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Fog shouldn’t be an offering...

Fog should be a staple on every map, based on the feel of that map. There should be maps with heavy fog, and maps with little to no fog. Why does it look like smoke coming out of the floors on indoor maps? Because it’s ridiculous that’s why.

What if instead of fog being the offering, different weather types were the offerings.

Wind

Rain

Hail

Snow

Dust

If more than one offering is chosen, it creates compound effects like:

Hail

Sleet

Or if two or more of the same are chosen it makes that effect stronger. However, indoor maps shouldn’t have these effects at all unless it’s an indoor map with open sections. They are indoor maps, not outdoor maps.

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Comments

  • Moisette
    Moisette Member Posts: 127

    I...actually like that idea - the weather types. I don't know anything about game development or how hard it would be to add, but it's an interesting idea. I'm always up for snow in games because I live somewhere where it's rare xD

  • They mentioned before they liked the idea but felt the technical and balance limitations would be too much; and instead keep them to minimal effects like the snow in the windows on lery's.

    They didn't sound open to changing that development ideology sorry.

  • Huge_Bush
    Huge_Bush Member Posts: 5,483

    The only way to get what you want is for the devs to rebuild the game from the ground up. If they tried to implement it with the current engine, multiple console and PC fires will erupt all around the world.

  • QwQw
    QwQw Member Posts: 4,694

    That's a cool idea, but this games spaghetti code probably couldn't handle it.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Because Devs want map less Killer dependant (still happens with Huntress indoor map, Blight in coolwind..) so fog should be equal on all map.

    I like the idea of weather type offering though. But it can be a waste if its indoor map.

    Beside weather offering would counter each other like map offering, since 2 weathers can appear at the same time

  • CountVampyr
    CountVampyr Member Posts: 1,050

    From experience playing Friday the 13th, rain is a nightmare. It causes major frame rate drops. No thank you. Hard pass.

  • JediWithASniper
    JediWithASniper Member Posts: 672

    They’ve done a few maps with some weather, the one that has snow, and it seems like another has rain. I’m not a programmer, so I honestly don’t know what the difference is between that, and something like this. Is it different somehow?

  • Yamaoka
    Yamaoka Member Posts: 4,321

    As much as I'd like to see weather offerings imagine the performance issues.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,934

    Yepp as a few others have said, the performance hit with regards to weather in the game would be difficult I guess. Implementing rain, storms etc would be incredible from a player perspective but I am not sure how low end PC's/Consoles would be able to handle it.

  • Hoodied
    Hoodied Member Posts: 13,101

    if this game ever gets wind effects, I'll finally be able to say that wind in a video game bricked my console lol

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    I mean this game would get hyper realistic,because you would literally feel the wind effects lol

  • OniWantsYourMacaroni
    OniWantsYourMacaroni Member Posts: 5,944

    but I am not sure how low end PC's/Consoles would be able to handle it.

    I mean,we get really horrible FPS drops because the game is loading a status effect (e.g exposed,bloodlust etc.)

    So considering how poorly optimized this game is it would probably let our consoles/low end PCs explode in thousand pieces

  • vladspellbinder
    vladspellbinder Member Posts: 343

    On the "immersion" aspect something to remember is that these are not places in Real Life, they are realms created by The Entity for The Trials to take place in. Why is there Fog coming up out of the ground inside of a building? Because The Entity thinks it makes things More Scary (tm).