Reworking perks: Lucky Break
Hello welcome back to another Reworking Perks. For today's complement I would like to say that the shirt your wearing is looking good on you.
I feel lucky break needs to be buffed in order to be used more because it's honestly lack luster. Just to clarify the name of my series is called Reworking Perks buy sometimes I just buff them. Don't take the title to seriously. Anyway here is the buff
Lucky Break
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky break is active whenever you are injured.
While Lucky Break is active you leave no pools of blood for 180/210/240 seconds. Lucky Break is deactivated once the timer has elapsed.
You're immune to the mangled status effect.
This was a simple buff in which I increase the time to one minute and also added a good secondary effect to make it used more. How is the idea?
Comments
-
Honestly not bad.
1 -
Is it really? I thought it would be overnight if I put 5 minutes total instead of 4.
0 -
I like the idea behind it. I'd be careful with making the numbers too high, but I think the perk can be simplified into this:
Lucky Break
You've had your share of scrapes and bruises, but luck's always on your side.
Lucky Break is active for as long as you're injured, up to 120/150/180 seconds. While Lucky Break is active, you don't leave any blood trails and the speed in which you are healing or being healed cannot go below 100%.
Lucky Break is permanently deactivated once its active time has fully elapsed.
...maybe not as simple as I pictured in my head, but that's the idea. Basically, you aren't affected by healing debuffs like Mangled, Coulrophobia, etc.
1 -
Just remove the timer and make it permanent like Iron Will. That's all it needs.
0 -
That would be possible perk tiers didn't exist. Also just talking blood pools is still lack luster it would be no different from what we have now. Having another added effect is needed in order it to be at least decent.
0 -
Tier 1 current time, Tier 2 1minute longer time, Tier 3 Permanent. Easy
It's issue currently isn't the factor of just no blood, it's the timer.
0 -
As a survivor main I feel like that would be way too broken. Imagine running that and iron will the killer could almost never find you. The downside of iron will is that the killer can still track you via blood, if you remove that it seems a bit unfair.
1 -
I think I like your idea as well.
0 -
Given it's 2 perks that seems fine to me.
0