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Nerf Pallets distance and amount

First of all there shouldn't be like 20 pallets per map especially the stun time and time it takes to break them (which wastes time) without certain perks. Secondly the distance per pallet is placed. There shouldn't be one right next to each other. Seen this issue on The Game, Hawkins and a few maps I'm sure I haven't mentioned. People sit there and whine about how killer is this most overpowered tunneling god, but with the right team having a million pallets per game changes the outcome of the killers game wasting time breaking the damn things at a turtles pace.

Comments

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    Everyone is aware Gideon is busted. As for Hawkins, sure the pallets are close together, but there's like three good pallets on the map. The vast majority don't require breaking.

  • I've noticed some pretty whack pallet placement on the Macmillan maps myself, recently. I think their pallet generation broke.

  • GodLikeTerror
    GodLikeTerror Member Posts: 1,054

    Hawkins pallets are fine since 98% of the pallets are unsafe and easily mindgameable.

  • Seriously, is this normal for MacMillan or am I going crazy?


  • ukenicky
    ukenicky Member Posts: 1,352

    I think pallets are fine for the most part except for the worked The Game.

    Pallets are one of survivors only options outside solid looping structures which they can't always get to in time OR can be mind gamed and downed fast by a good killer.

    Pallets are important bcuz it's a mechanic most killers are forced to respect however I do agree with you that pallets need to be spaced more apart from each other. I've seen REALLY weird pallet generation where 2 or even 3 amazingly safe pallets spawn chained together practically on the MacMillan estate maps and it's totally not right. If their generation is in fact messed up on certain maps hopefully they fix that and make excess pallets like that go to would be dead zones. I can think of certain maps too that have major dead zone problems like the reworked Azarovs where even just one, unsafe pallet in the dead zones would be better than absolutely nothing like come on BHVR they need to get this fixed and under control for both sides.

    I don't like the idea of killer sided or survivor sided maps. In a perfect world every map would be even but I know that won't happen lol