Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

http://dbd.game/killswitch

Why does it feel like we aren't listened to?

I'm just giving a few examples because how I feel can be a bit subjective. Most recently this

Otzdarva: What trapper needs is extra traps by default

OhTofu: Trapper needs extra traps by default

The entire community and literally almost every other streamer: The trapper needs brown bag base-kit extra traps by default pls.

Devs: okay, got it, make it harder to escape traps


*Community on forums at peak of backlashing about spirit's one sided gameplay, and freddy's godlike boredom.*

Devs: okay, got it, let's add a stupid overheat mechanic to billy and nerf his addons into the ground

(Don't get me wrong with billy his instasaw was broken, but thats about the only thing he needed fixed, make the max charge time reduction addon a slightly and you're good to go)


Why are all the changes you make completely inconsistent with our requests, it just feels like we're being disregarded at this point :(

Comments

  • Kirkylad
    Kirkylad Member Posts: 1,927

    Because they only listen to the sound of money being spent on dlcs and cosmetics.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,188

    I saw a clip that showed pretty well why.

    On some maps theres places where you can just place traps once you've push a survivor to it and they cant escape. If he could have extra traps by default this starts to push him from territorial to an active killer which the devs dont want.

    What they should do is keep is 1 "max" stat thats affected by bags, but also start him with every trap. He can't pick up traps till the amount he has is less than his max. Helps his early game, or if one wishes can start their setup later when they know what the final areas will be, or a mix. It also raises his skill a bit ceiling by punishing a bad initial setup since placed traps cant be moved till he has space.

  • Kellie
    Kellie Member Posts: 1,328
    edited February 2021

    And on top of that they work incredibly slow, not listening to your community and working slow is are my biggest pet peeves about game developers.

  • MeatBycicle
    MeatBycicle Member Posts: 756

    They only listen to survivor complaints since they care more about their retention than killers.

  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583

    You ARE being listened to.


    What you are not being is OBEYED.


    Do not confuse the two.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    because you have the feels

  • Rydog
    Rydog Member Posts: 3,275
    edited February 2021

    To be fair, a competent developer that listens to every single thing its community whines about is going to have an unplayable game. The problem with DBD's developers is that they do not know how to evaluate the issues with their game in a strong and actionable way. The developers not listening to us here on the forums isn't the problem, the developers relying 100% on empirical game statistics and having no useful pipeline for comprehensive external feedback is the problem.

    Also, I keep saying this, but: Never forget that this forum community is a tiny minority of the overall DBD player base. We are, by definition, extreme outliers because we care enough to show up here at this place to talk about this specific game. We're going to have stronger, often extreme opinions about this-or-that. This forum is not representative of the normal, casual DBD player. Design-by-forum-community would be the absolute worst idea.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited February 2021

    You understand that was after not doing anything for years; and then never really telling people that their concerns were even heard- literally no communication on the matter until that clip- which is the only reason they even came forward and actually shared anything on the matter.

    So it's an example of them acting on something at least; but it also highlights the very communication problems people have been pointing out.

    Post edited by Gay Myers (Luzi) on
  • EvanSnowWolf
    EvanSnowWolf Member Posts: 1,583


    My point remains:


    The devs LISTEN to us. They just don't do what we want. Not the same thing. People act like they never listen, and we've seen time and time again they hear it plenty.

  • Lexilogo
    Lexilogo Member Posts: 801

    To play devil's advocate, while I want Trapper to have brown bag by default as well, making his trap duration more consistent with a form of fixed RNG is something I remember Otzdarva suggested as one of his highest-priority Trapper changes, and I wouldn't be surprised if OhTofu said something similar. It's not THAT change but it was a community suggested change.

    The Billy/LF addon reworks were also massively overdue. You can argue Freddy/Spirit are more pressing issues right now, but Billy having barely any Addons (and the tuning guide being absolutely bonkers) was a huge inconsistency.

    So, I don't think the examples in the OP are particularly good, as the changes BHVR made there weren't exactly ones the community weren't interested in.


    With that said, I absolutely think it's a structural development pipeline issue. BHVR seem to operate their balance patches and the like on a largely bog-standard game update procedure, when they really need a portion of their devs focused on constant minor balance refinements. They can often make pretty fast iterations between PTBs and released updates, they just need to apply some of that process to the live game.

  • Jamlpr
    Jamlpr Member Posts: 107

    Preach. This community thinks the devs must do exactly what they want.

  • onemind
    onemind Member Posts: 3,089

    I can get why it took a while for freddy with the debate about the licensing debate but not the others

  • thrawn3054
    thrawn3054 Member Posts: 6,368

    I don't think they aren't listening. I think they take our feedback with a huge grain of salt. Honestly I can't blame them. Some many times people don't look at the entire issue. That said, they definitely make some awful changes.

  • Volcz
    Volcz Member Posts: 1,304

    I mean an example is the new HUD. They know majority of the playerbase does not want it, like it, care for it.

    But they said regardless of how many people don't like it, it IS happening and coming.

    So yea, they don't give a single F.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Couple of reasons

    1) being an assymetrical game means that it's extremly delicate to balance. Even extremly small changes can have a big impact. So they are playing it safe and don't try to change much. Which can be frustrating cause of how long things take but they can affort it cause we are not going anywhere else

    2) community's skill level is extremly variable. Changing killers/survivors so they preform better at the top might mean they start to dominate at the bottom. And visa versa.

    How often do you see the argument "that doesn't count, those were bad players." The thing is those bad players need to enjoy the game too. And dnd is not a game you balance at top play. You just can't without driving a whole chunk of your playerbase away. People with their 5000 hours want to think diffferently but dbd is a casual game at heart.

    3) community doesn't know what it's talking about. People often joke that the devs don't understand their own game but the truth is 95% of the community doesn't understand it. Look at how many people still believe thanataphobia got nerfed even though if you crunch the numbers it's better in every practical way

    Couple that with the fact that this community just loves to complain and it's really no wonder most of us are ignored. There are entire youtube channels that are almost completly based on complaining about the devs

    This community is a classroom of children that believe 1+1 should equal 3 and start throwing hissy fits cause the teacher doesn't want to change the equation based on what they think

    And while it is sad that the one student in the back that's trying the answer the equation is being drawned out by the rest it really is our own fault

  • Freki
    Freki Member Posts: 1,903

    IT is correct, they do listen, and they make their own decisions about what they want to do. What the devs do not do, is communicate in an open and equitable way with the community. They also do not do what it takes to maintain the health of the game to be honest they do the bare minimum. The UI change was tested for what a week to a huge amount of verbal dislike. the color of the ui is horrendous even for non-color blind people. What we get is, we are setting this up so that we can set something else up later so you won't have to deal with it for long before something else comes out. This is horse manure. it is spreading the ui around and cluttering up the screen with unnecessary items. Perhaps this is GREAT for the switch and I will grant that, but it is not good for a 32 inch monitor. I have to run my eyes around the monitor that takes time away from concentrating on the center screen. having the UI at the bottom and be minimalistic is GREAT on larger monitors as it has everything right there for you to see at a quick glance. The hook counter makes no sense unless it's a hook per survivor and that would give WAY too much information for the killer AND survivor both.

    There is a great deal that I see at this point that is going to go wrong soon and it's going to implode in a way no nuclear weapon ever was designed to do so! they will run out of new "IDEAS" you can already see that with some of the new perks coming out. felix has upgraded dejavu. Now you will see felix's perk used unless 1) the person doesn't own felix/gotten the perk from shrine or 2) specific challenge calls for it. and this is what will push what remains in the game out because it'll have truly gotten stale. 4 killer releases a year, this is too much should be 3 per year with one removed every so often to address issues that are known bugs and QOL updates.

    Another thing that needs to happen is an incentive to be on the PTB and more than a WEEK of testing for things... heck some things are 3 days only which precludes anyone with a family and 40 hour work week. So there is a good deal that the devs can do to fix this but they need to take the time and look at it from a player satisfaction and game health update instead of we need to release the next chapter so we can get paid more and more and more. the release of the twins in the horrendous state they came out in shows that the bean counters rule the release, and when that is the case the devs are blamed and people loose faith in their ability to get things done. in 1990-2000's you could get away with something like that (look to what Everquest did!!!) but now in this connected age it isn't easy to keep people happy anymore.