http://dbd.game/killswitch
So, about spine chill
I have noticed a few threads saying that the perk should be nerfed because it destroys stealth killers.
I think that it should just not work if the killer you are up against has the undetectable status effect. Many new players don't know what spine chill does either, they don't know that they can just look to the side to approach silently.
But it is pretty dumb how survivors can be warned that a killer with the undetectable status effect is coming for them lol. Yeah, I know you can just look to the side, but it is just a little silly how a killer can be detected with the undetectable status effect.
Comments
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If it didn´t work vs Undetectable, the perk would have no purpose whatsoever. It´s the designated counter to Undetactable.
That being said, the range is just too much. In my opinion, 24m would be more appropriate. It´s so dumb that if you want to really play around SC you can never look in the direction you´re moving towards for such a long time.
It´s also dumb that the perks range exceeds the max stalking range for Myers and Ghostface. Good luck getting a good stalk on a good Survivor running this perk.
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i cant belive i see this
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wat?
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Nah that's definitely a bad idea. Spine chill is fine and it doesn't hard counter stealth killers, only soft counters them. Good stealth killer will realise that someone is using spine chill against them if they approach unseen but survivors still run away.
Next time, walking sideways or backwards, you are almost guaranteed a grab as people usually don't look around that much with spine chill. It has fair counterplay and killers who refuse to use it, should begin doing so or they'll keep mising out on their suprise attacks.
Undeteatable isn't supposed to be foolproof, having soft counters to stealh killers is ok, same soft counter is using for example DH to counter 1 of nurses blinks.
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That is really weird; that there is a survivor perk that can completely counter the stealth of any killer (ik you can just look to the side, but still).
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True, but what about myers and ghosty? They have to look at you to use their power. Spine chill makes this difficult.
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Undetectable is just a label. Its effect is to lose TR and red stain. That's it.
Spine Chill is fine. BBQ is fine. Just play the damn game for ######### sake.
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the asking for spinechill nerf, i see this forum hit new low for me
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It´s only really, really strong for Killers that need to stalk. They can not get good use out of their power against a skilled SC user. But Pig, Wraith or Undetectable perk users aren´t that affected by it imo.
"Next time" being when the team knows they are dealing with a T1 Myers and 3 gens later. Also, good luck grabbing a Survivor that isn´t watching Netflix on the side ;-)
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Did you even read the thread? I am not upset over this, just a little confused from a logical standpoint.
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I love spine chill and it’s easily my favorite survivor perk. Spine chill + sprint burst is a great AFK gen warrior build and both of them combined is usually a huge deterrent to being chased.
I think the game would be too lethal without it. Indoor maps against any stealth killer or killers running stealth perks would be a death sentence.
Plenty of maps don’t give you much to work with in terms of looping, and having an undetectable killer start a chase right on top of you is crippling.
Especially if it’s some of the more deadly builds like a monitor deathslinger or maybe a tinkerer Bubba running up on your gen from behind a LOS blocker.
Killers have whispers, survivors have spine chill. I don’t really see any issue with either.
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Why is it so hard for people to understand that Spine Chill exists to thwart stealth killers ON PURPOSE?!
It's a counter. That's what they do. THAT IS LITERALLY THE POINT.
It's like calling for a nerf to bulletproof vests because they stop guns from shooting people in the chest.
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Would you be upset if I said I wanted a BT change?
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I don't understand where this aggression came from but ok.
Also, I never said anything about BBQ. Not sure why you would have added that.
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True enough but beiing revealed isn't big deal once you're close enough, besides they know you're near but don't know where. If you come from unusual angle, they might run into you.
Ghostface needs only mere seconds for a good stalk using walls and Michael gets most of his stalk during chase anyway. It's not the end of their powers if survivors know they're approaching, it just makes it a harder but still doable.
@Slashstreetboy Everyone knows Michaels T1 needs updates. It's terribly outdated which isn't spine chill's fault.
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im not upsad just little suprised
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If you read some of the comments on here you would understand that we understand what spine chill is for, I just think it is a bit weird and it kinda hard counters the stalking killers.
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Speaking of T1 myers, I really hope they change it. I think it would be cool if it could be used as utility throughout the game instead of a hindrance in the early game.
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I see your point but your argument would work with many other perks that do unintuitive stuff. You've cherry picked Spine Chill why is that a greater issue than other perks that don't logically make sense. Someone brought up BBQ earlier. Look I've hidden myself behind structure out of LoS from the killer and their power doesn't aura read me, how the hell do they know where I am? The counter for bbq is just as stupid as spine chill. Hopping in a locker miles away from the killer doesn't make any sense as much as having to look behind when approaching a spine chill. See what I mean?
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Not too long ago I made a post regarding Myers changes. Among other things, I suggested to make T1 4.4 and to give Undetectable for a short period of time after T3 ends. Myers really doesn´t need much , but he needs something to be brought in line with more modern Killers.
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It's not aggression. It's annoyance with this community. You started your thread by saying that you noticed the threads asking for a SC nerf, then you proceed to make another n-th clone of those. To what purpose? Same as the others.
The BBQ addition wasn't directed at you. It was meant to include an example of another perfectly fine perk that is targeted by nerf requests, only for the other role. Just to get ahead of the inevitable "entitled survivor/killer" main rebuttal.
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You can detect a killer by looking at them, so it doesn't make sense that undetectable killers aren't completely invisible.
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If you are so annoyed with posts like these, why even bother commenting?
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When I used to main Myers, I quite often used T1 the whole match even without addons if I randomly got indoors map. It was hard vs good teams but I still managed to win many games with just it as long as I had some synergy through perks.
It'd be great if T1 was made more viable so that it's actual consideration and less of a meme playstyle.
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I want it to be changed to be distance and time based.
No more dumb free unhooks but it can punish Killers like Wraith and GhostFace for camping.
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Because it's a public discussion board and I can comment to express my annoyance with posts like these. Just like you and anybody else can still make posts like these. Public discussion.
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I don't think I agree. Spine chill does tell you that the killer is looking at you but doesn't tell you the direction. So sometimes stealth killers can get hits off or you can run in the direction the killer is coming from. Also it sorta suffer from the same problem as premonition and can give false positives meaning if spine chill light up it just tells you the killer is looking in your direction not if they are coming for you or not.
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It is supposed to. And I don't mind it, even as a Ghostface player.
It makes more sense than most Aura-Reading perks. What the heck about BBQ and Chili lets you see people through walls 100m away?
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But expressing your annoyance with these posts is not going to stop them from being posted. The better option would be to just ignore them and because you didn't, I feel almost like you only wanted to comment in order to get a negative reaction out of me. I only wanted to have a little chat about spine chill.
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Spine Chill doesn't completely counter undetectable. The survivor will still have no idea which direction the killer is coming from and still have to be aware of their surroundings.
As much as I am for more balanced matches for killers, SpineChill isn't a problem except for killers who want it easy to get grabs off of gens or instadowns just for staring at a player.
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Spine Chill is easy to avoid, just dont look at the gen you are heading to until you are very close. I play Myers and Jigsaw and that simple action voids the perk.
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If someone is making and AFK build why are you playing the game in the first place?
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Because I play killer when I want to try hard, I play survivor when I want a chill game. Survivor is AFKing on generators half the time anyways so might as well go full potato on them
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Spine Chill only tells you if the killer is looking in your direction, not what direction the killer is in.
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It's definitely a hard counter to all killers approaching. Using this in combination with knowledge of map routing and a killer will always be forced to begin chase at max distance, if they can even find you after the head start. I see this perk used more for the detection than the repair speed and not by low ranks either.
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Hi, it's me again.
I'm one of the people who complained about it.
I retain my argument that if you work hard enough to learn how to effectively use a killer, you should be allowed to use the upsides you chose them for instead of pretty much just a m1 killer with no power.
The whole idea of stealth is that it forces the people you are hiding from to pay attention to the environment. I would be happier if Spine Chill revealed the aura of the killer rather than give you a notification.
By the way, another counter to most stealth killers is to look around you.
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Spine chill is fine. U can literally counter it by not looking directly at a survivor u suspect that has it (which is really ez to tell) and u will probably get much closer than to a survivor who doesn't survivor have it, bc survivors that use spine chill are usually not paying attention.
If ure a stealth killer which power is stalking u can get close and THEN stalk, u can't really sneaky stalk survivors in red ranks anyways, u stalk "aggressively" and that should be the same for someone with spine chill.
Also, as I said, there's counter to spine chill, but there's no counter to whispers, I don't get it, I find both perks fine, but if u think spine chill needs a nerf, then so does whispers
Post edited by idektbh on0 -
Spine chill is fine. And it's counterable if you know the survivors have it.
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The aura reading value off the perk is trash. Paired with resilience is the only thing that makes spine chill any type of good. And I’m sorry but anyone saying spine chill needs a nerf is just bad at the game. Any killer can counter by just looking sideways when approaching whoever you think has it. Nerf spine chill LMFAO
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Personally my biggest gripe is how premonition pales in comparison to spine chill.
I wouldn't mind a nerf to spine chill's detection range and a buff to premonition in the form of it revealing the killers aura to you for a brief second (Think like alert).
If you want people to stop using spine chill you need to buff its alternative somehow bcuz currently there's literally no reason whatsoever to EVER run spine chill over premonition it's sad but true.
This goes for so many perks too, if weaker perks were made better on both sides people might gravitate away from "meta" perks that are unfun and try different things.
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I feel like Michel should be the only exception to spine chill because his power requires you to be looking at theming order to even properly chase other stealth killers dont
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I see you're point OP, but I think Spine Chill is fine. It is meant to counter stealth killers. And walking at a slight angle counters Spine Chill so I think it's pretty fair. Mikey does get done dirty a bit by Spine Chill. But honestly he needs an update anyway. I've said before he should be 110 in tier 1 to compensate for Spine Chill.
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Honestly, the perk just needs it's range reduced while a killer is Undetectable (18m or so).
Keep in mind not every killer wants to moonwalk to gens and whatnot to find survivors and 2 of the stealth killers literally have to look at you for their power.
SC isn't really problematic, it could just use a QOL change to adapt it to how the game has become.
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mikey and trapper need to be buffed. it's unfun mostly if they dont have good addons will properly destroyed by survivor
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I just use it cause I can’t loop for ######### so I know when I need to scedadle
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Ghosty's most ideal situation is pulling a 99% stalk off, get close, pop the stalk, and down.
Sure, you can still stalk them even if they know you're stalking, but that screws over his entire strategy without the survivor having to pay attention to it. Ghosty either has to leave the 99 stalked person, or commit to a chase which is not ideal at all, considering he's a stealth killer and his strength comes from surprise attacks.
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The idea of having a spine chill is the feeling something is watching you, if you know it's there it isn't a feeling it's a fact, which is why it surpasses the undetectable status in the first place.
For balance reasons I don't know but even as a stealth killer spine chill gamers don't give me much trouble, look at them to scare them off gens (if you can figure out they have it), but it's just become second nature to look off when approaching a gen in stealth.
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Make the range 32m. Still counters stealth, (killers' powers and perks like Tinkerer or M&A) but doesn't affect regular 32m TR killers in most situations.
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Thats the way it used to work for T1 Myers. But the Devs were all wanting consistency so we have the way it is today.
Post edited by Mr_K on0
