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Dead Hard needs a nerf or a rework from the ground up

danielmaster87
danielmaster87 Member Posts: 9,683
edited February 2021 in Feedback and Suggestions

I'm so tired of seeing this OP perk. If all 4 survivors have Dead Hards they're almost unbeatable. It's used as basically a third health state, which is insane. And while survivors with bad connections are locked out of using it in this way, we're not gonna take that into account because that's a different issue. "But you can bait it out." Not all the time. PC survivors will literally have a macro on the button so they can never get punished for waiting too long to use it. And even without that, they usually have a godlike connection to the server, allowing them to use it exactly as the killer swings anyway. Some people say Sprint Burst is the best exhaustion perk, Balanced, Lithe, but the best players know it's Dead Hard. It's the only exhaustion perk that gives literal invincibility frames, making them go through the killer's body, over bear traps, etc. That's not even remotely fair.

I've got 2 ideas for it:

Nerf it: Only let survivors use it once a match, or if you need a compromise, once between hook states.

Rework it: I don't know what it would be, but just not the same perk as it is now.

But it needs to be fixed ASAP. It's carrying way too many survivors out of games they pretty much deserved to lose in. It's their 3rd chance, 4th chance, 5th chance getaway perk. It's like DS where you're absolutely undaunted by the killer as you do a gen in his face while injured, and then you get the benefit and the killer gets more and more wasted time. I don't know how this perk ever made it to live.

Post edited by Rizzo on
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