DS nerf is great and all but...
The glorified participation trophy, hatch, is still in the game. It has the same problem as DS. The survivor gets a 2nd chance from just existing. Do no gens, tbag all game, your chases last single digits of time: none of it matters. You happened to be last, so you get out. And in the race to the hatch, the killer is not favored. The survivor can press a button in its general vicinity and get vacuumed in, and the killer just has to watch. The killer has to orient himself in a specific spot to close the hatch, so even when the survivor and killer reach the hatch at the same time, the survivor gets priority. The only time killer gets priority closing it is when he and the survivor are already right on it as it's about to open. Maybe we should bring back hatch grabbing.
If what we're trying to do with these nerfs is make the game more skill based, well I think hatch should be next. Replace it with a better endgame mechanic. So many people have had great ideas about a replacement.
Comments
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okay if hatch is going next what are your idea ? what is the better endgame mechanic that could give survivor 2nd chance
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I don't think Hatch should go but keys need to go. You also should not be able to reopen a hatch with a found key after it has been closed, the doors power up for a reason.
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Honestly, I like the hatch. It stops survivors from disconnecting as soon as you sacrifice one or two of them. If the last one gets it? So what, you got 3 kills. That's a victory, the last one was running scared, that's always fun. They key out as soon as 5 gens are fixed? Great, I was obviously losing, now it's over and I can hop in the next match sooner without people refusing to just leave.
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Hatch is a stupid mechanic, but a needed one. Sometimes your team are idiots and you're the only one who actually survived, making the hatch your only chance at getting out alive.
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I think the doors are another issue in them themselves. Sometimes door placement are way too close to each other making escaping out of them impossible since the killer can stand between and watch them and the with the fact that high mobility killers can patrol even easier. So hatch with key should still somewhat be an option.
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I doubt the hatch is ever going to be removed. They say the key rework is in the works right now. Hopefully that will address the issue of keys making hatch a broken mechanic but otherwise hatch is a perfectly acceptable mechanic for the final survivor. It's pretty 50/50 since where it spawns is complete RNG.
From my experiences it almost always spawns right next to the killer so say what you will but I think the hatch's RNG factor makes it fair. Not to mention (Most) killers are faster than the survivor or have mobility actions that can help them search hatch faster than a survivor can.
If exit gates are close together, hatch is probably the only option for the sole survivor and I don't see how this is a problem other than killers being sweaty and getting overly upset over the sole survivor getting a hatch escape to which all I have to say is it's not that deep.
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nah fam, hatch is fair, they said they already had a thing working on keys. but hatch is fair if it worked something like a chest
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like what if you had to do skill checks and if you missed the key broke or something, trying to open the black lock. Just an idea
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The only thing hatch needs changed is how it dishes out points and pips. If a survivor had to use the hatch, it was a effectively a 4k whether the survivor likes it or not, because they basically won a coin flip. It shouldn't count as an escape, and it should be far less rewarding than an escape.
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Well it's Tru3's idea, of an endgame chase. If a survivor can last a minute against the killer, the gates automatically open. Something like that, instead of looking for an RNG dumb door in the ground.
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Doors are stupid for killer too. Oh I walked a few steps too far to one door instead of doubling back, now the survivor gets out, because exits only take 20 seconds to open. That's like nothing in DBD time.
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Yeah I can agree. I think before hatch is fixed at all the doors should be made better. Maybe lower the time but shorten the distance between them, and possibly make it so that killers can close doors that have been open just like how they can close it.
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I already said the race to the hatch being killer favored is false. Survivor gets to vacuum in, but killer has to be right up on it to close it. If you're sniffing the survivor's hair as you're both running to the hatch, they still beat you no matter what you do. Following behind them, they get in. Try to go around them, they body block you or it takes too long, and they get in.
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You do know killers get priority over the hatch right? If you and a survivor are in a standoff; just sit at the front side of it and the survivor wont be able to jump in it when it opens. Just don't make the mistake of hitting them if they're ontop of it.
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what if i just go hiding, hiding for 60s is really easy especially you just need to do nothing, finding hatch actually more favored for killer
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Reveal the survivor's aura I guess. If gives extra benefit to killers like Pyramid Head, but there's really no circumventing that, unless you cancel the aura reading when the killer is within a certain distance.
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You're taking me for a fool when I'm not, based on things I've already addressed. You are not guaranteed to be standing on the hatch when it opens. And obviously I only hit them when they're already halfway through the jumping animation and impossible to kill at that point.
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I don't have a problem with the hatch. Aside from keys, which will be nerfed in the future.
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I don't see why it needs to be touched. Once keys are fixed then I think it's fair game.
Of all the things the devs should worry about tweaking next, the hatch isn't one of them.
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If you made it longer than 20 seconds it would be almost impossible to pull off a gate in a 1v1 unless the doors were on completely opposite ends.
Doors and hatch are fine. This game is heavily RNG and luck based. So is hatch. That's okay because of how the game is designed.
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Can't you grab survivors when they're jumping into hatch or did they remove that? I vaguely recall seeing that happen.
Regardless I don't buy this argument that the hatch is survivor favored during end game. Yes there's something of a vacuum effect but I'm sorry you're exaggerating it by meters. Survivors have to get fairly close to it before they can use it and there's plenty of rng in who finds it first. As I've already stated, moving faster than survivors do is a rather generous advantage in terms of scouting for hatch.
And again is it really so bad if a survivor escapes through it at the end like a 3 kill 1 hatch escape is a win in my book lol.
What ideas are there instead for end game sole survivor I don't really see anyone giving any
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that's a horrible idea but i'm not surprised since it's coming from tru3. hatch is fine.
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if reveal the survivor aura then it would be unfair to survivor in this kind of situation, i think for now there's no other idea than hatch, even when i'm playing survivor alone the rate of i got to hatch before killer is only like 2 in 10 matches
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Hatch is perfect? Okay dude.
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are you new to the game? hatch used to be much worse and i'd say it's pretty fair in it's current state. you can slug for the 4k if it means that much to you, my man.
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I used to care about getting the 4k. I don't really care anymore because hatch makes the 4th kill a total toss up. I just don't like the toxic guy getting away, and I don't like that 1 kill being the difference between pipping and not pipping.
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then slug for the 4k for the toxic guy or tunnel him out. try to not care so much about pips and the game becomes much more enjoyable.
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What's the point in continuing a match if there is no chance to escape?
DBD is snowbally by design, and it's not uncommon for a survivor team to smash a killer that lacks experience or good RNG. The same is true for the other side, and Killers can destroy the survivor team with the right conditions. The issue is: while the killer's final score ranges from 0k to 4k, Survivors have only a binary set of outcomes (escape, die) tied to a hefty 5k BP prize.
As a killer, you can always try to turn a loss (0/1k) into a draw (2k) or a draw into a win (3/4k). There is always a reason to continue as you deplete the resources, the map gets smaller, and one use survivor perks get wasted. Survivor is the opposite: start strong and lose influence the longer the game drags on. If you expect someone who had bad teammates or bad luck to fix 2 gens alone and open a door while looping the killer, then you're delusional. If there is no hope of escaping, why continue in the match at all, to entertain the killer?
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