Killer meta is really sad

I know that part of playing killer is to protect gens but... Why is it so extreme?!

Like, when I don't have at least 1 gen slow down perk I lose to 100%. It's sad because I want to play and test other builds but it's not as good as the same stuff over and over again.

The devs nerfed undying because it was used too much with ruin. But they don't question why all bring that. It's no fun to kick gens just that the survivors have to tip it 1 second and it's like nothing happened.

Comments

  • OopsAllHexes
    OopsAllHexes Member Posts: 624

    You mean right now?

    I think the meta is "genrush" now more than ever because of how bad the hitboxes are and how looping feels impossible.

  • Reinami
    Reinami Member Posts: 6,884

    It's the nature of the gen rush meta. Survivors are rewarded for slamming gens as fast as possible and killers are for slowing that down. This is why NOED is actually a good perk in this meta but survivors dont respect it and instead complain about it. NOED is the killer version of DS you don't actually have to run it for the other side to respect it existing. I'm not sure why more survivors don't respect it but that's a different issue.


    Ideally, they should do something like the gen part thing so survivors have to run around the map more rather than just holding m1 for 80 seconds.


    Chases are the most fun part of the game for both sides, but they aren't rewarded as much as gen rush/defense.

  • REL1_C
    REL1_C Member Posts: 619
    edited February 2021

    Am I the only person to understand that 1 down isn't equal to 1 gen but it always happens.

    1 gen = 20% of the objective for survivors

    1 hook = about 8.33% object for killers (12 hooks is 99.6%)


    Survivors need more start game actions, maybe you have to build gens or do something to access a gen.

    Maybe add another 10 seconds onto gens, it isn't that much longer.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    I honestly think puzzles of some sort that consume a bit of time would be greatly beneficial to be started adding in to new maps, maybe a few gens locked behind a grand vault door and inside is a maze with 4 of the 7 gems. These would also be good places to put breakable doors in mazes and puzzles.

    Survivors get more interactive gameplay

    Killers get more slowdown

    The devs get to input their breakable walls

    Everyone wins

  • Micheal
    Micheal Member Posts: 288

    I had no problem with it just take map that can see the killers belonging and brack the totem problem solved

  • Trwth
    Trwth Member Posts: 923
    edited February 2021

    Killer perks are pretty weak with the exception of gen perks, tracking, or snowballing perks. Obsession/gimmick perks aren't very practical when compared to that of the Survivors, who get cool perks like Blood Pact and Deception, while Killers get mediocre things like Dead Man's Switch and Hex: Blood Favor.

    They should make Killer perks less reliant on other perks just to make one even remotely useful.

  • JPA
    JPA Member Posts: 1,685

    Agree on the gen tapping, it's so broken IMO. The fact a Killer has to spend a couple of seconds to damage the generator, and the default regression is absolutely rubbish anyway, and a Survivor can just tap it (often mid-chase) to undo that work.

    I feel a survivor should have to interact with a generator for at least a second or two before repairing begins and to undo any active regression.

  • Blueberry
    Blueberry Member Posts: 14,472
    edited February 2021

    You end up feeling forced into slow down perks because most the killer perk list is just mediocre/gimmicky effects that are highly situational and with little impact. Gens are also simply too fast as there is a huge disconnect between survivor objective time and killer objective time. Against good survivors gen slowdown perks are just required currently.

    We need perk reworks/buffs on both sides to be happening literally 3 times as fast as they are at least. Even when they do rework perks, 75% of them at least end up being trash even after the reworks. IE a waste of time.

    The amount of perks that need changes is massive for how little are getting reworked and at their slow speed. We're literally adding bad perks that need reworks/buffs to the pool of perks at a faster pace than we are getting reworks.

    Post edited by Blueberry on
  • Hopesfall
    Hopesfall Member Posts: 828
    edited February 2021

    the 7-8 useful killer perks aren't even meta, they're mandatory in red ranks thanks to game design

    it's incredibly boring and stale, has been for years

    undying comes and changes that slightly, deleted within 2 chapters