R.I.P Undying 5 min Genrush games are Meta now. Thx Devs
Hey,
don´t get me wrong but im so happy that Devs killed undying Ruin combo. It´s awesome now and if killers play with other combinations of undying the totems get cleared very fast. *thumbs up*
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honestly dude just stop ruin undying is still strong and you know it
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RNG perks are a design failure anyway. They have no plan, how to create a slowdown perk, that is good but not overpowered.
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Nothing changed honestly. My first hex to be broken was always Undying anyway so they basically didn't even change the perk
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It is not lol. That's just two regular hex totems survivors can cleanse occassionally. I'm not saying that Ruin Undying didn't deserve a nerf, but now this combo is completely dead.
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@panernaners a 1up is strong? lol ok nice joke
there's 4 survivors, you could have 2 totems found and gone in 30 seconds easily
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You really just outed yourself as being bad at the game lmao
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muh perk
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What games are you getting? My matches take at least 20 minutes where I'm the only one doing gens
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I had Ruin destroyed while running Undying in five minutes last night.
I can only imagine how quick it will be now.
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In fairness, you should have dropped the combo a month or so ago when they first said they were going to make a change. Why? It was time to move on and find something else. There are different combinations that still provide good regression. Ruin by itself still has some weight and even Ruin + Undying if you want it is better than no Undying at all. In the end, there is no substitute for Generator pressure. This is difficult at the start of the game before you have a few hooks, but Corrupt Intervention is still the workhorse it has always been, and I highly suggest it.
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I have a question for killermains stated that if ruin-undying trainingwheels are getting nerfed, they quit...
...are you still here?
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It was unneeded in my opinion, but I don't think it'll change the meta all that much.
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I only had ruin undying on like 3 killers and I was using pop/corrupt on those ones....
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Ruin Undying literally does the exact same thing except it doesn't have the moderate chance of lasting the entire match. It still provides early and mid game pressure.
I don't even run it though, I run meme builds and do fine in 80% of my matches at R1 so meh.
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Wait how does the new undying work? are there 2 totems with 1 being ruin and the other being undying or is there now 1?
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It would be nice if you as killer could choose which totems you want to be lit. Like a small animation where you "interact" with the entity to light the totem up. You can also use the interaction halfway through the match if you want, so you can shake up the game a bit more.
But if all totems are gone before you lighted up your perks, you don't get a new totem. So it's a bit more risk, but still a good reward because you can choose when and where your totem is.
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you could but the same thing happened on old ruin undying so your point is mute.
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It was nice to not have to sweat so hard at the beginning of a match to not lose 3 gens in the first chase. Ruin + Undying meant that i'd either lose 1 gen, or they'd spend time hunting it down so i can get the game started. I guess it is back to Corrupt + Pop.
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Incredibly small sample size ... duh ... but my one round today as killer went well. Played as The Pig, ran Undying with Devour now, and sent us all to Hawkins, when totems go to hide, lol.
Early game, got some downs, got plenty of distance from the hooks, assumed that with no sign of Ruin the survivor team would ignore totems and focus on powering through gens, and that Devour would at least hang around to make it to mid-game, since no one expects it until everyone is exposed at 3 tokens. With the Pig, the idea is that being trapped gives survivors no-win options -- go after Devour, die to the trap ... go for the trap, stay at risk of dying to Devour.
The Undying change worked perfectly -- even with one of the totems pretty exposed in a corridor, it wasn't cleansed, and at 3 stacks, suddenly survivors were looking frantically for the totem, and did cleanse one of them, but not both -- the game ended up in an easy 4K (this was at purple/red ranks) with Devour carrying the endgame -- no Moris, but multiple one-shot downs.
On a normal map, where totems are still relatively easy to spot, this may go differently, obviously -- but I'm counting on people ignoring totems and capitalizing on it when they do so. Seeing value our ot Devour, though, was a nice change of pace.
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Only played 5 matches since the patch as solo survivor. Without exception killers only got 0 to 1 kills.
EU rank 2.
Undying Ruin is dead.
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What are you talking about? It was meta before. Gens have always been this fast. You just kept facing potatoes that couldn't hold M1 on a gen.
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The combo was never that good. It had 0 impact on gen progression and only impacted 1 of the 4 survivors while in a chase, which if not downed would just hop back on. Bad survivors are why gen take to long, it had nothing to do with the combo.
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Yeah, I never understood why they nerfed it. Good survivors just ignored ruin and pushed through.
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These forums are something else man, you either have boosted survivors moaning about their dstrike being nerfed. Or boosted killers moaning about their poor widdle undying.
Ruin and undying is still strong while also making undying good to combo with other totems and not just ruin.
Try out undying + devour. Try out undying and the third seal. Stop being a slave to the meta. Variety is good and nerfing abusable OR overly oppressive perks is a good thing. You will find more enjoyment in the game once you let go of such things.
Edit: All im saying if anyone relies that much on one perk to do good in a game, they probably need to improve at the game themselves.
Post edited by Nemmy_Wemmy on3 -
that was a 50% chance, it's now 100% chance, so no my point's not mute
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You're way better off running just ruin. Ruin+undying is just a fancy way of playing with 2 perks
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Maybe it's just you. Plenty of people did fine without undying ruin in the long span of time after ruin was changed.
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Don´t worry, if for whatever reason Undying Devour becomes meta, they´ll remove the stack transfer faster than you can say "nerf Keys".
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If two survivors are working on a hex totem and you only have ruin undying both totems are gone. This is true for both versions of ruin undying so yes your point is mute. The point of hexes are to have a gamble on whether its useful or not not to have a possibility that the survivors are so unlucky that it is impossible to deal with.
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Yeah as much as it's not even outright OP to run, complained about, or will get changed, I have to say Devour Hope is really badly designed, it's RNG based on whether it'll do literally nothing or potentially win you the entire match by itself
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is not, breaking 2 totems is not that hard even less for swf.
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pop wasnt op by any mean still got nerfed for no (good/realistic) reason, and soon they will nerf corrupt intervention aswell i can se it.
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You do know that Undying didn't always exist and killers still did really well?
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I actually used Ruin/Undying in alot of my builds. It helped me become a good killer by learning how to pressure and getting rewarded for pressure. Now that im in a good spot tho i started using Devour/Undying and with what i learned about map pressure and this combo, I have been having a blast!!!! I think the change was fine!
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Cant argue with that.
It's a shame since hexes could have been done in a way better way, just have the hex effect slip onto all of the tomes, and each time one is destroyed you lose 20% of its effect.
No more bad luck instafound/neverfound cases, and going after the totems would turn into a real secondary objective instead of a wild goose chase.
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true its not but think of how much value you can get out of two ruin totems or how about you switch ruin for devour hope and think of the value there. My friend who barely plays killer and is awful at it used devour hope undying for 10 games straight won all of them the same way they found his first totem and couldn't find his second or by the time they found his second he already killed 2 and basically won at that point. If you don't believe me test it for yourself and see.
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Lol I had a daily on my baby legion yesterday (recently prestiged) think his perks were green disco, tinkerer, aggitation, and iron grasp. Only had like 7 perks but load up the hospitol (I suck at map names) and disco procs I swear while my screen is still spinning at the start. So I head that way and notice Jake and kate and frenzy hit jake and kate vaults but I felt I could make it and I didn't frenzy over. I still heard jake in one of the rooms so I went and tracked him and downed him. As I'm picking him up I hear some notifications and I hook and go to see what they were and boom 3 gens. 2 gens ok sure but how in the hell did kate get one done the whole logistics of it made no sense to me I just missed my frenzy on her. How did she locate, repair, and finish one? Worst part it wasn't even the one the disco proc'd on at beginning that her and jake were on. Look I don't go tryhard when I'm doing a daily not sure what goes on in my head but I focus purely on that and get stomped. i do none of my normal strategies but I still didn't understand that one. The map just seemed giant to me even being able to frenzy and it was def a 5 min game and I'm not sure if I would have did much better with my top dogs. They all 4 were the same just hid,spread, repair and was 5 minute game. They were petrified of the game they wouldn't even let me frenzy hit them at exit gate. I apparently I'm the only killer in the world who hates corrupt theres that too.
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Ruin undying wasn’t training wheels, it was needed because of gen speeds. Now killer will be forced to slug and tunnel to slow the game down. I hope you survivor mains enjoy.....
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The thing is, Undying shouldnt be needed, because gens SHOULD regress when not worked on (same with the door btw) and ruin should just make the regression faster. Kicking should be something like a pop goes the wissle that make them lose a chunk of progression instantly (like 10%).
The reason why everyone and their grandma dog is using Ruin is because it's the only way to at the same time "pressure gen" and chase someone, otherwise you are forced to make a choice, kick the gen (and do basically nothing to it) or chase (and let the gen get easily finished by the survivors.
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Pure RNG, especailly if they are using a map or detectives or just bad luck, also no gen defense there.- u rely on how bad survivors are.
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Ruin/Undying combo was always a crutch perk combo for killers the same way meta trash is a crutch combo for survivors. I'm gonna be that guy and say it: gitgud dude, if you needed the old version of those perks to secure kills and stop gens then you were not in the rank you should of been. Sure death swat squads will finish all the gens in 3min but that has always been the case and don't pretend they aren't rare because they are.
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They Nerf Corrupt Intervention?! I called it Boys!!!
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I ran ruin undying because it allowed me to CHILL. I didn't have to sweat I didn't have to 4 man slug I did t have to play scummy against good teams I just played. And sure I'd sweat occasionally and take it off for more consistent options like pop/corrupt but after a bit it gets stressful. So it made the game easier so I didn't have to sweat. And at rank 1 that's amazing cause I can actually have fun playing the game.
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Lmao to be fair, you probably aren't wrong.
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Riding on the "genrush" phrase is a funny thing, since the majority of the playerbase are barely touching gens.
SWF is a different story, different problem, that still not solved, i give you that.
But seriously, as a killermain, how many times you get stomped into the ground by an SWF? 10/1?
Your killer gameplay experience, even with the ruin-undying crutch is not even close to the soloQ nightmare.
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i tried running it multiple times and guess what, now that there is only one transfer the whole combo is gone in 1 minute, 2 at most, its just completely useless now, all it took even before was 1 map or one perk that reveals totems and now its even easier to counter
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1 to 2 mins of ruin up is not useless
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it is
swapped it for corrupt and pop and i have muuuuuuuuuuuuch better results
these rng perks were never good and even if they lasted it still required killer to pressure, now its absolute waste of perk slots
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The only solo queue nightmare i currently have, is the amount of people that suicide on the first hook.
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