Kill Switch update: The Mastermind has been Kill Switched due to an issue with Virulent Bound. The Mastermind will be re-enabled once this issue is fixed.

The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.

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State of Solo

I honestly can’t even be mad at this. I’m level 9 and keep getting weirdo or potato teammates. Here is one from my latest match. When I went in for the saves I just wanted to get as many points as I could and didn’t care about winning at that point. This isn’t the first time I’ve gotten these kinds of teammates but it’s been especially bad today. I don’t know if they just don’t care anymore or what’s going on.


Comments

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Urban evasion lol

  • Sand
    Sand Member Posts: 179

    I played solo today and had a match where the I finished two gens solo and ran the killer for over 22 minutes of a 30 minute match. After the match the killer let me have hatch and told me that not a single one of my teammates touched a gen but me...

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Hey in that map where the Killer can see you from the other side of the map, I’m glad I had it. Honestly I like Urban Evasion. Its help a lot.

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Well at least they were there I guess. Mine DCd and hovered around the hook.

  • Sand
    Sand Member Posts: 179

    I always feel that if you have enough DC's in a month you should be perma banned

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    Then there goes a good chunk of your player base. In this highly competitive and toxic game and community, both Killer and Survivor DC a lot. Heck, I’ve seen a lot of streamers DC. Permaban will just kill this game lol.

  • Sand
    Sand Member Posts: 179

    If a hefty DC penalty kills off a games community, then that games community deserves to die

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743

    Anyway, back to the topic, that's the "fun" part of solo Q. You either deal with it or play with friends.

    I always play as solo survivor so let me give you this advice, run aura reading perks, because that will feel like if you were playing with friends. My build is Bond, Kindred, Better together and Spine chill. Information is the only thing you need as long as you are decent at the game.

  • Cardgrey
    Cardgrey Member Posts: 1,456
    edited February 2021

    if you want someone to play with who isn't scared of gens let me know i'm having to regrind all over lol

  • Dragonshensi
    Dragonshensi Member Posts: 1,516

    They weren’t scared of gens, they weren’t even scared of the killer, since they unhooked right in front of him. Honestly I wanted to leave them both for dead but then my last teammate DCd and I was stuck with these two doofuses.

  • Cardgrey
    Cardgrey Member Posts: 1,456

    ya im stuck with people who cant even hit a normal skillcheck. yea new and all but... its not that hard

  • fray1919
    fray1919 Member Posts: 199

    That's a huge game design problem if you cannot play solo effectively.

    Let alone that if the solution is "run aura reading perks," while killers get to have all the fun of using "builds" (which can be highly effective or meme-ish, but they remain competitive) shows a massive tilt in game balance.

    It's depressing that the idea of the game is so good but the execution is so bad.

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743
    edited February 2021

    I'm personally quite succesful with this build, and when i'm not it's usually because of teammates.

    Yes, killers can sometimes bring their most BS build against 4 solos, but i don't care. I'll have a different match in less than 15 minutes.

  • Cardgrey
    Cardgrey Member Posts: 1,456

    the only way to fix it is to play with people you know or trust

  • fray1919
    fray1919 Member Posts: 199

    I'm sorry, I'm not disagreeing that you're successful with it. I'm saying if that's the only way to be successful that's a problem. I guess I'm saying that killers have many more options for perks that create fun combinations, while survivors playing solo are limited to what you described. And that's a problem, because it means the "deck building" aspect is tilted towards one side.

    Survivors need better / more interesting perks, especially with solo play in mind. Until then, the game is not very good.

  • Terro
    Terro Member Posts: 1,171

    I think we just need better matchmaking/stricter rank up criterias.

    You can only do so much for solo queue before you realize that nothing short of an instant win button can actually help a team that can't do 1 gen in 2 minutes. There's just no helping them. You can give them all the information in the world, an objective indicator at the top of the screen, voice chat and they'll still find a way to mess up. Okay I'm just venting about other games now lol.

  • fray1919
    fray1919 Member Posts: 199
    edited February 2021

    An instant win button isn't what I mean, really it isn't.

    I mean that the game is unbalanced, and in it's current state cannot be balanced. And part of that is the issue with trying to control for solo and SWF. Here's an example, which yes is only one example, but it's the clearest and most people have experienced it. It's far from the worst thing that could happen as well:

    Bubba using Insidious, hooks a survivor in the basement. And just waits. And then instant downs whoever comes to rescue.

    In a SWF, this is easy. "Don't come save me, he's hiding in the corner."

    in a solo, even if I know what's happening, this can be nearly impossible to tell anyone about. And if it's early enough, two hooked in the basement being camped means you and one friend don't have time to finish the generators and escape. Especially if the player on the hook who has no way to communicate with the solos decides "This isn't worth my time," and kills themselves on hook. Because they might not know that no one is coming to rescue them because I have kindred and saw Bubba use insidious.

    This cannot be balanced for solo and SWF. One means that the killer will only get one kill if they don't abandon their strategy, one means that as best one will escape through the hatch (and that's not anywhere near guaranteed, and since you won't have more than 2 generators done that quickly, the hatch won't even give an indication where it is until the other survivor is dead, and Bubba will probably slug to get as much time as possible.

    There are a lot of scenarios like this, with a variety of killers/perks. And it isn't fair for SWF and solo simultaneously. And you can't stop SWF because players could always be on a group cell phone call, unless you forbid people from playing in a session together (and I think that's impossible on at least some systems).

    So since the default assumption has to be SWF, solo players need a better way to simulate the experience to keep balance. Even something as basic as, for a bad example, if I see a Claudette in the party, I don't know if she's going to be a medic, or a stealth character, or something totally different, because there is no difference between how a survivor can play. I say it's a bad example because you probably shouldn't just limit who can use certain perks, but it's another (I think) clear example.

    You could definitely lose a survivor game even with communication, but it would definitely be a much more enjoyable experience, and give the survivors a much more diverse skill set.


    EDIT: While I posted this someone posted a new thread complaining about being a killer and getting SWF matches. Why does this game have the reputation (with exceptions, ofc) of being "SWF will always beat a KILLER, but a KILLER will always beat SOLO?"

    (The ambiguous "win" conditions don't help with that)