Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Hit Validation is total lie.

gatsby
gatsby Member Posts: 2,533

There's no way this stuff hits. I don't care that the Devs said they "fixed" it. Having a Killer with high ping should hurt them for having a bad connection not help them.


Comments

  • Karao_Ke
    Karao_Ke Member Posts: 1,221

    It's even worse with long arm Freddy.

  • Kellie
    Kellie Member Posts: 1,328

    That hit was so messy on both sides, yikes.

  • xenofon13
    xenofon13 Member Posts: 1,241

    Hit validation is a lie and i don't know why they announced that. People play this game and figure it out from the very first game.

    Getting those hits everyday even with 30-40 ping in game.

    "Better connection wins" I guess all these killers i face had better connection than me.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,632
    edited February 2021

    Hit Validation itself is not a lie but it is so generous that it might not exist. Like, 1 out of 20 games (at best) I see a Killer going for a really ambitious swing who does not get a Hit. This mostly means that they have high Ping, but usually, I get hit by it later in the game.

    So Hit Validation exists, but they way it is implemented is just wrong.

    The statement "Better connection wins" however which was stated at some point is as wrong as it can be. If those Killers with 150+ Ping still get their hits despite me being at 30-50 Ping (50 Ping is bad Ping on my side already), then it shows that Hit Validation is not really doing anything.

  • Toblerone007
    Toblerone007 Member Posts: 598

    You did medium vault that. Not saying that should of hit but room for improvement on your play there for the future. If you fast vaulted you wouldn't of had that clip. Never rely on medium vaults like that.

    As for hit validation it has done absolutely nothing. Noticed zero difference for bad ping killers before and after. Can only hope that they just go for the most logical option which is server hit calculation.