We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Hex:Undying now curses survivors who walk past dull totems.

Crowman
Crowman Member Posts: 9,668

This is an unlisted change as I just checked the patch notes and it doesn't mention this at all.

Clip from when I saw it:

https://clips.twitch.tv/WiseKawaiiYamCoolStoryBro-sgtY-Aef1gJCkW4A

Comments

  • hiken
    hiken Member Posts: 1,188

    this is.... just too much, i wont even say a thing because i will regret saying what im thinking because its not nice.

  • Ivaldi
    Ivaldi Member Posts: 977

    This isn't an unlisted. It was said when they announced the change.


  • PureHostility
    PureHostility Member Posts: 708

    It is like that because you are revealed when near a dull totem because of undying.

    And because whenever a hex totem does something to you the handholding information gets displayed on your hud. It is to make sure complete newbies know what's up, limiting the need for the game knowledge to have any impact.

    It was the same with old lullaby, ruin, etc.


    It works as intended, even though it is cheap and overdone.

  • Another_LegionMain
    Another_LegionMain Member Posts: 399

    Hex: Undying is dying.... First Ruin was ruined. What next? Devour is Devoured?

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    Out of interest, what is the problem if a Dull Totem gets revealed to a Survivor? Obviously, if you run NOED, this would be a problem, but someone who runs NOED on top of Undying+another Hex (aka lots of Perks that can be disabled) has other problems already.

    But if Survivors see a Dull Totem or get notified by it, they might cleanse it, so they will spend less time on a Gen.

    And that you know that Undying is active is not really relevant IMO, since there is no difference between Undying + a Hex and two Hexes, except that Undying will be cleansed first 100% of the time.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited February 2021

    Imo killer perks shouldn't be giving survivors free info such as "hey there's a totem here and also just so you know your aura is revealed and the killer most likely has 2 hexes so get to looking."

    Its just worsens the already existing "hexes don't last" problem. Now the survivors know there's a hex (most likely 2) just for existing around a dull totem.

    Why tho?

    Also if someone wants to run those 3 hexes they should be able to without the build countering itself when hexes are already not in a great spot.

    Undying counters itself as well by just letting them cleanse the dull totems that are supposed to give the killer aura reading by notifying them its there and to be on the lookout going forward for other dulls.

  • BioX
    BioX Member Posts: 1,378

    hilarious

  • Zozzy
    Zozzy Member Posts: 4,759

    When they nerf something they make sure it is dead so they don't need to revisit it.... if it is a killer thing. survivors get multiple revision / side grades

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    The thing is - the most common used Hex is still Ruin. I can figure out that the Killer has Ruin in a few seconds. And if the first Totem is cleansed, I know that Ruin is still in play. And at this point, it does not matter if the Killer had Undying or any other Hex-Perk. The only thing that is different is that for the Killer, it is a 0% Chance that Ruin gets cleansed first instead of 50%.

    But for the Survivors, it does not really change anything. And personally, I dont care that much about the Aura Reading of Undying, it just exists to give the Perk an effect when using only Undying.

    When it comes to Notifactions tho, I could totally go with Undying not revealing itself, would be fine by me. Lullaby however (what you also mentioned) should always be revealed. For experienced Survivors, it does not matter, they will know once 1 Token is on Lullaby, that Lullaby is in play. But inexperienced Survivors need to know why their Skill Checks get more difficult and more important, they need the Hex-Notification to know what to do about it.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited February 2021

    I don't know why you keep bringing up undyings new transfer mechanics or ruin, no ones talking about those in anything relevant to this conversation.

    Inexperienced survivors need to learn the game, not have their hand held. I disagree with Lullaby needing a notification, you should notice your skill checks getting shorter and eventually quiet and put 2 and 2 together, not have the game do it for you. That's learning the game and part of being inexperienced.

    Why did this happen? -checks end screen- oh that perk is why, next time I'll know and cleanse it. They don't need to be hand held. Or just research the perks on your own.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,434

    Well, I hope I never see a post from you about inexperienced Killers then, if you really think that players who are new to the game should not get assistance.

    But whatever, I am fine to disagree.

  • albert_pain
    albert_pain Member Posts: 42

    I'm ok with this.

    I think that iis normal a survivor know when he is being affected by a hex.

  • MrPenguin
    MrPenguin Member Posts: 2,426
    edited February 2021

    There's a difference between assistance and hand holding, new players should have the tools to reasonably learn, they don't need the game to figure stuff out for them to this degree. Both sides should be held to that standard imo. You have the end screen to help you with perks as well as just loading into a custom games to look at every single perk. The game shouldn't tell you mid match what perk is in play just for free.

    I mean if you want to put an indicator over survivors to let the killer specifically know they have UB, Spine Chill, Breakout, BT or something (random picks fyi) and when its gone, we can go that way too, as long as its equal (although I'd rather not). Right now its not equal. Killers have to figure out or assume many more perks or get told when it doesn't matter anymore (like DS/Head-on for example) and survivors are just told "yeah they have Lullaby btw, go break it before it gets any good use" or "I know you got exposed, but here's exactly why and how long it'll last". Its very uneven.

    I'd rather both have to figure it out. Just to be extra clear I'd rather not do what was outlined in the second paragraph written here, but if its equal on both sides I'd probably be ok with it even if its not what I'd prefer. But yeah, I'm fine to disagree as well.

    Post edited by MrPenguin on
  • Dpooly
    Dpooly Member Posts: 474

    *Yawn* DS and Object are finally getting nerfed soon, quit being whiny Killers.

  • Crowman
    Crowman Member Posts: 9,668

    It is an unlisted change, because before Undying didn't inflict the curse icon onto survivors for it's aura reading before the mid-chapter patch. It was never mentioned in the January Dev Blog nor is it on the patch notes.

  • BioX
    BioX Member Posts: 1,378
  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    It is unlisted he is talking about them being alerted they are getting affected by a hex however that shouldn't apply here since it is aura reading, you don't tell survivors you are using bbq just because they got affected by it.

    Like there is no reason for it to do that for a hex to show up as an indicator it has to have an effect you can find out yourself ALL hexs go by that rule.