SWF Matchmaking ruins the game
SWF itself isnt a bad thing, in fact it does make the game better as it allows you to play with friends. the matchmaking however is the problem. If you're in a SWF party it'll matchmake with the highest ranked survivor. this in tern means if your red rank with a rank 15+ in your party you will be put with a killer close to the rank 15 which ruins the game for the killer.
The only way i've found to get around it while playing killer is to look at the survivors themselves in the lobby and if I see 2nd or 3rd prestige skins I leave the lobby and search for another one. I know cosmetics aint a sure way of knowing somones skill level but seen as they no longer have player ranks above the players in lobbys anymore thats the next best way of guessing skill/ experienced players. This obvioulsy doesnt work with purchased survivor skins as theres no way to tell if there prestiged or not. An easy way for the devs to fix the SWF issue this game has is to matchmake from the lowest ranked killer within the party.
e.g if there is a party with a rank 2,8,18 the matchmaking will look for a killer for the rank 2 not the rank 18.
I understand this makes it harder for the newer player but if the rank 2 got to that rank from actually being good at the game then they will be able to take hits and pull the killer away from the higher ranked player.
Id also happily have longer wait times as a killer and actually enjoy myself in the game then find a match in less then a minute and be butt [BAD WORD] for the next 5-10mins.
Im just hoping this new mmr matchmaking actually works as the way it currently is will just make them lose players rather then gain them as no one will want to spend the time to learn to play if there constanly getting destroyed by [BAD WORD] matchmaking.
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1 > 15
in terms of rank.
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You have it wrong. It lobby's a killer that is closest to the lowest rank (i.e. a rank 5 and a rank 12 lobby together, it will look for a killer near the rank 5).
You've got it backwards bruv
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I'm a rank 17 survivor. If I join Mrs JawsIsTheNextKiller's SWF, we average rank 15 killers. If I don't join the SWF, they get rank 1-5 killers.
They USED to use the better survivors rank but they changed it as it made their lobby times too slow.
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Technically the matchmaking is supposed to work like you want.
To my knowledge the Devs never officially said that they disabled it and sometimes it works like that:
Take a look at the second last match in this video, the survs confirmed that they were SWF (3,8 and 16 matched with a Rank 1 killer), so in this case the system worked but sometimes it doesn't.
Sometimes the system even screws up without any SWF involved so I think it's more a general matchmaking issue.
The Devs are currently working on a MMR System, but I'm not optimitic, that it will work better.
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I really hope the MMR fixes the equal opportunity issues. If the red rank SWF lobbies are no longer affiliated with green - yellow rank killers, then the problem will be well on its way to being fixed. Chill killers will be able to have more enjoyable games and tryhard SWF will be with tryhard killers.
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It's not swf specifically. Matchmaking in general is just horrible, swf makes it worse though.
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nah mate im a rank 11 killer as i dont really try hard when i play killer and nearly every match im put in a lobby with 1 or 2 close my rank and at least a red rank or low purple (rank 5/6) due to SWF. if it was the odd game now and then then its just thrown a game together for a short wait time but nearly everygame shows the matchmaking is ######### cause SWF.
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SWF have given players a easy way to boost and get easier games. all they need is one member of there group to let themselves de-rank and everygame they get a easy high ranked killer. i know the general matchmaking is just as ######### but theyve handed people a means for easy games.
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I will say the SWF's aren't necessarily the issue, it is the matchmaking in this game that makes them problematic. Especially at night when survivor queue times are horrendous, the matchmaking will start to become less picky about what rank killer survivors are matched up with since they have been waiting so long. The MMR that is soon coming will HOPEFULLY fix this but we kinda just have to wait and see. Honestly I wish there was just more incentive during longer queue times for survivors to play killer or vice versa such as bloodpoint bonuses. There needs to be a way to level out the amount of players so that the matchmaking can actually work the way it was intended to.
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Thats not the way it is. You have it backwards. The Hightest rank is not the survivor with the largest number. Rank 1 is the hightest rank. Rank 20 is the lowest rank. In a SWF the highest rank (rank 1) is used for match making.
The only caveat is rank 20-15 killers can be matched against any survivor rank if the queue takes too long.
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ok well ive always gone by the higher number as its always going to get confusing by the 'higher' ranks being lower numbers.
Then why is it nearly every match i go into as rank 11 killer theres always at least 1 red rank even when i seem to load into a lobby in less then a minute so wait times aint high.
"In a SWF the highest rank (rank 1) is used for match making." as ive seen with other replies to discussions like mine, that used to be the case but it seems to have either been made to work the other way round or turned off completely.
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Its not working because BHVR. If I were to guess, its due to the long survivor queue. The longer someone waits in queue the wider scope the game makes to find you a match. Coupled with a lack of killers, you get what you see today.
For example, I'm rank 8 playing solo. All my teammates have been between ranks 11-17. Killers have been 13-17. I was placed in that lobby because my queue time was above 5 minutes.
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I don't think it is because of SWF. The main problems are map design, killer power design (weak or strong killers), and perk design (DS or DH).
The reason SWF is able to win more often than not is because yes, they do have a constant stream of information on the killer, but they are able to capitalize on that by simply looping the killer around a strong tile while everyone does gens. Some killers can keep up with this better than others (billy, nurse, huntress, etc) and others can't (Wraith, Clown, Myers, etc). This is because of the design of maps and killer power design.
A killer like billy can do well in a chase with good perks helping him to end that chase and immediately speed on over to the next survivor after hooking them. However, even on certain maps such as lerys he will suffer just like the other killers.
And then you have perks, both strong and useless ones. Take DS for example, it literally discourages the killer from tunneling a survivor without even needing to be there if someone is an obsession.
This on top of the fact that a good SWF can callout just about everything just makes things much more difficult.
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Not necessarily a SWF thing. Matchmaking in general is horrible. BHVR insists on throwing all players of all playstyles (casual and competitive) into the same queue, and nobody is really happy with the result. Casual players don't have a good time against a Ruin/Undying Spirit. I'm bored to tears 4k'ing at 3 gens with 2 perks and no addons at rank 1 on Nurse. It's a mess.
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Player base has gone to #########, the only people playing are seasoned low ranks and newbies trying to figure ######### out. I have run into very few games with green peeps, almost always one rank 1-3 survivor a rank 1-3 killer and greys filling out the rest. Not enough mid tier players stuck around due to problems just like this. Giving up on getting higher rank because it A. Literally means nothing incentive wise and B. Means nothing as to team composition. The game isn't fun without a goal outside of static gameplay. It gets stale quickly once you realize this. Devs just dgaf I assume they've moved on to more engaging projects and this has become the side project hobby.
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