I take it back

A week ago I made a post about how I was happy that the devs listened. I take it back. every kind word about them I said I take back. how in gods name, after a WEEK DELAY, are you going to release the exact same update as the PTB with half the bugs and glitches still included, the same garbage UI that EVERYDODY dislikes, with no option to change it back to the old UI, and these HORRIBLE animations that actually somehow messed up hitboxes. I saw a guy describing it as the killers having extendo arms, and that's the most accurate thing I've ever read on these forums. My take is that the survivors also managed to gain spirits passive phase ability, and just pretend the killers weapon doesn't exist. Howe in the entity's name did you guys manage to have a patch this bad, even after a weeks delay? and not even that, but MMR is delayed again, and we get no rank rewards. if this update was intended to piss of your community, then I think you've done a pretty good job so far.
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I've learned that the PTB isn't for feedback purposes. It's to give us a heads up "This is happening whether you like it or not. So get used to it"
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So which is worse. The twin release or this patch?
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Sorry off topic, but don't want to make a new thread about it.
Anyone know when the the rank 20 reset ######### starts?
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I was wondering the exact same thing when the patch hit. I guess on 13th like usually.
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I think it was delayed
I could be wrong
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there's no word on that, though I'm intrigued by your hatred of it. It's not really that big a deal. you get blood points for a rank range and it resets, also that's the way it was when the game first came out minus the blood points.
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Truth.
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I believe that the Twins weren't meant to be released for at least another six months and they pushed it out sooner due to licensing issues with whatever killer they were planning on releasing or due to the licensed killer not being ready. They just feel like a killer that's still in the alpha stage.
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it is absolutely reasonable to expect that game breaking bugs like hitboxes being broken and the invisible corner tech on the asylum maps don't make it into the game from PTB. it is also absolutely reasonable to expect that change would be made when there was such backlash over the change to the UI. the fact that we have no option to change to legacy UI is unacceptable, and that there is no customization of the Hud is also unacceptable, because customization exists on MOBILE. And if you're actually going to use the "they used time and resources on it so now they can't go back" excuse, go watch Scott Jund's video on this, and he explains why that's a silly argument that makes zero logical sense. we have every right to be upset because unlike the twins chapter, this update FUNDEMENTALLY changes how the game is played.
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I didn't say I hate it. I just swear a lot.
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As someone who works in software development. It IS reasonable us to expect them to make some kind of changes from the PTB to live. That is 3 weeks most of the time. 3 weeks is 1.5 sprints (if they work in agile, which if they don't explains a lot). If you can't deploy something in a sprint, you are doing it wrong.
UI updates are something that, visually, should take no more than a few days tops, granted the backend parts that hook up to the game might take longer, but those are already done and there. They could completely visually rework the UI again, using the same backend and it shouldn't take more than a SINGLE DEVELOPER a sprint (2 weeks) to complete, this is assuming they have a pretty rigid pipeline of testing. This doesn't mean that it gets changed in a few days or gets pushed out right away, but that it gets put into the next deploy, which should really start being every couple of weeks and not this, one update every 1.5 months they do, especially given how little is done during that time.
As for this UI. Again, as a software developer (one that literally makes UIs), this UI is terribly designed because it requires you to look everywhere for all of your useful information.
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It will happen when we get the MMR system...
So probably never
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I have to agree. I’m disappointed and honestly extremely upset about this update. I’ve been playing both killer and survivor for nearly a year. In the last two days (as playing as survivor) I have been unfairly hit and glitched in every game at least once. In all of the games I’ve played in the last two days they have ALL been in The Game except for one (and I used an offering for it). I have been unable to run or play and the UI is awful. I appreciate the hook counter for survivors but the killer have survivor profiles and individual hook counts (an over all count would be fine, e.I. 9/12 hooks) just encouraged tunneling. Also having the profiles in the top corner is horrible location wise because you don’t naturally look up there where in the bottom corner you could see them slightly when you looked at the center of the screen.
i understand nerfing DS but to the degree that they did makes it pretty much useless. Also the fact that breaking pallets and the Wraiths movement is faster was just unneeded. I don’t think the visual buff for the wraith was a terrible idea, but the pallet breaking speed is honestly unreasonable.
I like the new graphics but the lag and glitches are game ruining
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Haha, OK, fair enough 🤣
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No, i don't expect them to drop everything, but the PTB is your environment before production.
The point of the PTB, is to test things, make sure they aren't broken, and then fix them before they go live. If they aren't prioritizing fixing issues before they go live, then what the hell is the point of the PTB even existing? Just deploy stuff at that point.
If you deploy stuff to the PTB, and it is completely broken (the entire Twins patch), or everyone HATES an entire new feature you added. you should FIX THEM before they go live. And if you can't you delay the live patch until they are. This obviously isn't the dev's fault, it's whoever is in charge of production who had the go/no-go meeting and thought "yeah let's just go, this is a good idea".
Ideally, you should fix things that need to be fixed. Nobody asked for a new UI, so why did they prioritize that to begin with, why fix what isn't broken? There are some very obvious fundamental problems with how they operate as a company and software team that need to be fixed or this is going to just get worse.
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I guess with the UI thing is that, nobody actually wanted it. At least as far as we know. It isn't something i ever saw a single complaint on the forum, yet they dedicated time and resources to it. When people have been asking (both killer and survivor) for survivors to have something else to do other than hold m1 and a variety of other small, but impactful changes they could make that they continuously push off and off without ever actually making any real progress on.
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Sure, do those things, but it is obvious they don't have a UX designer, or if they do they aren't good at their job.
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I'm not a UX designer, i also like my current job/place of employment.
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In my own opinion, the thing that irritates me the mosy is the hook states counter, for Killer in particular.
Survivors get all the info they need to succeed, meanwhile, Killers are left hanging to try with this useless counter on the left.
Oh, I got 4 hooks so far! I wonder how I could have ever known- Oh, wait, I have Dying Light/ Huntress Lullaby/ Devour Hope on.
It literally serves no purpose for me, and with a dedicated per-player counter, I could at least figure out which Survivor is about to die so I can extend the game as long as possible.
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fair enough LOL
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What a mess this is. The fact they are flip flopping on "not being able to go back" to "won't go back" is horrible. The former is a lie, the second is just casual disregard for your player base. Neither one is helping the issue, and is in fact likely making it worse.
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I think the problem isn't that they didn't fix every issue, it's that they didn't fix any issues. It's perfectly reasonable to expect the devs to fix at least some of the issues brought to their attention.
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Sounds about right.
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twins tbh
even I fi don't like this one
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This patch
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I stand corrected, though I think that "they didn't fix anything" is the overall perception, accurate or not, since the general opinion of most of these changes was "don't do them" and they (a) did them anyway and (b) got a whole bunch of extra bugs added on top for good measure. There's a reason the general feeling I've seen is "the devs don't listen to feedback" and/ or "don't care what the players think". Even now with the tweeted changes to the HUD I'm now entirely convinced the only reason is because people were so vehemently against the changes to begin with.
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