Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
To killers: Would using the new OoO be toxic?
Something that has always held me back from using OoO is how toxic it can be and how annoying it can be for killers. If the proposed version were to go live would killers still think it would be toxic to use OoO? To me it almost seems like a better version of alert.
Comments
-
No not really, it doesn't seem toxic to me.
11 -
I would be totally fine with a Survivor using the reworked OoO.
A reveal twice a minute for a few seconds in which we both see each other is more than fair for a perk slot.
7 -
Neither the current OoO or the new one is problematic on a Solo. The current version is often abused heavily by a Team (SWF) because everyone on the team knows everything due to the SWF's 5th Perk (Comms). The amount of havoc that can be wrought upon the Killer is truly amazing. The proposed version would be less problematic because while the OoO user can still provide their info to the team, it isn't constant Killer oversight. There are blind spots and quite frankly that is all a Killer needs to move against a SWF.
One of the reasons Stealth Killers tend to perform better against a SWF is because they disrupt that flow of information. For example, I'm a Myer's main. I would rather take Spooky Myers (Cracked Mirror + Boyfriend's Memo) against a SWF on MOST maps than a normal Myers because tracking me is much harder. I have no Terror radius for them to report on, I have no Aura for OoO (or any Perk) to track, and no Red Stain. The only way they can have eyes on me is by having eyes on me. Consider the following dialog that normally goes on between members of a SWF:
"I'm at the Pig Tree and I've got a heartbeat!"
"I'm in the Thompson House and my Spine Chill is going off the Killer is here!"
"I've got the Killer in my sites (OoO); he is heading directly toward the Fun Bus behind the Killer shack... wait... turning back to the Killer shack."
And on and on it goes. Information Perks are nice but not abusive on their own. The SWF's 5th Perk (Comms) is a force amplifier, however, and really has no balancing factors currently in the game. I've even fought a SWF where every member had OoO and used a strategy of constantly turning away while another turned in so that they always had eyes on you period and could do Gens at the extremes.
5 -
I'm sure someone out there will say it's toxic. There's always one. I feel it will be fine. Once every 30 secs seems fair.
3 -
Nope, the new one is actually balanced (on paper), it acts as a warning now. You don't get free info and then just deny the killer it by looking away, now the killer has to trigger it (and so many killers use aura tracking) turning those perks into a 2 way street.
2 -
The old OOO isnt toxic unless you abuse it in SWF. There are ways to use OOO in solo Q that are pretty benign for the killer.
The new OOO to be honest is pretty bad. The lack of control on your end as the survivor makes it a junk perk to be honest. In fact you are giving the killer and your teammates control.
It's the killer who'll be activating aura perks to detect you. And your teammates will be the ones to take Obsession off of you.
I personally think the new version is trash.
I rather wait for the Distortion buff instead of using this if I just want to Scout the killer's perks.
0 -
I'm fine with it I only have 1 concern if the killer has nurses and the surivor has self care and ooo could they use that to get free wall hacks mid chase if they lose the killer?
1 -
No. Neither is using the current version of it.
0 -
Maybe...no! New OoO is fine.
0 -
Why has that always prevented you from running the perk? Just use it if you like using object, who cares what anyone thinks about it?
0 -
I don't think so. New OoO is fine.
2 -
Can we all just take a moment and appreciate the fact that so many survivors out there trying to use Object won’t be running around the realms awkwardly staring at edges of the map for 80% of their match...
0 -
No, because it's balanced now.
1 -
The proposed version looks as though I won't need to eliminate its user immediately, more fun for everyone.
2 -
What make the current OoO so annoying is how unrestricted it is, how badly it screw some killers and the general lack of a real downside. And then the general SWF issue.
The proposed OoO rework is completly fair. The perk still provide very usefull informations, allowing you to deduce what detection perks or add-ons the killer is using, and you still get a freebie if you are the obsession but you are no longer in full control of the perk and it no longer act as super spine chill against stealth killers.
1 -
I think it will be pretty good against nurses calling
1 -
I feel the changes to Object is good but now I feel that Sole Survivor needs a touch up on what it does because clearly it was meant to be paired with Object and in my view isn't that great.
0 -
Not toxic at all imo. I think this version of OoO is fair, and wouldn't mind it at all from a killer's perspective (I play both).
0 -
The problem with old object is that it promotes toxic playstyles and is way to easy to abuse in a swf. In solo que object is meh at best but in SWF it's busted beyond belief. New object seems like a fair information perk if you ask me, honestly I'm very surprised how nice of a rework they proposed for it. +rep for the devs.
0 -
Some people will probably say it is toxic. But fact is that even using the current version of OoO is not toxic, using Perks is never toxic.
0 -
Some people will probably have PTSD from the old OoO and find it just as toxic.
0 -
Perks are not toxic.
0 -
I was thinking this, using OoO against a nurses user would be strong, a lot of cringeslingers use it so it would be very strong keeping eyes on him during chase as he relies on line of sight, wallhacks allow you to easily deny that
0 -
Nah go for it
0 -
Nope, it seems like an amazing perk to go against. Good survivor will get a lot of needed info out of the aura reading but a bad one will probably only increase his chance of dying.
I really hope they'll use this version of OoO for it's rework.
0