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Maybe DS and OoO should not be nerfed at this time

Munqaxus
Munqaxus Member Posts: 2,752
edited February 2021 in General Discussions

Right now, killers are curb-stomping survivors. Sure there is a hit-box issue causing part of it, but even before that, survivors, I felt, were underpowered. I just started keeping track of every game I play on DBD so we have data to actually see what's happening to survivors. There will need to be a lot more games statistics recorded to get an accurate view of what's happening. But even before this, I rarely saw 2 survivors escape. With how easy Killers have it right now, it's definitely not the time to nerf anything survivor sided.,

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Post edited by Munqaxus on

Comments

  • WishIcouldmain
    WishIcouldmain Member Posts: 4,082
    edited February 2021

    That's why it's coming next chapter when this is fixed. And 5 games with killers that perform better then most get some more statistics.

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    It's rare for even a single person to die in your matches as survivor? Do you always play with a SWF sweat squad?

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Actually, it does. If survivors are weaker than killers, then nerfing anything survivor right now is a bad mistake. I'm playing solo and SWF. Since Behavior isn't giving any data, I'm giving you the data I'm seeing in Solo/SWF queue.

  • ReverseVelocity
    ReverseVelocity Member Posts: 5,567

    Nice sample size there, buddy.

  • Munqaxus
    Munqaxus Member Posts: 2,752
  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    yeah no OoO is so unhealthy for this game that it should be nerfed regardless of what the hell is going on.

    DS at the very least needs to deactivate when doing gens the only ones i think it shouldn't deactivate on is healing and saves.

    these perks are extremely strong tho and need to be nerfed even with this horrible desync.

  • Freki
    Freki Member Posts: 1,903

    5 matches out of 10's of thousands..... that puts your numbers into question. a good sample size would be about 1000 matches RANDOMLY sampled from those 10's of thousands, not just what you experienced. and what you experience is NOT the same as what is statistically accurate. when you take even 1000 samples from ONE source within the group you taint the sample. so if you were to take 1000 of YOUR matches that is not going to be accurate where as 1000 at random would be. DS tweak does not change it's functionality it however does change how it has been used previously, and the new Object is actually much more powerful, especially if it is wielded by the NON obsession.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    This makes me remember when ruin got nerfed, how every killer had issues when the nerf came to live.

  • Munqaxus
    Munqaxus Member Posts: 2,752
    edited February 2021

    Mind if I collaborate with you, on this season and last patch? I think we really need some data on what's happening. And 68 matches are all we really need for statistically significant, 90% Confidence level and 10% margin of error. I want to do more than that though.

  • bjorksnas
    bjorksnas Member Posts: 5,804

    10 matches played, wow definitely no room for errors in the data, impossible for the actual bell curve at any point not to be directly centered where this data is, no sir this is the real data not Gerry rigged in any way shape or form.

    Maybe give some substation amount of data, INCLUDING data from other players because of course if you only take data from one player at 2 standard deviations to the right of average player skill on average they will beat AVERAGE (hope I said it enough) survivors, one killer doesn't not all of dbd statistics make, you are gonna need a few more statistics from both yourself and others.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    A whopping 12 games. Wow. Maybe you should wait until you have more to make a post like this.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    15 games with 73% of the games being 4ks. That's 11 out of 15 games were 4ks. Trust me, this isn't just random, this is happening all the time now. That's the reason I think this data needs to be seen.

  • Zozzy
    Zozzy Member Posts: 4,759

    I have one question. Do you leave as soon as you can or 99% the door and try save?

    I have had so many games go from a 1k to a 4k because survivors refuse to leave until everyone is out or the person put on the hook last dies.

    Escaping is not tied to pips so survivors don't feel the need to survive.

    Kills are tied to pips so the killer MUST KILL to rank up.

    See the difference?

  • Reinami
    Reinami Member Posts: 6,850
    edited February 2021

    Now do one with tournament results.

    Also, you fail to mention what rank you are, and how many hours you have played. Both very relevant to these stats.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    Sure, I was Red rank 4 before the patch screwed up emblems and have 1,988 hours on the game. Tournament play does not matter, this game isn't made for tournaments, with the best 4 survivors against the best killer is not what normal everyday people play against.

  • Reinami
    Reinami Member Posts: 6,850

    Red rank 4, as survivor, where rank 1 is basically free. That says a lot.


    Also, tournaments do matter, because it shows that at high levels of play this game is heavily skewed to survivors. It doesn't matter that its not "everyday people" the devs need to be nerfing survivors to bring them in line, and then buffing solo queue survivors by giving them ways to communicate. Take a look at Scott Jund's recent video discussing this exact thing.

  • Munqaxus
    Munqaxus Member Posts: 2,752


    5 players at the highest level of play is not the player base. In fact, it's not even 1% of the player base. Normal players do not play the same way and aren't running in SWFs with optimized perks.

    Think of this in terms of the Nurse. If high-skilled play indicated a killers strength, then why wouldn't the Nurse be nerfed? It's because almost no one can play her at the skill-cap required to user her. Normal players can't play Nurse at high-skilled levels, so why nerf her based on what less than 1% of the player base can do.

  • Alice_pbg
    Alice_pbg Member Posts: 6,722

    if you wanna add whatever numbers from my thing to yours, be my guest. but I don't feel like writting down all the stuff again.


    btw, you had 14/19 4ks

    I had 38/87, as you can see.

    Untitled Image


    yours is almost 75% while mine is 43.7%

    neither of these coincide with the latest data drop from behaviour

    your avg is too high, mine is too low.


    so unless you give me at least 500 games or so, it is not statistically significant.

    it is for you individually, but not for a full picture

  • bgbomb
    bgbomb Member Posts: 434

    You are bad doesn't mean that survivor is weak.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Definitely not. Nerfs were totally unjustified.

    Survivors are supposed to be helpless and have no fun....in a video game of all things.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Killers are curbstomping the survivors? English is read left to right, remember.

  • fray1919
    fray1919 Member Posts: 199

    The game is basically a miserable experience if you don't play killer or don't have 3 friends who also wasted their money to play with.

  • Sand
    Sand Member Posts: 179

    Just loop the killer. Not difficult.

  • Cardgrey
    Cardgrey Member Posts: 1,456
    edited February 2021

    lol sir i just had a game were i wish i could kick someone out cause they cant hit a basic skill check....

    its not hard but let me tell you bring the killer to me cause you cant be bothered to learn one of the most simple mechanics in almost any game..... and wonder why i don't care about helping others

    i don't think the kill rates too high i just think a bulk of the player base isn't any good.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Killers have been curbstomping survivors for the past 2-3 years. It's no big deal.

    The DS and OOO nerfs are fine.

    But I would definitely want them to also take a look at Ruin. I can tell you that Ruin is the #1 reason killers are doing so well for the majority of players. If I go without ruin I will usually get 1K, m aybe 2K if the survivor team sucked and an occassional 4K if they really sucked. If I slot Ruin in I get 3-4Ks without even trying. That's how big an advantage Ruin gives. Of course there's a risk it blows instantly. But that just underscores why it's a bad mechanic, if it's such a game-changing effect that is based on nothing but the luck of the totem spawn.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    1) watch any unruled tournament and tell me that survivors are underpowered. Solo que, maybe, but not survivors.

    2) they aren't getting nerfed at the same time.

    3) the Devs worship their stats to the point of insanity whilst not taking into account the data behind the data.

  • Another_LegionMain
    Another_LegionMain Member Posts: 443
    You Serious.gif

    You only checked 5 games.

  • Pulsar
    Pulsar Member Posts: 23,147

    Not usually, I play Solo at Rank 1 and if anyone dies it's usually me 😂

  • ChurchofPig
    ChurchofPig Member Posts: 2,953

    These stats are personal to you and doesn't show whether DS or OoO was even in play for you. Also atm when things are still getting fixed for 4.5.0 isn't really the best time to be like "See they shouldn't nerf it yet." Right. They aren't nerfing it yet. Things will be more fixed when DS is change and OoO is still a major wip and when changed (if at all) will probably be around Chapter 20 or 21. We're still a ways away.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    If I were the only survivor that's getting stats like these, then this is the weirdest bug I've ever seen.

    I'm a good player, not a great player, I'll admit that. However, if me and everyone below red rank 3 is getting stats like this, then there is a serious problem that the Devs need to seriously look into. And I totally think there shouldn't be any nerfs to survivors until the Devs figure out why survivors under red rank 3 are getting slaughtered.

    This game needs to be playable and enjoyable for everyone. The Devs are basically giving 4ks to Killers at this point.

  • Reinami
    Reinami Member Posts: 6,850
    edited February 2021

    I'm a nurse main who thinks nurse should be nerfed. Just because it isn't common doesn't mean it's fair or balanced. I'm saying they should nerf survivors. And buff solo queue survivors by giving them similar communication abilities as SWF.


    Let's put it this way. Imagine a scenario where a new killer offering is made. This offering has a 0.1% chance to appear in the bloodweb. Using this offering does the following:

    - killer is able to mori all survivors immediately.

    - killer automatically gets max bloodpoints and emblems.

    - killer can see the aura of every survivor permanently.

    - all survivors are permanently exposed.


    Now. Surely killers that use that offering will have a near 100% win rate. But it will only appear in 1 out of every 1000 games due to it's rarity.


    Is that offering balanced? Should it be nerfed? Or should it be buffed because it doesn't show up that often?

  • REL1_C
    REL1_C Member Posts: 619
    edited February 2021

    Survivors still have there anti-tunnel perk and OoO was a mistake of a perk. When I play survivor, I us DS to counter tunnelling killers so Idc about the nerf. Now that OoO is nerfed, I think I can play Hag or Trapper knowing survivors will not know where all my traps are.

    Ds and OoO wasn't just a nerf, it was a fix. Ds is a "Anti-tunnel" perk, still is. OoO was just too OP in a swf but now it's a good perk for solos like myself to run. Developers wanted to buff solos, this is a start. Now about that Premonition buff, I need it.