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Kicking vs Gen slow down perks

Why is there such a disparity between the effectiveness of perks and kicks?


How is it one perk can regress all gens not being worked on and then one can start regressing 3 gens.

Right now kicking a gen is mostly a waste of time, a gen at 80-90% takes half the match to regress and thats if it hasnt been touched after.

IMO the killer should be rewarded more for kicking a gen when ruin can regress all gens and be taken out in 40 seconds on its own.

I dont think there is any reason to not have a kicked gen regress at T3 ruin speed. Its still less effective then Ruin/Pop. Pop and other slow down perks regress the normal speed if a gen is kicked with them active though i think.


That would allow killers to run some different fun builds more often

Comments

  • chargernick85
    chargernick85 Member Posts: 3,171

    But would you though? I guarantee you a lot of killers wouldn't they were just stack more regression perks on top of that which would just be broken.

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    The only perk that can be used while ruin is active is surge, and i did say any gen slow down perk would only regress at the normal 100%.

  • chargernick85
    chargernick85 Member Posts: 3,171

    You said you want regular kicks to pretty much be yellow ruin so that being said Killers could still run corrupt intervention for beginning game slow down, pop to drop 25% and then the rest of the Gen will be doing 100% regression, surge is also available, thano will still slow down repair speeds of Survivor, this is what I meant by my statement Killers would still use all these perks instead of running the fun build it would be broken.

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    If people wanted slow down that much they’d be using 3 regression perks now. Most i ever see is 2 dedicated regression perks

  • WeenieDog
    WeenieDog Member Posts: 2,184

    I wish kicked gens made survivor have to go through some "restart" animation. Anything so they can't just undo the 2 sec kick with a .1 sec tap.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Really? So that corrupt intervention, Dying Light, sloppy butcher, thantophobia Freddy earlier didn't get the memo.

  • chargernick85
    chargernick85 Member Posts: 3,171

    Now imagine if all you had to do was kick to gens on top of that and have yellow ruin we might as well not even touch a gen like I said broken.

  • Pulsar
    Pulsar Member Posts: 20,969

    Just buff the numbers on kicking gens a bit.

    It's a waste of time right now, but if you make them regress at, for example, buff it to .33 from .25

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624
    edited January 2021

    Ruin is just still too good. It does far too much for a single perk.

    There's a reason why like 90% of games have it.

    It's like Decisive Strike. Even after being nerfed it's still more powerful than most other options.

    It fell out of favor for a bit after the nerf because people were reacting to the nerf, so the meta moved towards CI and Pop after the buff, but people have realized since that Ruin is still top dog.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,382

    ^ this.

    Killers would just stack more Slowdown, like they already do. And buffing the Regression of Gens would not change that.

  • Blueberry
    Blueberry Member Posts: 13,671

    Ruin is weak. The only reason we see it so much is because of Undying, that’s it. Once undying is nerfed Ruin is gone. It doesn’t do enough for how little time it’s going to last after patch.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    I disagree. Even if ruin lasts about 50 - 100 seconds theres a high chance that it has regressed early game gens, possibly preventing 3 gens popping at the start of the match. That type of regression at the start is invaluable and it's why corrupt is so meta. I use ruin alone with corrupt on Phead due to his horrible early game pressure.

    Think of ruin on its own as a less reliable, but stronger corrupt intervention. If it manages to last longer then you get even more value out of it but most good teams wont let that happen.

    Ruin Undying however is completely overpowered and it was built on how lucky the survivors got. Some games had rundying go in 20-80 seconds but a much higher amount had it go in much longer where it would hard carry the killer with no skill involved. The lack of skill involved plus the heavy rng added to it is why I still think that Dhope and undying is gonna need a nerf.

  • DeceptivePastry
    DeceptivePastry Member Posts: 48

    I wouldn't be opposed to buffing default gen kicks very slightly and nerfing regression perks an equal amount to lessen the gap between having/not having them.

    I don't know what the right solution is for balance but I do feel like kicking gens is pretty pointless 95% of the time without pop. Some people say they run no gen regression once they get really good at the game, which yes this can be fine against average mediocre survivors, but against SWFs who split up on gens I had an incredibly hard time with those matches before I got pop. Having even just pop feels like having a fighting chance against really good teams. I kind of wish they were a little bit less necessary, yet still worth taking in builds.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    Buffing base generator kicks would just exacerbate all the gen regress/slowdown perks.

    I do agree though, kicking generators is barely ever worth it on its own.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624
    edited January 2021

    Really no.

    In the last few weeks since the Undying nerf was announced kilers have experimented and stopped using Undying but still use Ruin. It's still a very powerful perk that does a lot and literally wins games for the killer many times. And I'd say about 90% of my games for hte past two weeks had Ruin but no Undying and Ruin made a huge difference in 75% of the games.

    I'd be extremely happy if we don't see Ruin anymore after the Undying nerf, but I seriously, seriously doubt that.

  • DeceptivePastry
    DeceptivePastry Member Posts: 48
    edited January 2021

    This is true, even the slow regression would be far more worth if they couldn't undo it in an instant right in your face. Regression should resume unless they work on it for 2-3 seconds, perform a 2-3 second charge-up animation you have to finish, or perhaps a guaranteed skill check upon starting a regressing gen so you have to hit the skill check before you can leave or you blow the gen and suffer the usual penalty.

  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Base kicks should regress 5% and after kicking agent the regress speed should be increased. Simple change big improvement, might not need to use gen defense every single game to be viable against good player

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Recently there is a bug that when you touch Gen, you get into the animation that look like Gen exploded. I think its a good way to make it restart animation