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Make your own perks (just for fun)

Hey! I wanted to hear some of the communities ideas for a perk. (Survivors only).
This is more of a kinda "just for fun" thing so I thought people could make some interesting ideas or something I dunno.

Comments

  • Whisky_Glass
    Whisky_Glass Member Posts: 49
    The flashlight and toolbox version of pharmacy
  • Eight
    Eight Member Posts: 513

    Runners High
    A vigorous workout triggers euphoria in you. After escaping a chase, you are immune to status effects (except exhaustion) for 30/45/60 seconds. Prevents sleep, but does not wake the survivor from the dream state.

  • AgentTalon
    AgentTalon Member Posts: 331
    edited October 2018

    Trip Wire:
    Your ability to reuse items found in the field allows you to create a hidden trip wire from leftover generator parts.

    • After repairing a generator procure a single use tripwire (1 per round)

      • Level 1: Full generator repair required
      • Level 2: 3/4 Generator repair required
      • Level 3: 1/2 Generator repair required
    • Tripwire can be placed anywhere on the map, ground level only, and is 2 meters wide

    • Tripwire is visible to other survivors but can be trigger by both the killer and survivors
    • Tripwire stuns the victim for a total of 3 seconds
  • Poweas
    Poweas Member Posts: 5,873

    Survivor- Damn you. When being chased by the killer for a total of 180 seconds in total, you summon up your courage and throw a rock to stun the killer for 3/4/5 seconds. (Designed to stop tunneling and 180 seconds of chases are literally tunneling or ur just really toxic. Enduring can reduce the stun).
    Killer- Experience. You're very experienced at predicting survivors. You are able to see the auras of survivors that are standing within a pallet mapwide. (Designed to help killers mindgame pallets more. Probably to OP but so is the first one)

  • thekiller490490
    thekiller490490 Member Posts: 1,164
    Hex. Blood tracker. When within 32m of a injured survivor you see their aura. OP but it's a hex.
  • MegMain98
    MegMain98 Member Posts: 2,919

    @Mister_Holdout said:
    Realistic survivor perks:

    Thick Blood: While injured, press the activate button to stop bleeding for a short period of time. The perk will then go on a cool down.

    Marker: You can highlight a gen or exit gate for the rest of your team. But you must interact with the object for it to be highlighted. And the object only stays highlighted for a limited time.

    Likely OP perks designed for a priest/reverend/minister type survivor:

    Wrath Of Heaven: Upon death, the following effects occur:

    • All survivors can see each other's auras for 60 seconds.
    • Repair and healing speed is increased by 25% for 60 seconds
    • All survivors receive the haste status effect for 60 seconds
    • The killer's aura reading is interrupted for 60 seconds

    Guardian Angel: Upon death, you can take control of your spirit and aid the remaining survivors.
    As a spirit:
    -The killer cannot harm you.
    -You cannot interact with any in-game objects
    -All survivors receive a 10% increase to healing and repair speeds as long as you remain within 15 meters of a survivor
    Your movement speed is increased to 110%

    I do like the “Guardian Angel” perk. It gives something to do while spectating if you are in a SWF group or if you just wanna do something if you wanna spectate. Would also be cool if instead of the skull when you die on your HUD you get angel wings instead.

  • Khroalthemadbomber
    Khroalthemadbomber Member Posts: 1,073
    Grace Under Fire: The more stressful your situation, the more efficient and calm you work.
    All heals and generator repairs are done X% faster while inside the killer's terror radius.
  • Malakir
    Malakir Member Posts: 799
    edited October 2018
    Death Gamble:

    The fear that surround the entity's realm affect you deeper an deeper in this horrible world. Your legs shackles, your heart beat is going crazy, the only thing you can do is listen your pure instincts. By misfortune you have rabbit's instinct

    - While croutching wait for 1.5 seconds, afterwards press the action button to lay down faking a dying state (Reduced to 1.2 level 2 and 1s level 3)

    - Killer can pick you up if notice you, cannot see your aura as an actual dying state using deerstalker

    - You move at the same speed as the dying state. (Level 1 80% of base speed up to 100% level 3)

    - No crying sounds unless you are injured  (level 1 Little crying sounds when the killer is near 2meters level 2 barely noticeable sounds level 3 totally silent)


    (Press the action button to stand, this action would take 2.5s, can be grabbed or attacked while been in the animation)
  • Attackfrog
    Attackfrog Member Posts: 1,134
    "Your Own Medicine"
    -every time a survivor tells someone to "kill themselves" or " get cancer and die" in post game chat, his/her/its name, address and cell phone number are broadcast to all members of Facebook, Twitter, Instagram and YouTube... As well as all DbD players, along with a transcript of post game chat.

    That way immature toddlers can't hide behind internet anonymity!
  • Eight
    Eight Member Posts: 513
    edited October 2018

    Die Laughing
    They say laughter is the best medicine. Recover health by repeatedly crouching while in the killer's line of sight. Once fully healed, Die Laughing has a cooldown period of 120 seconds.

  • Peasant
    Peasant Member Posts: 4,104
    edited November 2018

    Pretty Good Job (So Far)
    After succeeding a skillcheck you will get another skillcheck that is tremendously/considerably/moderately smaller than the one you just got. This continues until you fail a skillcheck. (It's sort of like a BNP, except that it gets harder to keep doing overtime.)

    Post edited by Peasant on
  • Eight
    Eight Member Posts: 513
    edited October 2018

    Occupied
    Rare Dwight Fairfield Perk
    Your cowardice and experience of hiding in lockers has taught you a thing or two. When you are inside a locker, the door cannot be opened by anyone else for 30/60/90 seconds.

    Broken Hinge
    Killer perk
    Your keen eyesight has revealed a key weakness in survivor tactics - the locker handles and hinges are on the outside! When a survivor enters a locker within your terror radius, the hinges rust. The doors can only be opened by you for 30/60/90 seconds.

    Edit: At tier 3 of Broken Hinge, killers can use a mori token to permanently seal shut the locker doors. The Dwight survivor inside is forced to wait until the end of the trial, and then dies.

    Post edited by Eight on
  • Master
    Master Member Posts: 10,200

    Decisive hook.

    Once you see the obsession, you get a moderately hard skillcheck and the obsession is directly teleported to the hook.

    Ah wait, only survivors get perks like this :wink:

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Master said:
    Decisive hook.

    Once you see the obsession, you get a moderately hard skillcheck and the obsession is directly teleported to the hook.

    Ah wait, only survivors get perks like this :wink:

    Decisive Strength

    2/3/4 (maybe 1/2/3) survivor start the game exposed. This status is removed, after they get downed.

  • Cetren
    Cetren Member Posts: 985
    Tactful Stratagem - 

    You know how to hide quickly, and hide well. You enter all lockers 20/25/30% quicker, and make slightly/moderately/considerably less noise when doing so. While inside a locker, nothing/nothing/your aura is hidden by the killer at all ranges.
  • Eight
    Eight Member Posts: 513
    edited November 2018

    Just Do The F*ckin' Gens
    You're a team player, prepared to make the ultimate sacrifice for the good of your fellow survivors. When hooked, for the duration that the killer is within 8/12/24 meters of the hook, the auras of all remaining generators are shown to all survivors. When your hook progression enters the struggle phase, your aura is removed from the view of others.

  • Eight
    Eight Member Posts: 513
    edited November 2018

    Attention ######### Seeker
    Whenever you are credited with a Distraction, Killer Grasp Rescue, or Killer Blind, gain one token and 1% movement speed increase. Each token increases bloodpoints received in the Boldness category by 25%, up to a maximum of 100%.

  • Dragonredking
    Dragonredking Member Posts: 874
    edited November 2018

    The second coming
    Once by trial, after being sacrified, respawn 3 year/day/minute later if the trial isn't over yet, reset your hook stage to 0 and power the door, if the door where already powered open them

    “Escape for your life. Do not look back or stop anywhere in the valley. Escape to the hills, lest you be swept away.” -some guy

    I think that a pretty balanced perk

  • Eight
    Eight Member Posts: 513

    (This is way more fun than working)

    Ventriloquist
    Grunts of pain caused by injuries are emitted from the location of the next nearest survivor within x/y/z meters.

    "Well tonight thank god it's them, instead of you." - Bono.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61
    edited November 2018

    Excuse
    When exiting the trail while the killer is in your line of sight reveal the killer for 6/7/8 seconds for remaining survivors.
    "Last time I waited Micheal had a tombstone ." -Unlucky guy

  • Attackfrog
    Attackfrog Member Posts: 1,134

    Sticky Buns

    While in a chase, if a survivor presses the crouch button 3 times within 1/2/3 seconds, his/her buns become stuck to the ground and he/she will remain stationary in a crouched position for 5/10/15 seconds.

    "****ing toxic survivors" - Every killer main ever

    Pitching a Tent

    After being hooked, if the killer is stationary for 5/4/3 seconds within 4/8/12 meters of the hooked survivor, he pitches a giant tent that forces him to be stationary and stare downwards for 3/4/5 seconds.

    "****ing toxic campers" - Every survivor main ever

  • MrDardon
    MrDardon Member Posts: 4,063

    @Mister_Holdout said:
    Realistic survivor perks:

    Thick Blood: While injured, press the activate button to stop bleeding for a short period of time. The perk will then go on a cool down.

    Marker: You can highlight a gen or exit gate for the rest of your team. But you must interact with the object for it to be highlighted. And the object only stays highlighted for a limited time.

    Likely OP perks designed for a priest/reverend/minister type survivor:

    Wrath Of Heaven: Upon death, the following effects occur:

    • All survivors can see each other's auras for 60 seconds.
    • Repair and healing speed is increased by 25% for 60 seconds
    • All survivors receive the haste status effect for 60 seconds
    • The killer's aura reading is interrupted for 60 seconds

    Guardian Angel: Upon death, you can take control of your spirit and aid the remaining survivors.
    As a spirit:
    -The killer cannot harm you.
    -You cannot interact with any in-game objects
    -All survivors receive a 10% increase to healing and repair speeds as long as you remain within 15 meters of a survivor
    Your movement speed is increased to 110%

    Guardian Angel is pretty cool. Another from of spectating.