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Gen Rush...

Playing as killer, we all know that gen rushing is a major problem that we have in game; There have been many incidents where Matches only last up to 6 or 7 mins at a time, due to a group of survivors, bringing in purple toolboxes, gears and such.

Plus, There's not many ways a killer can combat gens, all the perks that killers have to fight gen progression are practically useless; sure you have hex ruin, but what good is it if it spawns in a crappy area, and gets popped in 20 seconds when a match starts?
Then you have pop goes the weasel, which by the time your even able to use it, you already have like 1 or 2 gens popped already.
Overcharge may work the first time you have it, but once the survivor knows you have it; well there goes another perk slot wasted...
Dying light, oh yes; lets just take up half of our time hunting down and trying to find the right Survivor and even when you find your obsession and down him/her; they'll most likely have DS ; which then leads you into a whole new chase once more;
just short end of the story, it simply takes far to long for this perk to even have any sort of effect during a match...
Thanatophobia; did someone say instant heals??
and then lastly theirs huntress lullaby; which is just a joke in it's name by itself honestly.
Although killers can try to stop progression on gens by kicking them; it doesn't matter how many times you kick it, the regression speed on it is horrible, and survivors can easily stop it by simply running up and tapping it. So theirs practically no point in kicking gens at all.

Honestly, we've been dealing with this for nearly two years, do the Devs even know or plan on fixing the issues on how fast gens/Matches get done? Do they plan on adding a second objective at all, to at least slow games down a bit?
I don't know it's just been very frustrating; that no matter what you do to combat against a gen rush; your still gonna get smashed and Tbagged at the end; But hey, at least i remember what my my old pal Mathieu once said.

"If the game frustrates you so much; go play another game"

I might do that, Civ 5 sounds good right about now, eh chaps?

Comments

  • GodDamn_Angela
    GodDamn_Angela Member Posts: 2,213

    6-7 mins?

    Try 4 if the Survivors really just want to end the game.

  • Okuu46
    Okuu46 Member Posts: 93

    6-7 mins?

    Try 4 if the Survivors really just want to end the game.

    I know what you mean; i was just referring to casual play mostly XD
    But i have dealt with matches only lasting about 4 mins and 30 seconds, sometimes?
  • JanTheMan
    JanTheMan Member Posts: 495
    Smh, whinny killer mains...

  • Eight
    Eight Member Posts: 513
    edited October 2018

    We were just talking about add-ons in the Pig thread. Makes me wonder if my same arguments couldn't be applied as a simple tweak here - i.e. increase the rarity levels of toolboxes and toolbox add-ons. so that not people can't run them every single game.

    Edit: And, as @Blueberry pointed out, the bloodpoint cost of items is another variable that could be adjusted to discourage overuse.

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @Okuu46 Use ruin with pig or play pig, gen rushing is a tactic, if you want a nerf on this then all you have to do is increase how long it takes to complete a gen after 1 is finished

    if 1 gen is finish it takes 5 seconds longer
    if 2 gens are finished 15
    3 are finished 20

  • ad19970
    ad19970 Member Posts: 6,425

    I would love a gen rush nerf as well but sadly simply nerfing gen rush by let's say adding a second objective doesn't work that easily. You also need to take into consideration the top tier killers and certain killer add ons that would become overpowered, as well as camping and tunneling being too effective strategies. If we nerf what is most frustrating for killers, we also need to nerf what is most frustrating for survivors, camping and tunneling.
    And solo survivors would finally need to be buffed to the level of swf survivors, or they'll just get hit by this nerf more than swf survivors would.
    So nerfing gen rush substantially will entail lots of work, since there are other changes this game would need in addition to a gen rush nerf.

  • NMCKE
    NMCKE Member Posts: 8,243
    edited October 2018
    JanTheMan said:
    Smh, whinny killer mains...

    Yes, yes, just like how survivors don't like it when killers camp and tunnel but you survivor mains had to lash out about that and get your hook buffs instead of asking for punishments for the unhooker.
  • Nos37
    Nos37 Member Posts: 4,142

    @ad19970 said:
    I would love a gen rush nerf as well but sadly simply nerfing gen rush by let's say adding a second objective doesn't work that easily. You also need to take into consideration the top tier killers and certain killer add ons that would become overpowered, as well as camping and tunneling being too effective strategies. If we nerf what is most frustrating for killers, we also need to nerf what is most frustrating for survivors, camping and tunneling.
    And solo survivors would finally need to be buffed to the level of swf survivors, or they'll just get hit by this nerf more than swf survivors would.
    So nerfing gen rush substantially will entail lots of work, since there are other changes this game would need in addition to a gen rush nerf.

    There's a way to tie the secondary objective to the main objective, slow the main objective down, aid Survivors, and give Survivors a choice of playstyles / methods of completing the main objective.

    Have the secondary objective be a Fog Vent that Survivors have to close.

    • The trial starts extra foggy
    • The fog chokes the gens, slowing how fast they can be repaired, but better obscures Survivor movement

      • Also lets Survivors sneak up to the hooks being camped
      • And aids Survivors trying to break tunneling chases
    • The Survivors can find and close Fog Vents to lessen the fog and speed up gen repair

    • Offerings that affect the fog would instead affect the number of Fog Vents

    This way the Survivors still have a choice: slowly grind out the main objective with lots of cover from the fog, or use the secondary objective to speed up the main objective at the cost of less cover from the fog.