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Why run both pop and ruin at the same time as a killer?

Ryan489x
Ryan489x Member Posts: 1,502

I just saw a legion doing exactly. that

Comments

  • malatruse
    malatruse Member Posts: 784

    For when the SWF loots a map and does all your totems, at least you have something to fall back on.

  • hatchking
    hatchking Member Posts: 312
    edited February 2021

    No touch gens build pop ruin or dragons grip and discordance on legion with iridescent button and frenzy time addons or the jump rope addons with freddy

  • TheWarNung
    TheWarNung Member Posts: 794

    Mmmmm..... not quite the best comparison. Pop and Ruin cannot work at the same time while DS/UB synergizes in some frankly disgusting ways. For 60 seconds after you've been unhooked you can't be downed, slugged, or re-hooked. The killer either has to eat your DS stun, make you use your UB, or glower at you while you do gens in their face.

    Can't wait until the DS nerf makes this strat unviable.

  • hatchking
    hatchking Member Posts: 312
    edited February 2021


    you can switch out any perk for thrilling tremors or corrupt intervention

    or better yet use the oh you were working on that gen? ######### you! dead mans switch nemesis and or furtive chase enduring and if you only had one obsession change perk use ruin if you have furtive chase instead of nemesis switch out enduring with thrilling tremors and there you go you have an angry swf trying to get you to eat their ds but jokes on them you're into that #########

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788
    edited February 2021

    Because ita annoying as hell to have ruin cleansed in the first 30 seconds of the game. Even with undying

    Post edited by WiiFitTrainer on
  • glitchboi
    glitchboi Member Posts: 6,023
    edited February 2021

    Pop + Ruin is an oddball of a build, in fact I don't think it's a good build.

    People here are saying their Ruin gets cleansed early, which then completely wastes a perk slot. If possible, it's way better to run Corrupt or Oppression over Ruin. Corrupt lasts longer and is more reliable for an early game scenario, and Oppression is basically a non-hex version of Ruin and works amazingly well with Pop. Honestly for those who wanna use Ruin just use it with Undying, Retribution, or just run it alone w/o Pop. Ruindying is still a great combo even after the nerf.

  • It's not a good idea generally because corrupt and pop is better; or ruin and undying is better.

    However if you don't have those perks to do that, and just have ruin and pop and not a huge pile of perks to pick....it's not exactly a bad build either. You can work with it. Pop can be brutal at end game when you will for sure have lost ruin by then like 9/10 matches, or if it cleansed early.

  • HellDescent
    HellDescent Member Posts: 4,883

    Why not? Ruin is unreliable and if it gos within the first 20 seconds you at least have pgtw

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624
  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Eh.

    DS and Unbreakable cannot work at the same time either.

    Pop and Ruin absolutely synergize. There's a reason a lot of killers run it.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I don't know I never understood this combo I don't understand how they synergize let's say you get lucky ruin stays up whole game you wasted a complete perk slot. It gets cleansed in 30 seconds then I'll be glad I had pop yes but wishing I had oppression or thrilling instead of ruin so another wasted Park slot with Ruin. Best case ruin stays out long enough to apply enough damage to get value gets cleansed then you have pop should have just ran corrupt intervention and oppression anyhow. But that's just me it's your game use what the hell you want.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    If ruin stayed up the whole game then you should be happy. You should have won that,, it's very rare that a survivor team can do all 5 gens if ruin is not taken out. A competent killer can defend the gens as long as they aren't a low mobility killer and weren't screwed by map RNG.

    Ruin + Pop gives you a one two pop. Ruin screws survivors in the early game and Pop screws survivors in the end game.

    Wasted perk slot?

    Welcome to Survivor life. Survivors routinely waste tons of perk slots most of the time. Many survivor perks, even the meta ones like DS and Unbreakable, never have a chance to proc in a regular match.

  • TheWarNung
    TheWarNung Member Posts: 794

    Ooooookay.

    I don't wanna be that guy, but either you don't know how Pop and Ruin work or you don't know what the word synergy means.

  • ukenicky
    ukenicky Member Posts: 1,352

    Personally I think one would be better to build around just one of the two.

    Pop goes the weasel?

    Bring perks that incentivize kicking gens and or helping you catch survivors more easily. Oppression goes really well with Pop and otherwise I like to use things like Discordance or Tinkerer to know where to use Pop.

    Ruin?

    Bring Hexes like Haunted Grounds or Hex protection perks like Undying or Thrill of the Hunt and then something to help yourself constantly in the event you lose all your hexes again, Discordance and Tinkerer are amazing information perks.

    Corrupt Intervention while I love it is mostly suited to setup killers and operates on a different dynamic in comparison to pop and ruin.

  • chadbeastofprey
    chadbeastofprey Member Posts: 437

    that's what boring killers run.

    i'm saying it's boring because there's nothing fun/exciting about it. not because i think it's strong. i actually think it's pretty weak. just very stale. it's always ruin, pop, bbq and then some other sleeper perk.

  • voorheesgt
    voorheesgt Member Posts: 827

    So the game isn't lost after ruin is broken 20 seconds in... That's like asking why use soul guard and unbreakable.

  • Hopesfall
    Hopesfall Member Posts: 828
  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    Cause hex perks don't last with bad totem placement.

  • ClownIsUnderrated
    ClownIsUnderrated Member Posts: 1,031

    Use as an insurance plan

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Ruin is the kinda perk that single handedly wins you games if it stays up.

    But if it doesn't you have nothing. So people run both

    If you never got to use pop that means ruin stayed up and you should have won either way if you were in the same skill level.

    And if it get's destroyed you still have pop to defend any 3 gens you might get

  • Hex_Salt
    Hex_Salt Member Posts: 445

    To get value from one of them and as a ruin insurance policy since undying ...well pretty much died

  • Grum_P
    Grum_P Member Posts: 79

    If ruin goes down the survivor goes up. Onto the hook. Which activates pop. Which is a perk that lets you instantly regress a gen 25%. In other words it's ruin life insurance.

  • Predated
    Predated Member Posts: 2,976

    I mean, Pop and Ruin have some disgusting synergy too. Either you have enough gen and totem pressure to keep all your gens while you get free hooks, or you get tons of hooks because of survivors trying to destroy your totem only to Pop the generator they tried pushing for so long.

    DS unbreakable isnt that disgusting, as you can only get value out of 1 perk, especially after the DS nerf.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    Both contribute towards gen defense. What is not synergistic about them?

    Just because they both don't function at the same time, doesn't mean they don't have synergy.


    You are indeed "that" guy.

  • Shirokinukatsukami
    Shirokinukatsukami Member Posts: 1,624

    I keep saying this over and over. Undying isn't strong. Ruin is strong.

  • JimbusCrimbus
    JimbusCrimbus Member Posts: 1,116
  • TheWarNung
    TheWarNung Member Posts: 794
    edited February 2021

    Synergy describes two things that have effects that combine to become more than the sum of their parts. Pop and Ruin literally cannot combine, so by definition they have no synergy.

    I am "that guy". I'll cop to it. I get incredibly pedantic when people misuse words. But sheesh, words are important!

    DS prevents killers from picking survivors up off the ground when they're freshly unhooked. UB prevents killers from leaving them on the ground. That's synergy. It's a gross and mean-spirited synergy, but it's synergy nonetheless.

    If you use Pop and Ruin at the same time (which I do on certain builds) you have to consign yourself to the fact that you can't use Pop at all until Ruin gets destroyed. That's... whatever the opposite of synergy is. Nonergy? Antergy? I can't decide. It's been a rum night.

    Have a pleasant night. I'll be happy to pick a more suitable antonym for 'synergy' once I deal with my incipient hangover.