Ela Thomas (Survivor Concept By yours truly)
From birth, Ela was always the lower and more ignored sibling, but she always would do anything to help her younger sister succeed.
During their childhood, Ela always sacrificed everything, even their parent's love, for Meg. After seeing Meg become a great athlete, Ela couldn't help but rejoice that her sister succeeded. Anytime Meg got into a fight, Ela was always there to take the cuts and bruises.
After their mother fell ill, Ela encouraged Meg to keep chasing her dreams, but Meg never did, and insisted on helping their mother. One day, when Meg disappeared into the woods, Ela was dead set on finding her little sister. She spent years searching and searching to no avail.
She fell down with depression after not seeing her sister for years. One day, she decided to run into the woods in hope that whatever took Meg would taker her. She felt the ground crack, and she fell through.
She had found what she was looking for. The fog, it was cold, and yet, warming. She knew this is where her sister had gone, and she is not going to stop until she finds her, whatever it takes.
No one will get in her way.
Perk: Fortress: You have always wanted to keep those around you safe. Start the trial with 2/3/4 Tokens. Use a token to rebuild a broken pallet or wall. This action takes 10 seconds.
Perk: Protective instincts: You have always had a protective urge, and you won't go down without a fight. When hooked, after 20 seconds, this perk activates. If the killer is within 12 meters of the hook, the hook timer is paused for 15/30/45 seconds. Does not activate when the killer is in chase within the range.
Perk: Body guard. Anyone who comes between you or your friend's way will be punished. When within 12 meters of an injured survivor, Body Guard activates. While active and running, press the Active Ability button to dart backward. If the killer is in range, stun the killer for 3 seconds. Causes the Exhausted status effect for 60/50/40 Seconds. Body Guard cannot be used while Exhausted.
Comments
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Actually one of best perks I've seen, nice work.
But pausing the timer shouldn't work if another survivor is close too otherwise people would force a chase near the hooked person
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How i think of this situation is now you can't get an unhook, and now 2 survivirs are pressured instead of one
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Nevermind, I understand what you meant and yes, that makes sense
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Love the idea of having a survivor family member playable kinda like Oni and Spirit.
Would just make her not ginger as it would pretty hard to differenciate her from Meg, maybe a brunette ?
As for the perks i love them but maybe Protective Instincts is too close of Camaraderie ? What about an obsession perk that make others heal you 33% slower but you heal them 25% faster ? (would be pretty dang strong if the killer brings Dying Light ;) ) kinda like a "don't worry about me, let's get you up first" perk.
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I feel camaraderie needs a reqork anyway and this does way more than camaraderie but it doesn't matter its not going in the game anyway lol
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