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I know I said I hated The Twins... but can anyone direct me to a tutorial video?

TheClownIsKing
TheClownIsKing Member Posts: 6,278
edited February 2021 in General Discussions

Particularly, what I want to know is what I should be doing with them at loops, particularly Victor.

It feels like survivors are untouchable at some loops when controlling Victor, and I should just give up and let them crush Victor.

Added note: because this is getting out of hand, and there is little advice on what I’m actually needing help with, How do you loop as Victor? There are many loops that feel hopeless as Victor.

Post edited by TheClownIsKing on

Comments

  • Chloan
    Chloan Member Posts: 91

    Strange. When I play against Twins most of them don't have such problems. Victor is much faster than the survivors, you just come close to them and jump. Most of Twins players hit with Charlotte, then knock down with Victor. And after that the most annoying thing happens: they hook you, stand by the hook and use Victor to get more pressure.

  • ProfoundEnding
    ProfoundEnding Member Posts: 2,334

    This is a really good video!

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Just please don't become another slugging Twins player. Twins and Nurse are the least fun killers to vs in this current period of dbd because of slugging constantly - and I used to love vsing Nurse.

  • Phasmamain
    Phasmamain Member Posts: 11,534

    I’ve only played them for a couple of matches since I find them boring but hitting people as Victor was never a huge problem at loops although toy sword is pretty much nessacary. I’d recommend learning the angle of leaping over pallets as that is very important

  • Nosferatu3145
    Nosferatu3145 Member Posts: 542

    It's all about zoning with Victor. Get ready to jump if they vault and jump if they don't, and try to not do fancy long pounces, unless you're absolutely sure you you land the hit. Using charlotte to block some part of loops also works wonder

  • lucid4444
    lucid4444 Member Posts: 682

    M1 survivor -> hunt them with victor -> pick up and hook -> leave victor -> run around till you hear killer instinct -> go back to victor and jump on the survivor -> repeat

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Twins is probably the character I am best at, able to consistently get 4ks without slugging!

    Tip 1: Choose one of four ways you want to utilise Victor! Victor is most effective as either, a slugging tool (most common, easy to snowball), a pressure tool (just hearing shrieks is enough for survivors to move away from gens in a bud to avoid Victor (I've done this like twice so results are inconclusive on how effective it is as of yet!), totem defense (amazing, but you have to switch back to Vic before he dies passively every now and then, only really worth it for something like devour, even better with certain addons! Charlotte can also do this but it's a pain having to lug her to wherever your down is, plus that leaves your totem exposed) or as a chase ender (most effective use of Victor, always injure with Charlotte and end chases quickly with Victor).

    Tip 2: Loops

    Charlotte should be played like an m1 killer, you're a clown main so you'll understand the way this functions quite well, bring some chase and gen perks and you're set if you're a good player, I don't have a ton of perks yet so I wont recommend a build for you as it certainly won't be the most optimal, oppresion is a god send tho fyi (as it means you can manage multiple gens whilst pressuring normally). Use her to injure (and down if you aren't using Victor as a tool to end chases quickly). If you used Victor to end a previous chase and you don't have him back at a strong loop, leave, there is no point wasting time bringing him over to you, it's just best to move on if the survivor doesn't make an exploitable mistake, you're a completely m1 killer without Victor (think of Clown if you had no bottles, nightmare right, you surely wouldn't chase someone for too long without bottles).

    Tip 3: Zoning

    In her dormant state, Charlotte is essentially a breakable wall (unless vaulted into, then she is moved if possible or collision is lost). Survivors can't move her and she can completely shut down amazing loops by positioning well before releasing Vic to finish off the job. (I also find if you wanna play totem defense, just using insidious and looking down is a funny way to trick them, it's like playing the standing still spirit mindgame, if the survivor isn't observant they'll fall for it!).

    Victor is also a good zoning tool, survivors, especially injured ones will be incredibly fearful of Victor and will run away (never try to use Vic on a healthy person unless they are about 30 metres away max or you'll get absolutely no value from it!)



    Final tips

    I suggest going into a game with a friend and learn best spots to body block loops with Charlotte and figure out angles and distance for jumping through windows and over pallets.

    Particularly explore god loops like the fun bus or iron works main building, the saloon is a tough one but there are a couple good spots depending on the survivor.


    I hope I could help, I'm not the best but I'm quite handy with the Twins :))

  • Blueberry
    Blueberry Member Posts: 13,671

    What's the issue with slugging? Against good survivors you are required to slug.

    There are also literally multiple anti-slug perks.

    I would always rather be slugged as then I have a chance of not losing a hook state. There's no difference between you sitting on the hook or sitting on the ground from a game play perspective other than at least on the ground you aren't spamming space bar and you can try to crawl away.

    Literally the hate towards slugging in this game is so irrational.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Slugging multiple people at 5/4 gens is really unnecesary. That's where the hate for slugging is directed. I ain't got a problem with chaining multiple downs to get momentum and getting hooks and rotational pressure off of it. But let's be real, the intention for multiple slugs is always to end the match as early as possible, otherwise the killer would always pick up after the 2nd down or 1st if the second chase was a potential time waster. So yeah, sluggers -namely Twins and Nurses are boring af to go against. I don't load into a match to spend 2+ mins bleeding out vs a killer who has no intention of picking me up.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited February 2021

    "Slugging multiple people at 5/4 gens is really unnecesary. That's where the hate for slugging is directed."

    You don't choose when you get to slug, you slug when the survivors give the opportunity. Also, slugging at 4/5 gens is literally the best time to slug anyway. That is when you have the least pressure of the entire match.

    "But let's be real, the intention for multiple slugs is always to end the match as early as possible"

    No it isn't. Most slugs are literally for pressure. It's to force the other survivors off gens and slow them down.

    "So yeah, sluggers -namely Twins and Nurses are boring af to go against. I don't load into a match to spend 2+ mins bleeding out vs a killer who has no intention of picking me up."

    As I said before, being on the ground is no different than being on the hook except now you get more second chances at living and you have multiple anti-slug perks you could run but refuse to.

    Honestly now, how often are you realistically slugged for an entire 2+min of a match? That is ridiculously rare. If you want to sit here and say it is very common, then why aren't you running anti-slug perks? If it's really happening that often then you would be getting tons of value out of them and not having to deal with being slugged.

  • Hopesfall
    Hopesfall Member Posts: 828

    Most say to M1 then use Victor in chase but that's not how I really play them. I prefer using Silencing cloth, and hunting with Victor as he can get around quicker.

    Hide Charlotte out of sight near a cluster of gens or in the middle of the map, latch on to someone with Victor, then you'll be Undetectable for 7 seconds while the injured person is distracted by Victor. It works pretty well IMO. Or if the injured person is too far away, you can still use that Undetectable to sneak up on other survivors.

    Another way is to use Victor as a proxy near gens, and keep switching to Charlotte to proc Undetectable.

    I also use the Spinning Top to get rid of items.

    Ruin/Undying/Surveillance/BBQ; though post Undying deletion I'll probably use Oppression and Pop instead of ruin/undying

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Lol you absolutely choose to slug multiple people. XD Just because the 'oppertunity arises' for a 3/4 man slug, do you have to take it that early in a match? No! Does it always mean the survivors played badly? No! Because there may be situations where they are deliberately staying out the way but the killer insists on never picking up regardless and rotates to you anyway.

    1 survivor slugged is no pressure on the team at all, 2 people is, 3 people is overkill and 4 is 'gg'.

    Running perks to avoid situations is a terrible mentality/state of play to have. I do not use builds to avoid crappy playstyles that I hate to vs, I use builds that I find fun and interactive to use with both my teammates and the killer.

    I do not vs Twins and Nurse every match, so of course i'm not on the floor for 2+mins often. But when i do vs Twins and Nurse you are guarenteed to have one teammate on the floor for ages...guarenteed! Whether it be me or a random.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited February 2021

    "Lol you absolutely choose to slug multiple people."

    You're missing the point. The point is that whether or not the killer is slugging is up to the survivors to decide. If y'all play correctly the killer doesn't get good chances to slug.

    "Just because the 'oppertunity arises' for a 3/4 man slug, do you have to take it that early in a match? No! Does it always mean the survivors played badly? No!"

    Yes, yes it does! If you are getting 3/4 man slugged that early in the game y'all are playing extremely bad. You're complaining that a killer slugs at literally the best time to slug when he has the least pressure in the game.

    "Because there may be situations where they are deliberately staying out the way but the killer insists on never picking up regardless and rotates to you anyway."

    If they are actually playing this way and the killer still slugs he is making a misplay and you should be capitalizing. AKA no reason you should be complaining about this.

    "1 survivor slugged is no pressure on the team at all, 2 people is, 3 people is overkill and 4 is 'gg'."

    If that many of you are getting slugged all at once y'all are playing ridiculously bad or you are simply way outmatched and need to go down in rank. That scenario is not happening against good survivors.

    "Running perks to avoid situations is a terrible mentality/state of play to have. I do not use builds to avoid crappy playstyles that I hate to vs, I use builds that I find fun and interactive to use with both my teammates and the killer."

    This is a bad mind set to have. You think you should only ever have to run what you find fun and never have to run what is needed. Keep in mind this is not a need, it's subjectively something you just personally dislike. If it bothers you that much you should be running it. By running those perks you are avoiding a situation you don't find fun, aka increasing your fun. Even though as I pointed out earlier, finding slugging non fun is irrational since the alternative is hooking.

    "I do not vs Twins and Nurse every match, so of course i'm not on the floor for 2+mins often. But when i do vs Twins and Nurse you are guaranteed to have one teammate on the floor for ages...guaranteed! Whether it be me or a random."

    No, you are not guaranteed. I play against them regularly and don't have any of these issues. This sounds like a you issue, not a game issue.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    You are contradicting yourself soooo badly XD

    You cannot say that staying out the way and being rotated to while 2 teammates are slugged is them playing badly. And then say that you're playing bad for all going down, because they weren't. You're proving my point that slugging that early is unnecessary. I guess you're guilty of this yourself which is why you defend is so desperately XD

    Killer spawns in "F*** i have no pressure and i've been playing for 5 seconds already! Let's slug everyone I see right away!" Lol it's a pathetic playstyle and only terrible players utilise it XD

  • Blueberry
    Blueberry Member Posts: 13,671
    edited February 2021

    It seems contradictory to you because you aren't understanding what I'm saying.

    "You cannot say that staying out the way and being rotated to while 2 teammates are slugged is them playing badly. And then say that you're playing bad for all going down, because they weren't."

    I don't think you realize what you're saying either. Them rotating from a slug to all of you while spread out is very different from you all getting slugged while not spreading out. Most killer don't randomly slug and then go looking for people, that doesn't happen because it would be dumb on the killers part because you would punish them for it. These are not the same thing, nor are they contradictory.

    "You're proving my point that slugging that early is unnecessary. I guess you're guilty of this yourself which is why you defend is so desperately XD"

    You see it this way because you aren't understanding the conversation.

    "Killer spawns in "F*** i have no pressure and i've been playing for 5 seconds already! Let's slug everyone I see right away!" Lol it's a pathetic playstyle and only terrible players utilise it XD"

    I have literally already provided the counter argument to this multiple times above but you aren't understanding it.

    No one plays this way, I don't see where you're getting this fantasy land from. Survivors dictate whether the killer can or can't slug, he isn't just randomly deciding to. AKA it is up to you whether they slug. If he's given the opportunity he should be taking it to create pressure as this is the time in the game with the least pressure.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Also watch Oh Tofu play the Twins he does it splendidly

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    Unfortunately, no it isn’t. This is one of the videos that caused me to do this post.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    In fairness we never ever see survivors go “oh, 3 gens just popped really early in the match. Let’s not touch gens for a while”

  • ProfoundEnding
    ProfoundEnding Member Posts: 2,334

    Well I think it's a good video. Sorry you don't enjoy it 🤷‍♂️

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    Survivors don't like slugging because it counters their gen rushing. That's the real reason they hate it.

    But when it comes to the Twins, I don't know why players complain so much about them slugging. Plenty of other killers can slug just as well. It's strange.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    When learning how to play victor effectively, your best bet is to just experiment. That's the only way you'll truly learn what your limitations are.

    Keep practicing and experimenting.

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Not true. A lot of survivors abandon gens for a while to body block, flashlight/pallet save, find and cleanse totems etc. So saying survivors only do gens is a very incorrect statement.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Not sure how you're having difficulty looping with Victor. His anti-loop potential is just as good as clown just the inverse effect.

    Victor moves at 150% and can down survivors and has a huge lunge. As survivor you are under pressure as soon as he's near because he can technically hit you at any time. You can't loop him. The only play is erratic movement and hoping the victor misses. That's from the survivor perspective.

    As the killer you need to be using victors movement speed as much as possible to your advantage. You have a doomed if you do doomed if you don't mechanics on victor. All you have to do is run him next to the survivor and start charging the pounce. if you suspect you won't get the hit you cancel the pounce and reset. Only commit if you're 100% going to get the hit.

  • Toblerone007
    Toblerone007 Member Posts: 598

    Nah I think it's actually simpler than that. You can't do anything as a slug. It's boring.