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Twin's have been buffed. But their core issues have been only worsened.

SirCracken
SirCracken Member Posts: 1,414
edited February 2021 in General Discussions

In case you don't know, you can now look around with Charlotte when switching back to her during the cooldown. And Victor's aura is now visible the moment he latches onto someone. Both of these changes are good. But the latest change to Undying only made playing against them much worse.

The ability to camp with Victor at the hook and still receive Devour Hope tokens has not been removed. And now that Undying will carry over any tokens you might have once cleansed, this only encourages hook camping even further.

The best killer in the game for camping, even better than bubba, has just had their camping ability made even stronger. I don't even.

Post edited by SirCracken on

Comments

  • SirCracken
    SirCracken Member Posts: 1,414

    They are almost completely un-beatable if they use Devour and play correctly. I cannot express enough how much you are underestimating them. Any good Twin's player knows that using Victor to injure people is one of the worst things you can do. His biggest strength, the killer's strength as a whole, is using Victor to down and slug already injured people. The comparison to the other killers you mentioned is not even remotely close to the Twins as no one but them can pressure gens, camp the hook, and still get DH tokens.

    The surprise mori has been removed since the latest update. If a survivor is downed by any means once you reach 3 DH tokens everyone will get the exposed notification. Doesn't make the combo with Twins any less broken however.

    People DC against every killer for every reason under the sun. How is that even relevant to what I am saying?

    You do realise that Twins can just straight up win the game by camping with Victor? Unlike other killers that sacrifice gen pressure, Charlotte can keep people off gens and Victor can punish anyone going for a save. Given the right map RNG, Charlotte can even deny gen repairs by body blocked them and then switching to Victor, who can instantly down the hooked person after they are saved.

    It's a frankly disgusting tactic that survivors can not play around by any means beyond rushing the gens that the killer isn't guarding. But the devs haven't decided to nerf it. So until they do, and hopefully make the Twins a more interesting killer as a whole, I'm going to tell people how broken they are.

  • LordVoidron
    LordVoidron Member Posts: 152

    This isn't even a twins issue. the issue on twins is how victor is designed. He is immensely thick. and while he cant killer instinct you while your crouching he can when your crawling. (im probably the only one who has a problem with the instinct while down cause i run no mither, and tenactiy 3 cant get you out of range fast enough even when women is whole map away.)

  • SirCracken
    SirCracken Member Posts: 1,414

    Avoiding the killer instinct marker by crouching doesn't matter if Victor is being controlled. Just park Charlotte somewhere near a gen, switch to Victor near a hooked survivor, and enjoy your free map pressure.

  • _HN_
    _HN_ Member Posts: 385

    This is news to me, and shows that Behavior need to do something about the way they communicate with players.

    I don't see thos changes mentioned in the ingame news feed, I don't see it in the patchnote part of the forum (one where people can't talk, because apparently getting feedbacks on patch isn't something Behavior is into), I don't see it in their tweet feed.

    I don't see it anywhere, WHY?!


    But on topic, being able to see Vicor's aura while he rides someones back should have been there from the start, I don't understand why that wasn't the case tbh, and having Charlotte be a bit more responsive when switching between the two is just good?

    But when it comes to how good they are at camping, I'd say you are overestimating it by quite a lot. You need to set up victor under the hook first before doing said hook, and you'll be then reduced to a M1 killer, for the chance of being able to tag someone, and if you miss, welp it's a kick in the face.

    If anything thats way less problematic that the strange way you can spawn Victor as Charlotte in the stairs of the basement when someone is hooked there.

  • SirCracken
    SirCracken Member Posts: 1,414

    Being an M1 killer doesn't matter if survivors can't do anything to remove your momentum. I've played Twins for quite a while now and having "no power" translates to having all of the map pressure in the world and hooked survivors getting downed the second they are unhooked.

    Even if you're kicked in the face the moment you down them, you get Victor back within seconds and he's right on top of the survivor again. Even with WGLF you can't stop the Twins from downing and hooking the person you just saved. All you do is spend time that could otherwise be used on repairing gens, giving the killer free map pressure and downs. It's utterly broken.

  • immortalls96
    immortalls96 Member Posts: 4,652

    So..the weakest killer in dbd is slightly better..and of course victor won't prevent tokens , he's not a killer

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    except...he is. because The Twins are a package, the killer is The Twins. The killer is not Charlotte. The killer is not Victor. The killer is The Twins.

  • TheClownIsKing
    TheClownIsKing Member Posts: 6,278

    I’m reading this and all I can think about is how every where it says “victor” it can be replaced with “Phantasms Traps”, and anywhere it says “twins” or “Charlotte” it can be replaced with “Hag”.

    I’m not invalidating your point. You’re absolutely correct. I’m just pointing out the irony of how often this comes up with Twins, yet Hag still flies under the radar with her BS proxy camping capability, and how she gets around the conditions of hook perks like Devour or MYC.

  • immortalls96
    immortalls96 Member Posts: 4,652

    Victor isn't counted as a killer because he has no tr, cannot break things, cannot pick up survivors, cannot hook, cannot use perks , cannot vault , he is a power..nothing more nothing less..its not rocket science

  • gatsby
    gatsby Member Posts: 2,533

    Victor isn't as consistent as people believe. I play Twins at Rank 1 and they're hard. Victors pounce is extremely inconsistent jumping over pallets and vaults to get hits. The concept of breakable walls kind of destroys Victor on some maps because he can't break them and has to leave at some loops to get Charlotte to break the wall. Also, he's sort of like Billy where there's always a chance that a good Survivor can spin or juke his attack even if they don't have anything to work with because its hitbox is much smaller than a standard M1.

    Victor is strong because he's expendable. Charlotte can just keep sending him back over and over again no matter how many times he gets kicked. The cooldown is super short for the amount of map pressure he provides. That's why he's strong not because he's some uncounterable monster he's more like a mosquito where he keeps bugging you and won't leave you alone. Kick Victor and he'll be back within 15 seconds guaranteed if the Twins player is mad at you.

  • _HN_
    _HN_ Member Posts: 385

    They aren't the weakest killer in the game, as long as you slug with them.

    Speaking of Victor not being a killer, am i the only one that really dislike that part of the twin kit?

    Having a killer that dont use M1 already cut you off from a lot perks, but having the main character you control not use any perks at all reduces drastically their builds potential which is pretty lame ngl.

  • SirCracken
    SirCracken Member Posts: 1,414

    He is literally the only part of the Twin's power. He's honestly more of a killer that Charlotte.

  • immortalls96
    immortalls96 Member Posts: 4,652

    They are weak..period, their camping strat doesn't even work if you run any healing boosters because victor dies after he hits the guy, then sharolette takes 6 years to get there to attempt to catch the survibor..in fact using pallets against victor turns out to be double efficient lol, because you can use it to screw vik..then use it AGAIN when charolette tries to get you

  • _HN_
    _HN_ Member Posts: 385

    Nah, they aren't..period.

    They are in fact EXTREMELY strong, but their main problem is that they are very snowbally. Either they manage to create a chain of slug and win very easily, or they don't and will lose. If you don't know how to use it properly, don't just assume its the case for everyone else too.

    Also, after testing here again, the reveal of Victor aura is just for a very short period after you switch back to Charlotte, I dont understand for the love of me why the devs are so reluctant to do what SHOULD be done, and let his aura be visible at all time. Having victor on your back should be a massive target that needs to be removed, not something you can keep on for a while, to the point that the killer is forced to recall Victor.

    The simple fact that the dev were forced to add a recall button for Victor if he stays for too long on a survivor should have been a slap in the face and a wake up call. Just make his aura always visible ffs!

  • immortalls96
    immortalls96 Member Posts: 4,652

    Yeah..the twins arnt allowed to do anything they should be..hence why they suvk and why nobody plays them

  • _HN_
    _HN_ Member Posts: 385

    Nobody plays them because it' all about slugging and snowballing, which is far from being something most people enjoy (me included), but they are still strong enough to be playable at all level of play.

    Could they be greatly improved? Sure, totally. Starting by making Victor aura always visible, and continuing by removing the very, VERY needless warnings when you are switching characters, thus allowing the killer to do some sneaky mindgames and not having to broadcast from the start of the game what killer they are.

    But even without that, they are effective enough to be usable to great success, it's just that as often BVH love to make the quality of life of killer as miserable as possible, as a way to "balance" them.

    And I dont know about you, but having to play with a 10foot pole in my rectum doesnt make for an enjoyable experience, even when driving a Ferrari, that's why the Nurse has the lowest pick rate of all killers, it's just EXTREMELY unenjoyable to use her since you get constantly slapped in the face by some black out and have to guess how the control will respond to your comment (same for billie and blight btw).

  • Devil_hit11
    Devil_hit11 Member Posts: 9,210
    edited February 2021

    so the devour hope Twin strategy is victor camping a totem and Charlotte being 115% killer with no power. You do realize that crouching in victor shriek radius does not alert/show killer instinct to Charlotte, right? Crouch->Cleanse totem. so that strategy does not work vs anyone with understanding on how Twins works.More over, its unlikely that victor can defend totem while also being able to camp hook unless your lucky to get a hook and be next to the totem, if that happens, its bad play on survivors part. M1 killers are insanely easy to loop so survivors shouldn't be going down in the first place if they're good at looping.

    as for slugging and camping hooks, its not like the game does not have anti-slug perks, a common strategy to deal with victor's camping of hooks is to let the person that just got unhooked get hit, than kick victor, than heal slugged survivor, we're gonna live forever is really good for picking up slugs.

    Victor himself has a lot of counter-play. he can't vault over strong windows and he can't break pallets. The twins themselves take a lot of skill to play properly. they have relatively poor synergy with most of the common information perks, thus the killer player needs to use his game-sense to find survivors while using Victor. Victor pounce is skill shot, a single miss will allow survivors to kick victor and waste twins time. no clue where you got the idea that Twins is unbeatable. if anything, I'd say they're underrated, they do not get played enough. If your going improve Twins, at least do changes that are impactful. those changes are laughable and change nothing.

    Post edited by Devil_hit11 on
  • EntitySpawn
    EntitySpawn Member Posts: 4,233

    Let's be real twins suck since the undying change, swapping between the two takes too long and you spend half the time walking around to the downed survivor for them to get up before you get there, totems really arent hard to get and with undying changes even easier not to mention the twins pressure is low when it comes to gens unless everyone stays injured and you slug, haven't seen twins in weeks and weeks

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Actually, Devour is insane on Twins almost by default. Spawn in, set Victor to sentry by the totem, play M1 killer whilst occasionally switching back to cancel the despawn/harass survivors. And even ignoring that playstyle, most of the time it's Charlotte doing the injuring while Victor keeps the injured people slugged and worthless, which is just super fun in every way.

    Of course, Twins can easily be countered by sticking in pairs, but splitting up on gens is the default behaviour for most teams so it's not long before you're mori'ing people.

  • JetTheWaffleCat
    JetTheWaffleCat Member Posts: 284

    The super annoying camping is definitely one of the core issues, but I think the major issue with Twins is their ability to create a never ending slug cycle.

    Let's compare and contrast Oni and Twins. Both, when played right, have very strong slug potential.

    The thing that contrasting them is that Oni has to build up his power after using it. With Twins, Victor comes back in a very short amount of time after being crushed so survivors don't have a lot of time to breathe and recover. Even with Charlotte, she can still maintain the cycle shortly before deploying Victor again. Well that's how my Twins matches go when I play them.

    Oni has to charge his Demon Dash to gain speed, giving survivors ample time to react, while having limited movement of camera.

    Victor just runs up to the survivor at fast speed and gets to point blank range and downs them, with a mini Demo shred hitbox.

    I love the idea, aesthetic, and story of this killer but the gameplay execution is horriffically atrocious, I'd like the Twins to see some love to make them healthier for both sides in the future.