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Iridescent Heads OP?

All it takes is one hit to make a survivor instantly disconnect! 

For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).

Comments

  • DocOctober
    DocOctober Member Posts: 2,230

    Too balanced. Should be 2 at base and belts shouldn't stack with eachother

  • SteveyHooves
    SteveyHooves Member Posts: 246
    edited September 2018
    The most you can get 3 of them. If they want to rage quit about it let them. They're not OP. It's more of a toxic/rage quit build :shrug emoji: hey it's to expected when equip those as a former Huntress main I always expected people to rage quit when I hit them with my hatchets.
    ClogWench said:
    I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking
    Cry baby survivors 
  • sixty4half
    sixty4half Member Posts: 82
    Iridescent anything are powerful.  That's why they are Ultra Rare.  Other killers have 1 hit downs that dont require an addon.  
  • SteveyHooves
    SteveyHooves Member Posts: 246
    Yeah same I'm a bad shot with her hatchets plus I her worst map one Time so it was a total waste. I maybe hit 2 or 3 but that's it. 
  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    It's ultra rare and you have to get a hit to make it work, don't see it as being OP. Nobody enjoys being one shotted, but DCing over it is just pathetic, much the same as any dc excuse beyond irl issues or a crappy connection.

    You throw those hatchets till your hearts content.....I'll be hiding over here though....

  • Zarathos
    Zarathos Member Posts: 1,911

    You lose windup add-ons which is pretty brutal on a lot of maps not to mention even the best huntresses mess up point blank shots if your evasive enough. Had one huntress at rank 1 fire 3 iridescent hatchets at point blank and missed all her shots. These hatchets also mean you have to reload often so your losing time. The power is insane when they land but its very easy to deny the huntress her hatchets.

  • shanks3042
    shanks3042 Member Posts: 163

    @FrenziedRoach

    I think you forgot

    It's funny how if you....

    Get 1 hits from Chainsaw

  • SteveyHooves
    SteveyHooves Member Posts: 246

    @shanks3042 said:
    @FrenziedRoach

    I think you forgot

    It's funny how if you....

    Get 1 hits from Chainsaw

    Which? Billies or Leather Face's?

  • powerbats
    powerbats Member Posts: 7,068

    The killer circle jerk is real to sue one of the usual killer main insults when a bunch of survivors post something they don't like.

    But in all seriousness they're not that Ultra Rare given how once you each P3 they pop in your bloodweb like candy.

    Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.

    I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.

    That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.

    The Clown has his Ultra Rare which is a lot more rare but he has to actually hit you with the bottle or dead center you and still melee you.

    Myers still has to stalk you and or have his Ultra Rares for permanent downs.

    Then combine that with the really good Huntresses and it's game over within a few minutes, especially with the wide hitboxes again.

  • iceman2kx
    iceman2kx Member Posts: 462

    Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.

  • powerbats
    powerbats Member Posts: 7,068

    @iceman2kx said:
    Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.

    Yes but how easy is it to get said offerings compared to hatchets and speaking of which just ran into a huntress with the setup. This huntress always and I mean always has the Iridescent heads and Infantry Belt.

    It didn't help they spawned 36 meters or less away and came right at me 10 seconds after match started.

  • iceman2kx
    iceman2kx Member Posts: 462

    @powerbats said:

    @iceman2kx said:
    Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.

    Yes but how easy is it to get said offerings compared to hatchets and speaking of which just ran into a huntress with the setup. This huntress always and I mean always has the Iridescent heads and Infantry Belt.

    It didn't help they spawned 36 meters or less away and came right at me 10 seconds after match started.

    So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.

  • powerbats
    powerbats Member Posts: 7,068

    @iceman2kx said:

    So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.

    For that person they lose 1 pair big deal, but with how easy it is to get them and Black Wards is the issues. Once you hit P3 they drop in the Blood Web like candy.

    If they were truly ultra rare then they'd be as hard to get as say BPS or the perks you want to get.

  • fcc2014
    fcc2014 Member Posts: 4,388

    @ClogWench said:
    All it takes is one hit to make a survivor instantly disconnect! 

    For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).

    That is on the rage quitters. They are fine to many rage quitters in the game.

  • Tsulan
    Tsulan Member Posts: 15,095
    powerbats said:

    The killer circle jerk is real to sue one of the usual killer main insults when a bunch of survivors post something they don't like.

    But in all seriousness they're not that Ultra Rare given how once you each P3 they pop in your bloodweb like candy.

    Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.

    I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.

    That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.

    The Clown has his Ultra Rare which is a lot more rare but he has to actually hit you with the bottle or dead center you and still melee you.

    Myers still has to stalk you and or have his Ultra Rares for permanent downs.

    Then combine that with the really good Huntresses and it's game over within a few minutes, especially with the wide hitboxes again.

    You are talking about ultra rares. Those HAVE to be game changing powerful. Just like insta heals. Or the original BNP.

    Also, a huntress that ends a game quickly, will barely get any points. 
  • Jack11803
    Jack11803 Member Posts: 3,918

    @ClogWench said:
    All it takes is one hit to make a survivor instantly disconnect! 

    For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).

    What kinda spineless salt pile disconnects?!

  • iceman2kx
    iceman2kx Member Posts: 462

    @powerbats said:

    @iceman2kx said:

    So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.

    For that person they lose 1 pair big deal, but with how easy it is to get them and Black Wards is the issues. Once you hit P3 they drop in the Blood Web like candy.

    If they were truly ultra rare then they'd be as hard to get as say BPS or the perks you want to get.

    So what's your gripe? You don't like killers having rare add ons? You think they should be nearly impossible to get? Too bad, get over it and reque instantly for the next game. You know what I don't like? Survivors DCing and keeping all their items or DCing and making a killer's gear useless. That needs to be fixed before anything gets adjusted on killer side.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited October 2018

    I have like 37 of them, I almost never use it. They are too easy to beat since you have normal wind-up and at most 3 hatchets (meaning you need to reload more). I'd rather use Babushka and a belt.

  • powerbats
    powerbats Member Posts: 7,068

    @iceman2kx said:

    So what's your gripe? You don't like killers having rare add ons? You think they should be nearly impossible to get? Too bad, get over it and reque instantly for the next game. You know what I don't like? Survivors DCing and keeping all their items or DCing and making a killer's gear useless. That needs to be fixed before anything gets adjusted on killer side.

    Assumptions leading into insults is something I expected especially when they're totally meritless and are all you have left to back up your argument.

    I don't have a problem with killer having rare addons but you conveniently left out the ultra rare addon in your argument because you knew your argument was a crock of baloney.

    I have a problem with how easy ultra rare addons are to get or did that somehow miss your notice despite it being right in plain view multiple times.

    Yes requeue instantly to face the same issue the next game and isn't that counter to what you tell survivors when they say the same thing when you complain?

    We can all agree that sucks, but how about when a killer does it and the survivors lose their offerings, or when a killer tunnels and hard camps someone making their items and addons worthless?

    That last part is telling because you admit the items are too easy to get but then say fix the other side 1st. They can both be done or better yet just remove those ultra rares from both sides.

  • Chrona
    Chrona Member Posts: 245
    Ultra rares (for every character)  should be game changingly powerful.  Rainbow map with a crystal bead?  Game changing.  Pink key?  With addons, game changing (welll, game ending).  Huntress' hatchet heads, myers infinite EW3, etc
  • Mringasa
    Mringasa Member Posts: 980

    Iridescent Heads are really OP IF the Huntress has great aim. Otherwise, you can still dodge them. Having only 3 hatchets (with a MIlitary Belt) will cause mediocre Huntresses to have a pretty bad match since they'll waste them.

    I hate playing against them as a Survivor, but I won't DC. Just have to try harder to dodge and force her to waste them. They are an Ultra-Rare and should be treated as such. When I use them on my Huntress, I tend to ease up because they feel so powerful. Teabagging SWFs though get the full treatment of course.

  • sixty4half
    sixty4half Member Posts: 82
    powerbats said:

    Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.

    I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.

    That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.


    How are they using a Black Ward AND a Bloodpoint offering?  I think you should report them for cheating.
  • iceman2kx
    iceman2kx Member Posts: 462

    @powerbats said:

    ...

    Sorry about your bad luck, better find a different game then.

  • Weederick
    Weederick Member Posts: 1,080

    Most unbalanced addon in the game

  • powerbats
    powerbats Member Posts: 7,068

    @iceman2kx said:

    @powerbats said:

    ...

    Sorry about your bad luck, better find a different game then.

    If that's the best comeback you've got you might want to go try trolling on the Hello Kitty forums for awhile.

  • Zarathos
    Zarathos Member Posts: 1,911

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

  • Weederick
    Weederick Member Posts: 1,080

    @Zarathos said:
    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

  • Zarathos
    Zarathos Member Posts: 1,911
    Weederick said:

    @Zarathos said:
    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 
  • powerbats
    powerbats Member Posts: 7,068

    @Zarathos said:

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Wind up big deal they jump a pallet they're fresh meat since you can't miss. They go to vault a window well fresh meat as well you can't miss.

    The only ones that miss are those with bad aim, the good killers that either use overlays both ones on their screen and actual overlays don't miss.

    Those are the ones that make those items op and broken since they're so easy to get.

  • Zarathos
    Zarathos Member Posts: 1,911
    edited October 2018
    powerbats said:

    @Zarathos said:

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Wind up big deal they jump a pallet they're fresh meat since you can't miss. They go to vault a window well fresh meat as well you can't miss.

    The only ones that miss are those with bad aim, the good killers that either use overlays both ones on their screen and actual overlays don't miss.

    Those are the ones that make those items op and broken since they're so easy to get.

    Why in gods name are you vaulting so close to her. Take the m1 hit or move somewhere else. Stop looping a dropped pallet. If huntresses are getting free hits across vaults then 200 iq play dont vault and just run to the next area and juke her hatchets even the best players fk up close range hits and long range hits. If you have erratic movenent and are  capable of dodging you will force her to m1 and spoiler huntress m1ing all game will lose. Do you use pallets around a nurse no you dont thats unbelieveably stupid. You keep running and drop pallets ahead of time around huntress so she cant hit you.

    In so sick of survivours who don't even know how to play against huntress who act like iridescents heads is insta lose. At point blank huntress with iridescent could not hit me because i spun around and moved left and right so she couldnt aim at all. 
  • Weederick
    Weederick Member Posts: 1,080

    @Zarathos said:
    Weederick said:

    @Zarathos said:

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
    I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
    iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.

  • Milo
    Milo Member Posts: 7,383
    I would dc but im not like that
  • Zarathos
    Zarathos Member Posts: 1,911

    @Weederick said:

    @Zarathos said:
    Weederick said:

    @Zarathos said:

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
    I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
    iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.

    Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.

  • Weederick
    Weederick Member Posts: 1,080

    @Zarathos said:

    @Weederick said:

    @Zarathos said:
    Weederick said:

    @Zarathos said:

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
    I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
    iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.

    Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.

    Like i said, you dont NEED windup addons. They are a crutch.

    Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
    If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.

  • Zarathos
    Zarathos Member Posts: 1,911

    @Weederick said:

    @Zarathos said:

    @Weederick said:

    @Zarathos said:
    Weederick said:

    @Zarathos said:

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
    I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
    iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.

    Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.

    Like i said, you dont NEED windup addons. They are a crutch.

    Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
    If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.

    That's fine if your ms isn't cut down by 5% its not a mind game at that stage especially with the design of many pallets and vault locations. You are recommending enduring on the huntress which is fundamentally wrong. The huntress is supposed to be hitting targets going over vaults and pallets its her nature as a killer. To cut chases shorter by hitting them with a ranged weapon. Forcing the survivor to play the mindgame of whether the huntress will lunge through the pallet or pull out a hatchet. Currently you can't do this with base hatchets as the speed is too low on wind up at base.

    Many of the best players know the huntress is not top tier and its down to the fact that many maps are not built for range killer she is the most overrated killer in the game. Look at the trucks and cars with invisible hitboxes the jungle gym areas or shacks that gives you no opportunity to hit your target unless as I said they don't play around your hatchets. Their is skill involved with nailing a survivor at a distance or out in the open but not all maps are designed that way. For every large open map their is a congested close range map like hadonfield. She will never be the killer you people always make her out to be because mobility wise she is limited. So her ability to pressure the map from a distance is limited to what maps you get. Why is billy and nurse at the top because mobility and map pressure ultimately always trumps a slow moving killer.

  • Weederick
    Weederick Member Posts: 1,080
    edited October 2018

    @Zarathos said:

    @Weederick said:

    @Zarathos said:

    @Weederick said:

    @Zarathos said:
    Weederick said:

    @Zarathos said:

    Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.

    Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.

    Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours. 

    Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
    I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
    iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.

    Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.

    Like i said, you dont NEED windup addons. They are a crutch.

    Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
    If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.

    That's fine if your ms isn't cut down by 5% its not a mind game at that stage especially with the design of many pallets and vault locations. You are recommending enduring on the huntress which is fundamentally wrong. The huntress is supposed to be hitting targets going over vaults and pallets its her nature as a killer. To cut chases shorter by hitting them with a ranged weapon. Forcing the survivor to play the mindgame of whether the huntress will lunge through the pallet or pull out a hatchet. Currently you can't do this with base hatchets as the speed is too low on wind up at base.

    Many of the best players know the huntress is not top tier and its down to the fact that many maps are not built for range killer she is the most overrated killer in the game. Look at the trucks and cars with invisible hitboxes the jungle gym areas or shacks that gives you no opportunity to hit your target unless as I said they don't play around your hatchets. Their is skill involved with nailing a survivor at a distance or out in the open but not all maps are designed that way. For every large open map their is a congested close range map like hadonfield. She will never be the killer you people always make her out to be because mobility wise she is limited. So her ability to pressure the map from a distance is limited to what maps you get. Why is billy and nurse at the top because mobility and map pressure ultimately always trumps a slow moving killer.

    I would open up your mind a bit. If continueing looping is the only counter to huntress and the only way to win chases against her, bringing enduring and disrespecting pallets counters her only counter. So why wouldnt i cover my weaknesses and play around that?
    She isn't supposed to do anything. If pulling up hatchets every time at pallets doesnt work, because survivor keep on looping, then you have to adapt to that. If you still pull up every hatchet at pallets, you fail to adapt.

    The best huntress's are the only ones who insist on her beeing toptier. Many players think shes midtier, which is their opinion. Its all down to the player, their aim and predictions.
    Her map pressure is garbage, probably the worst in the game. But sniping people, countering pallets and windows and beeing able to deal damage at range. Toptier (not that im the best huntress lol, but i still consider her toptier)

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    Yeah. I think they are overpowered. Anyone using the Iridescent Heads are also using the add on for 2 extra hatchets. That's what actually makes it broken. If the Iridescent Heads also made it so you couldn't carry extra hatchets then I think it would be fine. With all that said, they are still ultra rare so they aren't going to be used in very many games.

    Assuming an even distribution of games among killers there is roughly a 7% chance that any game is the huntress. Since it is an ultra rare add on, you have to assume that less than 5% of games played with the huntress will use the add on. So the number of games played with a Huntress using Iridescent Heads are a very small percentage of the total games played.

  • RoKrueger
    RoKrueger Member Posts: 1,371
    ClogWench said:
    I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking
    You make me so proud. Im honored to call you my killer main brother <3
  • The_Crusader
    The_Crusader Member Posts: 3,688
    In the grand scheme of things? No. It's a rare add-on.

    Compared to Hillbilly who has instadowns 24/7 or Myers who has add ons that instakill healthy survviors.
  • Zarathos
    Zarathos Member Posts: 1,911

    @RoKrueger said:
    ClogWench said:

    I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking

    You make me so proud. Im honored to call you my killer main brother <3

    I respect your efforts but I wouldnt use a survivour dc rate as a sign of inbalance. Otherwise killers wouldnt be allowed to hook a player without getting their consent first. XD

  • MegMain98
    MegMain98 Member Posts: 2,919

    Comparing it to other killers ultra rare add-ons...no it isn’t OP. None of them are OP.

    Trapper- Powerful ultra rare add-ons if he can actually trap survivors, but Trapper is still a very weak killer.

    Wraith- Definitely an overhaul from his previous add-ons, although he is still somewhat weak. I prefer his “Ghost” add-on over his ultra rare add-ons

    Hag- Mint Rag is very powerful when combined with Rusty Shackles and Make Your Choice. Arguably either #1 or #2 killer when it comes to most powerful ultra rare add-ons

    Doctor- More of an annoyance than anything but it isn’t THAT powerful.

    Freddy- Black Box can be useless if the obsession starts near another survivor but Red Paint Brush is pretty decent.

    Myers- Tuft of Hair is super powerful and is the only killer who can outright eliminate survivors without hooking them although it takes FOREVER to get to EW III. Arguably has the most powerful ultra rare add-ons alongside the Hag.

    Huntress- A one shot down seems powerful but you still have to be good at hitting survivors with hatchets. They have a wonky hitbox. Plus you only have ONE hatchet unless you pair it with another add-on that gives you only two extra. Too many downfalls unless you are a good Huntress

    Pig- Meh...that’s all I have to say.

    Clown- You have to right right up close to a survivor and nail them directly with a bottle for an insta-down, but it’s a good add-on. Underrated IMO.

    Spirit- Great add-ons but too many downfalls. Seeing survivors blood should honestly be in her normal ability without the use of an add-on.

  • CubeyBlueDice
    CubeyBlueDice Member Posts: 61

    It's not like it heat seeks at a survivor across the map.
    You only one have one hatchet (three with the use of an add on).
    I find the add on to be balanced.

  • Global
    Global Member Posts: 770

    NAh they are fine. I hate nerfing ultra rares as they are supposed to be powerful the cream of the crop of addons.

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