Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
If DS is going to be exclusively changed to an anti-tunneling perk....
Note: DS has been stated by the devs previously to not be an anti-tunneling perk in the past. However with the new changes it will now exclusively be an anti-tunneling perk.
So. If DS is going to be exclusively changed to an anti-tunneling perk then it should be designed to punish tunneling even harder. Quid pro quo. The timer should be paused WHILE IN CHASE (IMeaning if the survivors hop in a locker it'll still go down, or if they get slugged) and the skill check should be removed. This helps weaker survivors stay in the game longer and ensures them a 2nd chance if being tunneled. When used by a stronger survivor, it wastes a lot of the killer's time as a strong survivor will extend their life by looping the killer and buying more time for the team.
Comments
-
i think it would be a bad idea. Timer slows down in chase is possible, but should not last indefinitely.
otherwise survivors can literally run in front of killer to force the chase and killer can do nothing about it. Toxic survivors will definitely abuse this, as their best interest is not winning the game, but annoy the killer.
8 -
Ah. That's true and I hadn't considered that. I like your idea better.
1 -
Im a decent survivor. When i reach a loop after getting unhooked, i can loop many killer til ds expired. (Not against killer who ignore loops)
I need ds when there is no loop near and i get instantly downed. When i get instantly downed there would be no difference with this change.
Does it make a difference, when i waste 60 seconds with a chase or when i get downed and the killer needs to slug me for 60 seconds? When im on deadhook i use a locker to force the ds anyway.
I think while it would be partly a good buff, there would be too many problems.
1. A survivor could try to start a chase so the timer is paused and harrass the killer.
2. A killer could moonwalk or look at the ground to not start a chase.
3. DS is a bigger problem in endgame scenarios.
0 -
I don't know where you find that info but Dev have always stated that DS was an Anti-tunnel perk, at least since his rework in early 2019....
Question: What led to the decision to put the timer on Decisive Strike?
Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed
Also :
Horvath: I feel like borrowed time and Decisive Strike serve a similar purpose, but DS is controlled by the person on the hook, whereas Borrowed Time requires a teammate to run it and unhook you.
0