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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

When are you going to rework endgame?

First of all the hatch. Why this stupid mechanic in the game is beyond me. What if killer had a switch he had to find after 5 gens have been done to sacrifice a random survivor?

Change hatch so it only spawns for the last survivor only if he has already pipped.

Second exit gates. If they.are close killer gets a kill if they are far survivor escapes. Change:

Gates always spawn on the opposite side of the map. After gates have been powered by killer closing hatch he gets undetectable status. Aura reading perks are disabled. Spine chill and premonition are disabled

Comments

  • Incurable_BOFA
    Incurable_BOFA Member Posts: 105

    EGC is already relatively killer sided why make it even more harsh for survivors who mostly already accept death anyway?

    Most killers with common sense also know that they don't need to commit to a single gate they can just sit in-between them and wait for: a) the survivor to attempt to open one upon which death is imminent or b) accept death to the EGC

  • GoshJosh
    GoshJosh Member Posts: 4,992

    EGC is fine how it is. Leave it alone.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    Hatch primarily exists to give the last survivor (typically the one who performed above their team) a second chance. Removing that option makes carrying the team even less pointless.

    If the hatch only spawns for the last survivor if they've pipped, then remove the ability for killers to block and close the hatch, and don't give back the ability for killers to grab.

    If the killer gets a permanent Insidious, rework or completely remove NOED. It's not like NOED is a teachable, so altering it wouldn't be as much of a problem. Also, make No One Left Behind base-kit.