http://dbd.game/killswitch
Do you agree with the claim that crutch perks exist?
Yes or no? Please elaborate on your answer.
Comments
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Yeah, NOED for killers. Not ranting about the perk, but new players do in fact use it as a crutch. I know this because I did the same when I was new to the game. They use it because they know that they will probably not kill the survivors before the endgame.
DS can kinda be used as a crutch if the player using it is new since they will most likely rely on a perk that gives them a second chance.
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Yes there are some perks that will become a crutch if you use them too much
Survivor examples would be: Dead hard and spine chill
Kilker examples: Noed and tinkerer
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There are no crutch perks, just Survivors that play around certain perks so much that they rely on them.
Spine Chill is a great example. Some people use it as a stealth killer counter and vault speed booster. Other people use it as an excuse to not pay any attention to their surroundings and basically need it to function
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I do not consider perks as crutch.
I consider builds as crutch.
There are definately meta perks for sure.
If you have 4 meta perks, you have a crutch build as trainingwheels equipped.
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It has become DBD jargon to use the term crutches with perks that require zero practice to use effectively. Do they make bad players play good? No. Do they make good players suddenly become miles more advantaged than a similarly skilled opponent? Absolutely and that's where the hate for these perks stem from. The 'I beat you even though there was no level playing field to begin with.'
So I'd say yes. They exist.
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Yes, they do. I do agree that DH is a great perk to avoid some situations but thtere are many survivors that put themselves in those situations because they rely on DH. Also, the perk is supposed to be used to avoid a hit, not to stun a killer, meaning the perk is a defensive perk, not an attack one.
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All I see from these responses are everything is technically a crutch perk. Just some perks are more acceptable. Don't think you'll kill survivors by end game? Use noed. Don't think teammates will heal you? Use self care. Not good at figuring out which gens survivors are almost done? Use tinkerer. Aren't good at paying attention while on a gen? Use spine chill.
That's the use of 99% of perks in this game. They strengthen a player's ability or weakness. U can call it a crutch if you want.
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I think they exist but thats not necessarily a bad thing. There are multiple crutch perks
Windows, technician, spine chill, premonition, NOED, Unrelenting, Zanshin Tactics, Visionary.
But often times when people say someone uses a crutch perk, they mean they have no skill, which is just rude and shames people for running what they want and it needs to stop.
All in all they exist but the term is a bit derogatory.
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Idk, this is a hard one. I mean perks are there to assist you in game and hopefully have synergy with your play style.
We could classify every perk as a crutch in some way. Spies from the shadows , crutch for those that struggle tracking.
BT, crutch for those that can't perform safe hook rescues. I mean you could make a case for every perk being a crutch in some way.
I say, they are just perks. You use what best works for you and your play style. And damn any label people want to apply to them.
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I agree with you 100%. Honestly we should stop using the term, its derogatory in my opinion because shame people for running what they want to run.
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Totally Agree!! Run whatever you want, and let others do the same.
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Yes, I find a number of survivor perks are intended to cover mistakes and assist with additional chances beyond multiple hooks which practically negates entire chases. For killer there are some that alleviate mistakes to an extent but most of them still require either chance (totems) or prerequisites of success (like nurses calling).
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I do not believe there are crutch perks. I do believe that some people find favorites that they really like so they run them a lot. I absolutely love Spine Chill, but I can still get Survivor Adept achievements that won't let me use it.
To me something is a crutch if you cannot function without it, and I don't think such a thing exists in DBD.
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NOED, Dead hard, Iron will - extreme example of crutches
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I don't think there are crutch perks. I think players call perks they don't like crutch perks in hopes they'll be nerfed/removed and to shame other players that use them.
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Dead Hard I would certainly say is a crutch perk as it can erase mistakes if you're not good at looping, or extend your loop by minutes if you are a god looper.
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How is tinkerer a crutch?
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You don’t need to rely on your own game sense when a perk tells you what gen is almost done
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yoU oNlY rUN tInKereR cUz yOu aRe bAd aT fInDinG sUrVivOrs!!11!!
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Crutch is a vague notion that has no conventionally agreed upon definition. Especially in the DbD community where the term is thrown around very liberally as a generic reason to justify a nerf request or as a backhanded insult.
I do think that there balanced and unbalanced, fair and unfair perks, add-ons, etc.
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This.
All that needs to be said. 🙏
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I don't think information perks are crutches, and that goes for both sides, so I don't see how Tinkerer is a crutch perk. Spine Chill predominately acts as an information perk, and second-most as a vaulting perk
You can argue on the killer's side regression perks like Corrupt, Pop, Ruin, are crutch perks as killers often rely on these to win games
Every perk by definition is a crutch perk. It has some sort of value to you, whether it be for meme purposes or for useful purposes. But they serve some sort of purpose to you throughout the game and subsequently are crutches. Going perkless and add-onless is the only way to not have a crutch.
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I tried to use NoED at first, but its sheer lack versatility put me off.
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Idk, I feel it's a stupid term since I think you should pick perks based on your personal and your character's weakness.
So I guess all perks are crutch perks to me, if you need it.
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I chose those two because I fell you would get comfortable with having them on. If I have tinkerer on I won’t have to patrol gens as much since it will tell me. If I have spine chill I don’t have to keep an eye out anymore. You can get used to this and then really struggle to take them off
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True, I eventually stopped using it after I got BBQ and realized it was holding me back
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A crutch perk can be defined as a perk that you cannot play without & rely on/a perk that'll help you win.
With this being said, I do believe crutch-perks exist and I use them myself very often. Just because I think they're crutch perks doesn't mean I think they need to be nerfed in any way.
An example from both sides can be Dead Hard & NOED. Survivors sometimes rely on Dead Hard to extend a chase & killers sometimes rely on NOED to save a game they already lost. I personally use Dead Hard all the time & when I don't have it, or any exhaustion perk for that matter, I feel a lot less confident while in-chase.
For the people that tend not to use crutch perks/exhaustion perks, I give you props because you're basically handicapping yourself since everybody else is probably running them.
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Yes there do exist crutch perks. Example, Old hex ruin this perk was so good that every killer had to run the perk to win it was basically a crutch perk cause everyone used it and DS is kind of a crutch cause if you don’t bring it the killer will tunnel. Some killers can’t be good without certain perks example Oni. He needs infectious fright to win that’s his biggest crutch perk. Along with him blights biggest crutch is ruin without that blight is not good.
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Crutch is when they can't play without it.
Alot of survivors can't play without Spine Chill, so i can consider this perk crutchy. Same with Self-Care.
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Noed can be; it's also just a fine perk on it's own but some people can use it as a crutch and that is lame.
Too many second chance perks can be as well. Like Unbreakable, adrenaline, DS, etc. I mean they are good but you become reliant on them, and then when one is too strong and gets nerfed well....you see the melt down people have about that haha.
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I don't think any perk is a crutch. I think it's possible that you use a certain perk combo for so long that if you messed with the combo in any way you might handicap yourself, but no individual perk for a short period of time is a crutch.
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Wow I am really enjoying all the responses, very mixed overall! I want to keep this thread going and try to make it "popular", so just continue to reply!
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I don't see how that's a problem though, and I don't see how it's anymore skillful to have to roam around the map having to assume where people are. There is no amount of game sense that will tell you precisely or predominately correctly in a guess where people are at all times.
Some perks can be crutches depending on how they are used by the player as opposed to outright being crutches regardless of context. But either way people have certain playstyles and subsequently they are going to be used to certain perks. This is a game and not a tournament, and perks can help make the game more enjoyable. I would not play killer without information perks because I don't like having to guess where people are. Same reason I don't play solo queue without Kindred -- there is no amount of game sense that is going to tell me if someone is being saved or not without me actually being able to see it.
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Oh definitely.
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Ya.
Though, as a few people have pointed out, many Perks by themselves aren't really crutch so much as combinations of perks.
DS/UB is a well known one. Ruin/Undying as well. Both were intensely strong at what they did, and gave the player tons more wiggle room than the game should give, which is why one element of both combos is getting nerfed.
I personally don't subscribe to the DH hate, but I honestly mostly use it to try and dodge a hit. I end up exhausted on the ground a lot, but it feels really good and deserved if I get it timed right and FEATURING DANTE FROM DEVIL MAY CRY an attack. I totally get that people use it for a bit of distance, though, and I can see how that could be an issue. I used to run BL before it was nerfed to kinda do the same thing, though now it's not worth it since a portion of the sprint timer is spent in a landing recovery animation instead of just running the moment the Survivor hits the ground. I thought they were changing that to only happen when exhausted, which I was fine with, but no. It happens on every fall, which really kills the use of it.
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I judge the gameplay and mechanics, not the perks. A complete bot can run Ruin/Undying/Tink, but good players can run it too.
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I think there are a handful of perks that are specifically designed to make up for deficits in someone's gameplay (ex Technician, Unrelenting), but it shouldn't be viewed as a negative thing. If you recognize that you have a weakness, using a perk to balance it out is just smart.
We all have different ideas of how the game is "supposed" to work, but I think it's supposed to be a thing where it's a little bit chaotic, everyone has a chance to win, and there's an element of luck. So, if boosting your performance with a certain perk gives you a chance to win when you otherwise wouldn't have one, that's good.
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