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As a solo Survivor and Killer main

Survive with friends, with or without comms, is not cheating!

Today I saw a thread that aimed to assist crossplay friends to communicate go to hell because of baffling accusations. Imagine thinking a multiplayer coop game was not meant to be communicated in.

That being said, SWF has inherent balance issues, everyone but the most ignorant folk realise that. Instead of defaming SWF as some sort of cheating, let´s instead try and help the DEVs come up with ways to address this. On their own, they have been unable to handle the issue for almost 5 years now, so they are obviously in dire need of help.

If the new and improved MMR comes out, every additional SWF member should add extra to the groups mmr. This would help balancing their advantages out a little, but only if the severe qeue problems have been resolved until then. Not sure if and how that would happen, though.

Another good solution would be to limit each perk to 2 users in groups of 3 or 4, which is a common thing in the competetive scene. They know that if Survivors weren´t heavily restricted in their perk choices, matches would become too much tilted in their favor.

And -in my opinion- the most important restriction for SWF is that Object shouldn´t be available to them. They already have every other aura reading perk without using a single perk slot, Object in a good team is way too overkill.

"But Slashstreetboy, you´re an ignorant #########, why do you want to punish people for playing with their friends!?"

-It´s not a punishment, it´s a neccessary feature to balance out the inherent benefits comms provide, like pitch perfect coordination and the aforementioned free perks that don´t take up slots. It´s a generous and fair solution for the Survivors.

Comments

  • Retromind
    Retromind Member Posts: 156

    You think devs will balance SWFs around the top 1% who are destroying killers effortlessly? The vast majority of SWFs are casuals, I don't think devs even have balancing SWFs as an objective in their current pipeline because there's nothing to balance.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    There are balance issues. As I´ve stated in the OP, the free aura reading perks alone are a massive advantage. You won´t have situations where all 3 Survivors leave their gens to go for the unhook. Gens that are close to being finished are known to the others so they can finish them. The Killers general location and direction they´re moving can be relayed to others, allowing for efficient and effortless rotation. Trap Killers are more limited in their options against comms.

    I realise that balancing Survivors around the top 1% SWF is not the way (although this is exactly how Killer balance is handled, stated by Almo) but in one way or the other the advantages need to be taken into consideration for a more fair and balanced experience for everybody.

  • TicTac
    TicTac Member Posts: 2,432

    Its not a good idea to nerf swf to balance it.

    1. There are many players which dont use the potential of communication. They just play with friends and talk with them.

    2. Balancing someone with a counternerf makes balancing more complicated in the long run. It makes more work for the devs.

    So its easier to bring solo survivor on the same level with swf. Both should have communication. Then you dont have to think about how a new killer or perk affects solo survivor and how it affects swf. For example Apex Legends introduced a ping system, so you can communicate with other players. Is voice chat still better? Yes, but the difference is not gamechanging most of the time.

  • REL1_C
    REL1_C Member Posts: 619

    I posted on this, just add increased action speed for swf. Sure many swf will hate this and complain, "oh if I play in a team it's unfair to increase my action speed". Well doing gens efficient and running OP meta perks and Insta heals is also unfair...however it is kind of difficult for many teams if this was in the game but all swf need is comms, so this would be "fair" I think.

  • SMitchell8
    SMitchell8 Member Posts: 3,302

    SWF's can simply outperk killers. 4 x BT and DS means you'd need 2 killers to kill them without camping or tunnelling.

  • sulaiman
    sulaiman Member Posts: 3,219

    Well, it depends on your point of view. There are people that say color filters, stretched resolution and using exploits isnt cheating.

    Other opinions differ.

  • Leumas
    Leumas Member Posts: 9

    I agree 100%, SWF (even with coms) is not cheating HOWEVER it gives huge advantages as it makes multiple perks redundant (killer and survivor perks) as well as making matchmaking much harder as usually its a spread of 1 great player, 1-2 mediocre player and 1 weak player. In SWF everyone is usually great/mediocre because of the coordination and extra info they get.

    Personally how I would balance SWF, is that survivors in a party get a 1.5% action speed debuff (excluding vaults) x their color. Grey = 1.5% debuff, yellow = 3%, green = 4.5%, purple = 6% and red is 7.5%. Some people may be like "omg that's so much what" but remember even a 7.5% debuff to action speeds isn't even 8 seconds for a generator, or 2 seconds for healing and its only applied to the people in the party not all the survivors.

    With this in place, you could more easily balance perks and killers around what I think should be the games standard - Solo queue survivors (no coms, no coordination, no perk knowledge.)

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Sure, there´s an opinion for anything. I´d say of your examples, only stretch res (depending on how much vertical FOV is enhanced) is cheating since it massively alters the gameplay in the Survivors favor. Exploits like in bugs? That´s not cheating, that are issues the DEVs need to fix.

  • sulaiman
    sulaiman Member Posts: 3,219

    Using Filters also massivly changes the gameplay because it allows the killer to see things like hidden survivors that he otherwise might have missed. Its the same as stretched resolution, just for the other party. But since a lot of players (killers and survivors alike) dont like stealth players, it is not a big issue for them, but it still is cheating.

    And using exploits intentionaly is cheating too, even though its the devs fault. if you use an exploit in windows to gain access to a computer that is not your own and you have no permission to access, try to argue with the judge its just an issue for microsoft to fix. Other games have banned players using exploits as well.

  • Slashstreetboy
    Slashstreetboy Member Posts: 1,811

    Filters only change things slightly though. Blending in a bush may be harder, but stretch res literally removes mindgames and makes every loop except a select few of them "car loops", changing the chases on a fundamental level.