrange they still earn tons of experience points as long as survivors get into chase in front of them. Plus they depip, which I assume is one of the main reasons they do it in the first place.

    You get maximum 600 experience points in a game. When I first realized an AFK killer can earn up to 589 points without hooking anyone, I thought to myself why am I bothering? It is a design flow. 12 hook and all the chases hitting in the game shouldn't be equal to AFking. If they don't address this problem soon, I am afraid we will see more and more often them in game.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Your examples are inevitable and nothing will truly stop dc's and true afk. That is a MCote solution if you're telling me to go play civ 6. Lol.

    You can write a program to players macroing and leaving the game for half the day and racking up thousands of shards. You're underestimating the resources required to do this. I do agree with you it's not the biggest issue but do remember BHVR are a team of different roles. The balance team aren't programmers. Therefore you can tackle these issues simultaneously.

    Have a nice day.