http://dbd.game/killswitch
Why I dont really like the afterpiece antidote
It just isnt for me. The delay is what kills it. By the time you figure out where to throw it, you could have gotten to your destination faster by walking. If anyone has any tips, id be very appreciative.
Its not all bad though. A buff is a buff and the chase music is pretty cool too.
Comments
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I'm not sure what you mean by "could have gotten to your destination faster by walking"
You never stop walking. You toss the bottle in front of yourself, at a distance. Check out Trutalent, he has it down to a science. He throws it in such a way that he is walking out of the gas cloud at almost the last possible instant before it activates.
But generally speaking you toss it in the direction of your destination and just continue walking, there is no slow down so just toss and go.
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It'll just take practice. Eventually, you'll learn how far to throw it so by the time you get there it actives/already activated so you can get the buff. Learning placements to get the most value of it while reducing the Survivors use of it would be great too. I see the potential in it, and I think it greatly increases the Clown's skill ceiling.
Since the Tonic removes the buff/slows survivors using them together could cause some real chaos. Just theorycrafting, you could place the antidote at a corner during a loop and throw the tonic at the vault. The timing could be difficult but it could be effective. But, again, it'll take time and practice but I think once people get a handle on it the Clown is going to be a bit better than he was before, especially with the reload speed increase.
I don't play Killer though so... 🤷♀️
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My last few match I almost never get a good use out of yellow bottle.
Pink bottle does what yellow bottle does, and better. Instant activation, better antiloops, doesn’t benefit survivors, etc.
I’ll be very surprise if anyone comes out with a good way to use those bottles.
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Use it at structures with vaults and a pallet
combining the two often results in the survivor unable to get to the next object. i have been running bamboozled and what i do is throw antidote at the vault on my side and tonic towards whatever the survivor would want to use and i get the hit pretty easily.
you can also do this at long loops if your at the pallet just throw antidote at your feet on the pallet then wait for it to kick in and tonic on the side your pushing and survivors just die.
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He also thinks they are pointless.
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Or they could just make it instant, that you don't have to do that precise throwing. TO A DAMN KILLER THAT WAS ALLREADY IN THE OP 4 WORST KILLERS IN THE GAME. What the hell is wrong with those devs?
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I just think its annoying. You either use a bottle to get an insignificant speed boost or you undershoot it and waste a bottle.
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I think you are missing the point of the delay super hard. If the delay wasn't there, survivors could also immediately benefit from it in a chase making the speed boost more or less redundant since both just get boosted.
With the delay you can throw it in such a way that survivors will have to run past the inactive antidote while you as the chaser get to walk through it when it activates enjoying the speed boost entirely for yourself. If survivors wait to to get the speed buff they oviously risk themselves getting slashed.
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