will the licensed killers ever be buffed?
They are so static. They rarely every get any kind of balance change. I think the pig could use some buffs to her ambush (it's very sluggish) and then leather face and Freddy speak for themselves. I don't know about Myers i haven't played him since like 2016 lol. Does anyone have some suggestions for these killers?
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In general they usually do keep all the licensed killers on the weaker side it feels.
Myers shouldn't have a limit on his stalk per person and he should be able to multi-stalk and capitalize on survivors for letting him.
Pig needs her crouch viewpoint raised higher and her ambush to have no roar attached to it, that defeats the entire point of it. Her Rule Set #2 should be baseline as well.
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
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The problem with the pigs ambush is it is so sluggish. I'd like to have the combat straps be base kit and the crouch speed to be the same as nurse.
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Killers imo shouldn't depend on addons to be effective. Addons should enhance their natural ability to punish you. An example would be the doctor before his rework. I only really ever felt effective with addons. With the pig I know what you're saying about the ambush. Freddy is self explanatory. I think the cannibal is decent right now, but could definitely benefit from a terror radius reduction. Nothing to major to avoid M&A abuse. Just something to get that edge on the survivors.
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Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
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@Doc_W__HOLLIDAY said:
Blueberry said:Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs.
That defeats his entire purpose, that's the whole theme around him. no thanks
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Blueberry said:
@Doc_W__HOLLIDAY said:
Blueberry said:Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs.
That defeats his entire purpose, that's the whole theme around him. no thanks
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@Doc_W__HOLLIDAY said:
Blueberry said:@Doc_W__HOLLIDAY said:
Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs.
That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
The devs simply don't have the resources for that. They aren't wanting to completely remake a killer. They are a small team and wanting to do small adjustments.
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Personally the only thing I'd want to see on Freddy is some ability to close a chase. I'm not even against people disrespecting him while they're falling asleep so long as he can setup for it. Case in point: If Dream Demon let you block one window for a set amount of time with a CD for anyone in the dream world, it would stop people blatantly working on a generator in your face while starting to doze or anything else of the sort.
It would also fit his theme of manipulating the dream world while nothing is going on when awake, and the fact that he's supposed to be clever rather than brute force. Hell, it even ties in to his perk that blocks the exit gates.
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@Doc_W__HOLLIDAY said:
Blueberry said:@Doc_W__HOLLIDAY said:
Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs.
That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
Wow such an original idea. A killer that can lay traps and teleport to them.
Never heard of that, you should apply as a gamedev to BHVR.
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MhhBurgers said:
@Doc_W__HOLLIDAY said:
Blueberry said:@Doc_W__HOLLIDAY said:
Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs.
That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
Wow such an original idea. A killer that can lay traps and teleport to them.
Never heard of that, you should apply as a gamedev to BHVR.
You come up with something then, smartass.0 -
I heard a rumor that Freddy was getting a buff, but that was months ago. nothing has happened yet.
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@Soul_Consumption said:
Killers imo shouldn't depend on addons to be effective. Addons should enhance their natural ability to punish you. An example would be the doctor before his rework. I only really ever felt effective with addons. With the pig I know what you're saying about the ambush. Freddy is self explanatory. I think the cannibal is decent right now, but could definitely benefit from a terror radius reduction. Nothing to major to avoid M&A abuse. Just something to get that edge on the survivors.The pig is the only one with a special terror radius that isn't really affected too too much by M&A. They gave all the other killers a 24m and her a 28m
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Freddy will lay traps when he marries the hag.
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@Doc_W__HOLLIDAY said:
MhhBurgers said:@Doc_W__HOLLIDAY said:
Blueberry said:
@Doc_W__HOLLIDAY said: Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs. That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
Wow such an original idea. A killer that can lay traps and teleport to them.
Never heard of that, you should apply as a gamedev to BHVR.
No need to be a prick about it. I was simply coming up with an alternative passive to Freddy instead of aura reading.
You come up with something then, smartass.
The whole point of freddy as a killer is that he drags you into his world, he always knows where you are so the aura reading does actually make sense. Them waking up from crap like adrenaline/failed SC is the part that doesn't make sense.
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MhhBurgers said:
@Doc_W__HOLLIDAY said:
MhhBurgers said:@Doc_W__HOLLIDAY said:
Blueberry said:
@Doc_W__HOLLIDAY said: Blueberry said:
Freddy needs no wake up on SC, slightly faster dream transition and no actions aside from vault/pallet/hook rescue during dream transitions(or at least apply the dream slowing effect immediately). Maybe a decreased skill check chance for the more survivors you have in the dream state at once. In line with these changes, add a little delay on auras appearing after leaving his terror radius to lower the tunneling a bit.
Remove the aura reading altogether, then his kit can get some SERIOUS buffs. That defeats his entire purpose, that's the whole theme around him. no thanks
Well you can't make much changes to the DW with constant aura reading without completely breaking Freddy. I'd say remove the aura reading and give him some kind of teleporting ability. Maybe let him teleport to lockers or let him set a couple of traps down that he can teleport to.
Wow such an original idea. A killer that can lay traps and teleport to them.
Never heard of that, you should apply as a gamedev to BHVR.
No need to be a prick about it. I was simply coming up with an alternative passive to Freddy instead of aura reading.
You come up with something then, smartass.
The whole point of freddy as a killer is that he drags you into his world, he always knows where you are so the aura reading does actually make sense. Them waking up from crap like adrenaline/failed SC is the part that doesn't make sense.
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