What are ptb really good for?
This is a question I have been asking myself for many months now.
We have more repeated examples of how PTBs are actually useless as developers have little time (5 days) to make changes to builds and then submit them for QA acceptance on consoles. We also received a striking example of the utter uselessness of PTBs even in the last chapter where a completely broken build was released.
Moreover, now more and more developers say that in any case, before making changes to anything in PTB they want to wait for the release on all platforms to get more complete feedback.
So, in the face of all this, what is the real usefulness of PTBs?
Why aren't they just removed it? in this way, we can back to the days when people logged into the game to try out the new contents instead of destroying the hype due to the spoiler into PTB being released 3 weeks before the actual chapter release.
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I don't know either.
- The new UI was on the PTB.
- PTB players said it's bad and they don't like it.
- Devs say they won't change it for anyone until the console players have played it on live since they could not do the PTB.
So.....that excuse could be used for literally any PTB problems....literally anything outside of like bugs or such.
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exactly..
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to play with new stuff before it is officially released.
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Why? what's the hurry?
Among other things, the PTB are born to test the content, not just to play it in advance.
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The devs have to show us all the upcoming bugs that are definitely not getting fixed before live.
Other then that the devs rarely actually take our feedback from the ptb so there really is no reason for it to exist
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Probably for data? No clue really
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To make sure there's nothing super, extraordinarily game breaking. Everything else is minor. Or maybe it's just to check how their changes effect the servers.
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I don't bother playing the PTBs because they're really only a preview for the players and to fix any glaring problems. sure I have to wait longer to see the changes but I'm not missing much. and it's thanks to the PTB that we're getting a brighter Game map. so it helps a bit, I never expect any major changes from them
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"Please keep in mind, though, that there's not that much time between releasing a PTB and the patch having to be locked in for certification. This is why a lot of the changes suggested on the PTB don't go live immidiately, but instead will arrive in the following hotfixes, or major updates (be them mid-chapter patches or major Chapter releases). Why do them at all? They do PTBs in order to get 3-4 weeks advance notice for fixing things in the hotfixes."
Source: my most recent stream summary (see pinned or here)
The important part of this message obviously being:
Why do them at all? They do PTBs in order to get 3-4 weeks advance notice for fixing things in the hotfixes.
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PTB = Preview the Bugs :)
I mean, they're not taking the feedbacks from PTB, and the major bugs still go into live anyway.
So it basically exist as a preview to the bug by daylight, like a trailer for movies.
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Advertising.
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In fact, in Japan, the PTB is called an unveiling party.
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I mean, there was that one time with Demo.
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The ptb is good for killing the hype for new chapters and disappointing the community when they don't listen to the feedback.
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Absolutely Nothing! Say it again!
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PTB's have some benefits:
- They allow developers to test features without having to worry about them being buggy, since they can just go play on live servers if something goes wrong.
- It's a good way to find bugs without them being in the actual game. However, since they usually don't fix the bugs on the PTB, there is the possibility that the fixes may not actually work.
Think about it like this: when scientists want to recreate something, or experiment with something, they create a model or a simulation. If they wanted to test the effects of a drug on the human body, they don't just go ahead and inject people full of it. They first experiment with a model, usually being cell samples. Even car makers use dummies to test the safety of their cars in a a car crash, before putting humans in. It's just an easy and safe way to experiment without harming the intended target.
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