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New vs Old UI - Compromise in solving the problem

PostNecro
PostNecro Member Posts: 4
edited February 2021 in Feedback and Suggestions

I think the community would like this interface UI - if it would be done according to the principle - if something works well, don't break it.

Adept Portraits Version


Post edited by PostNecro on

Comments

  • DoomedMind
    DoomedMind Member Posts: 793
    edited February 2021

    Oh man that's exactly what I thought, the organisation of the old UI with the new UI aspect !

    Seriously, who wants UI with information spread all over the screen..? The new UI is terrible in the organisation. The new UI is terrible because you have to look everywhere to get important information, and that conception of the UI is the opposite of any good UI conception, you want to have all important information grouped, which is often grouped in the bottom of the screen. If you look any HUD of any good game, it is organized like it was in the old UI.

    Keep the current aspect of the UI, it's perfectly fine and refreshing, but take back the old positioning of UI. Currently, it's just horrible to play like that, it's not a question of habit, it's really the UI's ergonomic which is awful :/

  • AggressiveFTW
    AggressiveFTW Member Posts: 1,081

    I love this! I, however, want the character portraits to be the Adept ones.

  • Chatkovski
    Chatkovski Member Posts: 309

    The ideal would be a completely modular interface, and therefore customizable.

    For me, there is too much information and colors here in one small rectangle.