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The worst thing about the OoO change?
It's the sudden surge in survivors who run it, from now till the actual change, god knows when that is. Happens every time something comes up to the chopping block. Mori, toolboxes, insta heals, etc. The problem in this case, though, is that we don't know when the OoO change will come.
Today alone, I've run into three OoO matches, one with TWO OoO players, just when I'm trying to do my Trapper daily. Going to be a painful time till the change, I imagine.
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I feel that the revealing your aura every 30 seconds thing is strange and completely unnecessary. Otherwise it's a perfect rework.
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Jokes on them I've been playing low tier killers without addons or perks; so they keep bringing like survivor sided map offerings, rare items, all the meta nonsense builds....in a match they would probably all not have difficulty in anyways.
Can't bully me with OoO if I'm already bullying myself!
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Don't have a problem yet with the rework idea. It's that survivor players know it's going to be changed, and are thus going to use it far more often now, till it's actually changed. Again, we have past experience from this.
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We just need to hope it's soon the rework
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It's just to put numbers somewhere to differentiate between tiers.
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I wish there was a killer perk like Distortion but without the 3 token limit (also Distortion itself could use a buff)
Not unlimited aura blocking, just like... I dunno, something at least
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OoO + Tier I Mettle of Man is better than current OoO, once survivors hit 3 stacks and heal.
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tru
Might play more survivor for a while... lol.
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I'm sorry for all the trapping killlers but this time it's for a sake of having a chance to influence development process so would say it's worth it.
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I'm only using it because of the upcoming nerf. I can't get that much use out of it since I never 4-man swf, but I want to be apart of history.
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I actually believe this is the best rework the developers have ever made, it really solved a lot of problems the perk had in SWF and solo queue!
Huge props to the developers, they made OoO a balanced perk
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fun to use!0 -
They are good at helping killers. It's only balanced when killers approve of it.
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Not exactly, Object was pretty terrible in solo queue because it often just gave you away without any compensation besides knowing the killer is coming after you. To add on, the perk is really hard to use tactically because you could accidentally activate it by not looking at a wall. It was such a hassle to pick when you want object to activate without limiting your view point; it was so annoying and unfun to use alone. The perk would be at least mediocre paired with Sole Survivor, but that's two perk slots for a build that requires your entire team to die for it to be most effective.
The opposite is also true because the moment you have a premade with you, suddenly the perk becomes the best of the best due to how one survivor can track the killer for the entire team. It's just awful to play against, especially against defensive killers.
The rework solves LITERALLY EVERTHING, it's not annoying to use alone nor is it OP in a SWF. The developers actually did a 180° on the perk and more because the perk has a unique mechanic that allows for some dynamic gameplay. The perk can be used alone, it's pretty cool that Sole Survivor isn't required to make the perk somewhat decent in solo queue.
All in all, the developers made a perfect rework for the perk, at least in my eyes. 😄
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How would the new version help solo queue? You are better off using Alert. Alert is a better perk because the killer can't see you. If I played this game, I would never ever touch this OoO, I would use Alert instead because it is better. However, I don't care where the killer is at. Most decent survivors would have a little sense of where the killer is located.
You proved with your sole survivor example that survivor perks are always a huge detriment to use, in this case everyone else has to die. Just like Power Struggle, the stars have to align perfectly to use it. Killers don't need stars to align perfectly, they can play normally and get value.
It only solves LITERALLY EVERYTHING for killers. And on this forum, that is all that matters.
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I feel the worst thing about the OoO change is they didn't do it sooner.
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I too don't run OoO because I don't want to be reminded that there's a killer in the game. Adding killers to a friendly co-op gen repair game was the stupidest decision the devs ever made and it's why their game is dying.
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It helps solo queue because you can control the perk, unlike before where you're forced to look away from the killer and limit your sightlines. In SWF, the negatives is completely overthrown by the fact your entire team can track the killer. The entire team knowing where the killer is at all times is ridiculous. All by equipping the perk and having decent comms with your premade, the stars are always aligned for you to have powerful information.
You will have a timer that warns you when the perk will activate, you can use this during chases to avoid mind games. Sure the killer can see you too, but it benefits the survivor more because the killer has to use movement speed instead of relying on mindgames to catch up / cut you off. The added benefit is that you don't have to worry about accidentally giving away your position.
Sole Survivor is a terrible perk, I agree, but there aren't many bad survivor perks left since more of the more weaker ones have been buffed or reworked to be more powerful than its original version.
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I highly, HIGHLY doubt that there will be any noticeable increase. Opposed to the other things you mentioned, OoO is a perk. It is bought three times in the bloodweb and thats it, compared to items/addons/offerings you had to buy one-by-one. You cannot use it all up like you can with the others in fear they will be useless. You will just stop using it, but it's not "wasted bp".
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The nature of anything in life. Things usually get worse before they get better.
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No, it has to have the regular aura reveal so that it’s other function: showing you the killers aura whenever yours is revealed, means the perk always has a use.
Otherwise, if an OoO user enters a match where the killer runs NO aura reading perks or add ons, OoO wouldn’t function at all. It would be a wasted perk slot.
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Actually is so the user gets to read the Killer aura every 30/35/40 seconds, the perk works everytime the Killer sees your aura wathever the source of said reveal is.
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The moment you said "Mettle of Man" and "better" in the same sentence nobody took you seriously.
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He's not wrong. I went on an OOO splurge last night because I thought this is going to be the last time I get to play this perk, so I might as well play it while I can. I haven't used OOO in years but I used it last night just because of the sentimental thought of losing it forever.
There were more than a few other players who thought the same. I ran into three survivors running OOO last night during my OOO binge so two of us were running it.
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Third Seal.
It gets a team wasting LOADS of time desperately finding the Hex once the OoO is blind, and can regularly buy the time necessary to turn the match around for you.
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Ok. But I doubt you would play this more than a few days. Compared to like wasting all your keys bc they might get totally useless. It's might be "en vogue" now, but the OoO change will take months to come. But sure, when there's a change tested on PTB, there might be some increased odds in facing it, you convinced me there.
At least using / abusing OoO takes some practice, so even with increased odds there might be quite some potatoes who use it, so then it won't be as bad as seeing keys after keys (which do not take any particular skill to use, same as old insta heals / BNP).
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I've played the game since 2019. Laurie was my second survivor where I unlocked her teachables. Never used OoO because I'm a stealth player...
I might as well use it once...
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You're making this more than what the OP said. You're comparing it to the key splurge, to actually being good at it, etc.
It's just that there are legitimately people who have fond memories using OOO in whatever way they like and they're going to miss that when the change happens, so we're just revisiting the perk again while it's still here.
I didn't think it would be a big deal but apparently it is as the OP said, and I too have noticed an uptick in OOO users. Will we keep doing this for months up to the nerf? Probably not as you said. But its happening right now as the OP said. We're just using it while we can, it's our final sendoff for the perk.
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Believe it or not, OOO is amazing in a stealth build. You just have to know how to use it. It takes the place of Spine Chill as your detector perk. And it's a lot better at it.
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To add, its really good with Off the Record
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I prefer kindred/bond/alert over spine chill whenever I decide to use one or the other, but yeah, I see your point. It won't hurt to try it out in my builds the future lol
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I thought it was meant to consistently trade info to each other, so every 30 seconds you can see each other
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Now this is Big Brain!!!
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I think this is to insure the Survivor gets some value from it every game.
If the killer isn't running aura perks, you'll effectively have a useless perk otherwise.
It's much more fair than being able to see the killer anytime they freaking want just by facing them (and giving Killer 1st person FoV, you may not even get to see them using it).
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That is true. I was talking about how being able to see auras if killer has a aura perk be sufficient enough but the Devs had to add one more layer to it. Two reasons I can think of is differentiating between perk tiers and perk not being useless when killer has no aura reading perk
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It wouldn't be wasted. You would know that they don't have any aura reading perks. That's like saying you don't get use out of DS because you didn't get tunneled.
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