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Iridescent Heads OP?
For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).
Comments
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They are balanced. Killer still needs to hit with them and only losers disconnect.
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Too balanced. Should be 2 at base and belts shouldn't stack with eachother
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I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking8
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The most you can get 3 of them. If they want to rage quit about it let them. They're not OP. It's more of a toxic/rage quit build :shrug emoji: hey it's to expected when equip those as a former Huntress main I always expected people to rage quit when I hit them with my hatchets.ClogWench said:I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking3
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@SteveyHooves said:
The most you can get 3 of them. If they want to rage quit about it let them. They're not OP. It's more of a toxic/rage quit build :shrug emoji: hey it's to expected when equip those as a former Huntress main I always expected people to rage quit when I hit them with my hatchets.
ClogWench said:I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking
Cry baby survivors
Usually it´s the DS using survivors that disconnect against it.
Hell i even had a terrible match as Huntress. Used iridiscent heads and missed every throw. The mocking was real after the match. But as i said, the addon is only strong if the killer hits with it.7 -
Iridescent anything are powerful. That's why they are Ultra Rare. Other killers have 1 hit downs that dont require an addon.4
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Yeah same I'm a bad shot with her hatchets plus I her worst map one Time so it was a total waste. I maybe hit 2 or 3 but that's it.0
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It's ultra rare and you have to get a hit to make it work, don't see it as being OP. Nobody enjoys being one shotted, but DCing over it is just pathetic, much the same as any dc excuse beyond irl issues or a crappy connection.
You throw those hatchets till your hearts content.....I'll be hiding over here though....
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You lose windup add-ons which is pretty brutal on a lot of maps not to mention even the best huntresses mess up point blank shots if your evasive enough. Had one huntress at rank 1 fire 3 iridescent hatchets at point blank and missed all her shots. These hatchets also mean you have to reload often so your losing time. The power is insane when they land but its very easy to deny the huntress her hatchets.
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@ClogWench said:
All it takes is one hit to make a survivor instantly disconnect!For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).
Is doc OP?
All it takes is logging in as doc to make survivors disconnect instantly5 -
If I disconnect, the killer cant kill me!
next level mindgames5 -
It's funny how if you....
Get 1 hits from Devour Hope
Get 1 hits from EW3
Get 1 hits from Make Your ChoiceThat's somehow arbitrarily okay instead of
Getting 1 hits from NOED
Getting 1 hits from iridescent Axeheads.Meh - the arbitrary rules these scrubs come up with....
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2
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@shanks3042 said:
@FrenziedRoachI think you forgot
It's funny how if you....
Get 1 hits from Chainsaw
Which? Billies or Leather Face's?
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The killer circle jerk is real to sue one of the usual killer main insults when a bunch of survivors post something they don't like.
But in all seriousness they're not that Ultra Rare given how once you each P3 they pop in your bloodweb like candy.
Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.
I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.
That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.
The Clown has his Ultra Rare which is a lot more rare but he has to actually hit you with the bottle or dead center you and still melee you.
Myers still has to stalk you and or have his Ultra Rares for permanent downs.
Then combine that with the really good Huntresses and it's game over within a few minutes, especially with the wide hitboxes again.
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Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.
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@iceman2kx said:
Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.Yes but how easy is it to get said offerings compared to hatchets and speaking of which just ran into a huntress with the setup. This huntress always and I mean always has the Iridescent heads and Infantry Belt.
It didn't help they spawned 36 meters or less away and came right at me 10 seconds after match started.
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@powerbats said:
@iceman2kx said:
Hell yea they're OP, that's why they're Ultra Rare add-ons. They're supposed to be OP. We can't sit here and act like survivors don't have just as obnoxious ultra-rares. Every killer should get sick ultra-rares like these TBH.Yes but how easy is it to get said offerings compared to hatchets and speaking of which just ran into a huntress with the setup. This huntress always and I mean always has the Iridescent heads and Infantry Belt.
It didn't help they spawned 36 meters or less away and came right at me 10 seconds after match started.
So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.
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@iceman2kx said:
So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.
For that person they lose 1 pair big deal, but with how easy it is to get them and Black Wards is the issues. Once you hit P3 they drop in the Blood Web like candy.
If they were truly ultra rare then they'd be as hard to get as say BPS or the perks you want to get.
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@ClogWench said:
All it takes is one hit to make a survivor instantly disconnect!For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).
That is on the rage quitters. They are fine to many rage quitters in the game.
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powerbats said:
The killer circle jerk is real to sue one of the usual killer main insults when a bunch of survivors post something they don't like.
But in all seriousness they're not that Ultra Rare given how once you each P3 they pop in your bloodweb like candy.
Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.
I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.
That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.
The Clown has his Ultra Rare which is a lot more rare but he has to actually hit you with the bottle or dead center you and still melee you.
Myers still has to stalk you and or have his Ultra Rares for permanent downs.
Then combine that with the really good Huntresses and it's game over within a few minutes, especially with the wide hitboxes again.
Also, a huntress that ends a game quickly, will barely get any points.2 -
@ClogWench said:
All it takes is one hit to make a survivor instantly disconnect!For real tho, what're your opinions on iridescent heads? I know a lot of survivors hate them but they seem relatively balanced to me. Higher risk for both survivors and killers. Only get one, only have to dodge one(not counting infantry belt).
What kinda spineless salt pile disconnects?!
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@powerbats said:
@iceman2kx said:
So you get owned, your trial ends and instantly que up for the next round and the killer has exhausted one of his ultra-rares and best set up add-ons in DBD.
For that person they lose 1 pair big deal, but with how easy it is to get them and Black Wards is the issues. Once you hit P3 they drop in the Blood Web like candy.
If they were truly ultra rare then they'd be as hard to get as say BPS or the perks you want to get.
So what's your gripe? You don't like killers having rare add ons? You think they should be nearly impossible to get? Too bad, get over it and reque instantly for the next game. You know what I don't like? Survivors DCing and keeping all their items or DCing and making a killer's gear useless. That needs to be fixed before anything gets adjusted on killer side.
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I have like 37 of them, I almost never use it. They are too easy to beat since you have normal wind-up and at most 3 hatchets (meaning you need to reload more). I'd rather use Babushka and a belt.
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@iceman2kx said:
So what's your gripe? You don't like killers having rare add ons? You think they should be nearly impossible to get? Too bad, get over it and reque instantly for the next game. You know what I don't like? Survivors DCing and keeping all their items or DCing and making a killer's gear useless. That needs to be fixed before anything gets adjusted on killer side.
Assumptions leading into insults is something I expected especially when they're totally meritless and are all you have left to back up your argument.
I don't have a problem with killer having rare addons but you conveniently left out the ultra rare addon in your argument because you knew your argument was a crock of baloney.
I have a problem with how easy ultra rare addons are to get or did that somehow miss your notice despite it being right in plain view multiple times.
Yes requeue instantly to face the same issue the next game and isn't that counter to what you tell survivors when they say the same thing when you complain?
We can all agree that sucks, but how about when a killer does it and the survivors lose their offerings, or when a killer tunnels and hard camps someone making their items and addons worthless?
That last part is telling because you admit the items are too easy to get but then say fix the other side 1st. They can both be done or better yet just remove those ultra rares from both sides.
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Ultra rares (for every character) should be game changingly powerful. Rainbow map with a crystal bead? Game changing. Pink key? With addons, game changing (welll, game ending). Huntress' hatchet heads, myers infinite EW3, etc
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Iridescent Heads are really OP IF the Huntress has great aim. Otherwise, you can still dodge them. Having only 3 hatchets (with a MIlitary Belt) will cause mediocre Huntresses to have a pretty bad match since they'll waste them.
I hate playing against them as a Survivor, but I won't DC. Just have to try harder to dodge and force her to waste them. They are an Ultra-Rare and should be treated as such. When I use them on my Huntress, I tend to ease up because they feel so powerful. Teabagging SWFs though get the full treatment of course.
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powerbats said:
Throw in Black Wards galore and it's easy to see why people will dc when they face the same Huntress with the same isnta gib constantly.
I faced one I didn't quit btw Huntress 6 straight games Iridescent and Bag with Black Ward build. I asked post game and they had 19 more sitting in their bank inventory.
That was before spending any bp on anymore and they were averaging before BBQ 19k or better per match but with BBQ and offering around 60k+.
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1
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Most unbalanced addon in the game
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If that's the best comeback you've got you might want to go try trolling on the Hello Kitty forums for awhile.
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Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
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@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
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Weederick said:
@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
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@Zarathos said:
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Wind up big deal they jump a pallet they're fresh meat since you can't miss. They go to vault a window well fresh meat as well you can't miss.
The only ones that miss are those with bad aim, the good killers that either use overlays both ones on their screen and actual overlays don't miss.
Those are the ones that make those items op and broken since they're so easy to get.
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powerbats said:
@Zarathos said:
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Wind up big deal they jump a pallet they're fresh meat since you can't miss. They go to vault a window well fresh meat as well you can't miss.
The only ones that miss are those with bad aim, the good killers that either use overlays both ones on their screen and actual overlays don't miss.
Those are the ones that make those items op and broken since they're so easy to get.
In so sick of survivours who don't even know how to play against huntress who act like iridescents heads is insta lose. At point blank huntress with iridescent could not hit me because i spun around and moved left and right so she couldnt aim at all.0 -
@Zarathos said:
Weederick said:@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.0 -
I would dc but im not like that0
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@Weederick said:
@Zarathos said:
Weederick said:@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.
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@Zarathos said:
@Weederick said:
@Zarathos said:
Weederick said:@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.
Like i said, you dont NEED windup addons. They are a crutch.
Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.1 -
@Weederick said:
@Zarathos said:
@Weederick said:
@Zarathos said:
Weederick said:@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.
Like i said, you dont NEED windup addons. They are a crutch.
Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.That's fine if your ms isn't cut down by 5% its not a mind game at that stage especially with the design of many pallets and vault locations. You are recommending enduring on the huntress which is fundamentally wrong. The huntress is supposed to be hitting targets going over vaults and pallets its her nature as a killer. To cut chases shorter by hitting them with a ranged weapon. Forcing the survivor to play the mindgame of whether the huntress will lunge through the pallet or pull out a hatchet. Currently you can't do this with base hatchets as the speed is too low on wind up at base.
Many of the best players know the huntress is not top tier and its down to the fact that many maps are not built for range killer she is the most overrated killer in the game. Look at the trucks and cars with invisible hitboxes the jungle gym areas or shacks that gives you no opportunity to hit your target unless as I said they don't play around your hatchets. Their is skill involved with nailing a survivor at a distance or out in the open but not all maps are designed that way. For every large open map their is a congested close range map like hadonfield. She will never be the killer you people always make her out to be because mobility wise she is limited. So her ability to pressure the map from a distance is limited to what maps you get. Why is billy and nurse at the top because mobility and map pressure ultimately always trumps a slow moving killer.
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@Zarathos said:
@Weederick said:
@Zarathos said:
@Weederick said:
@Zarathos said:
Weederick said:@Zarathos said:
Ok so for those who think these add-ons are balanced try them out and see how often you can actually hit survivor with the painfully slow windup or the fact that you get a massive heads up to dodge the killer charging her hatchet. You have 3 shots at most that is very limiting no wind up makes hitting survivors crossing pallets very hard. Maps have cover use it. The huntress has 110% ms that's 5% less then your average killer. Even monto and true struggle landing hatchets at close range.
Its just a normal hatchet. As long as you dont need 4+ hatchets to hit ONCE, its easier to use iri heads, since you dont have to hit twice.
Wind up, wind up, wind up. You dont realise what losing two add ons to just get a instadown means. Its devastating how nany pallets hits or loops are required for you to get that one hit. If you play incompetently enough that you cant abuse the huntresses hatchet limitations or low hatchets ammo you deserve to get wrecked. I honestly would waste a shadow ward on the heads i save then for my babushkas and infantry belts. Iridescent heads are a meme for weaker terrible survivours.
Does it mean, you cant hit hatchets without insta addons? Is it such a big difference for you?
I play her addonless and can hit hatchets just fine. I fully expect survivors to continue looping at high ranks. Thats why i bring enduring and just run them down.
iirc its just -12% and -8% now, so i really dont think it would even benefit me much, since i hold hatchets in the open. Previously you could cheese hits as they came unexpected with -50% or so. Never played insta addons on huntress though. But i played one match with Iri heads and that was a waste of time.Why are you taking these loops every second your taking a loop is time spent on a gen you don't have the luxury of waiting for the pallet to drop you need to be proactive as a killer. Their are a lot of maps that have jungle gyms and closed off areas that fast windup is essential. That 12% 8% is the difference between a hit and a miss. I agrees instas had to go but base huntress hatchets are terrible because so many maps punish you harshly for not having a proactive power that can help in enclosed walled spaces. Ya you will have survivors who don't respect your hatchets and will take hits because they treat you as if your trapper,freddy or wraith but players who play around huntress will force you to adopt wind up speed so the gaps to get a hit widen. This game demands you spend your time wisely and running down survivors with enduring completely misses the point of what the huntress is suppose to be. She should be getting you at vaults and pallets without having to spend a slot getting wind up. Iridescent head come with the punishment of drawing wind up away from you and makes reloading more common and that means your easier to loop and have significantly less opportunity to get a hit through windows or pallets.
Like i said, you dont NEED windup addons. They are a crutch.
Run them down and punish them with hatchets. You dont need a slot to get them at vaults and windows. Its a mindgame, which is fair.
If you used insta addons you turned them into guaranteed hits, which skipped one skillful part of playing huntress. But you can still play her normally and just take the risk of playing pallets and she is still toptier.That's fine if your ms isn't cut down by 5% its not a mind game at that stage especially with the design of many pallets and vault locations. You are recommending enduring on the huntress which is fundamentally wrong. The huntress is supposed to be hitting targets going over vaults and pallets its her nature as a killer. To cut chases shorter by hitting them with a ranged weapon. Forcing the survivor to play the mindgame of whether the huntress will lunge through the pallet or pull out a hatchet. Currently you can't do this with base hatchets as the speed is too low on wind up at base.
Many of the best players know the huntress is not top tier and its down to the fact that many maps are not built for range killer she is the most overrated killer in the game. Look at the trucks and cars with invisible hitboxes the jungle gym areas or shacks that gives you no opportunity to hit your target unless as I said they don't play around your hatchets. Their is skill involved with nailing a survivor at a distance or out in the open but not all maps are designed that way. For every large open map their is a congested close range map like hadonfield. She will never be the killer you people always make her out to be because mobility wise she is limited. So her ability to pressure the map from a distance is limited to what maps you get. Why is billy and nurse at the top because mobility and map pressure ultimately always trumps a slow moving killer.
I would open up your mind a bit. If continueing looping is the only counter to huntress and the only way to win chases against her, bringing enduring and disrespecting pallets counters her only counter. So why wouldnt i cover my weaknesses and play around that?
She isn't supposed to do anything. If pulling up hatchets every time at pallets doesnt work, because survivor keep on looping, then you have to adapt to that. If you still pull up every hatchet at pallets, you fail to adapt.The best huntress's are the only ones who insist on her beeing toptier. Many players think shes midtier, which is their opinion. Its all down to the player, their aim and predictions.
Her map pressure is garbage, probably the worst in the game. But sniping people, countering pallets and windows and beeing able to deal damage at range. Toptier (not that im the best huntress lol, but i still consider her toptier)1 -
Yeah. I think they are overpowered. Anyone using the Iridescent Heads are also using the add on for 2 extra hatchets. That's what actually makes it broken. If the Iridescent Heads also made it so you couldn't carry extra hatchets then I think it would be fine. With all that said, they are still ultra rare so they aren't going to be used in very many games.
Assuming an even distribution of games among killers there is roughly a 7% chance that any game is the huntress. Since it is an ultra rare add on, you have to assume that less than 5% of games played with the huntress will use the add on. So the number of games played with a Huntress using Iridescent Heads are a very small percentage of the total games played.
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In the grand scheme of things? No. It's a rare add-on.
Compared to Hillbilly who has instadowns 24/7 or Myers who has add ons that instakill healthy survviors.2 -
@RoKrueger said:
ClogWench said:I stockpiled about 10, used em all last night and got a total of 26 disconnects so it got me thinking
You make me so proud. Im honored to call you my killer main brother
I respect your efforts but I wouldnt use a survivour dc rate as a sign of inbalance. Otherwise killers wouldnt be allowed to hook a player without getting their consent first. XD
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Comparing it to other killers ultra rare add-ons...no it isn’t OP. None of them are OP.
Trapper- Powerful ultra rare add-ons if he can actually trap survivors, but Trapper is still a very weak killer.
Wraith- Definitely an overhaul from his previous add-ons, although he is still somewhat weak. I prefer his “Ghost” add-on over his ultra rare add-ons
Hag- Mint Rag is very powerful when combined with Rusty Shackles and Make Your Choice. Arguably either #1 or #2 killer when it comes to most powerful ultra rare add-ons
Doctor- More of an annoyance than anything but it isn’t THAT powerful.
Freddy- Black Box can be useless if the obsession starts near another survivor but Red Paint Brush is pretty decent.
Myers- Tuft of Hair is super powerful and is the only killer who can outright eliminate survivors without hooking them although it takes FOREVER to get to EW III. Arguably has the most powerful ultra rare add-ons alongside the Hag.
Huntress- A one shot down seems powerful but you still have to be good at hitting survivors with hatchets. They have a wonky hitbox. Plus you only have ONE hatchet unless you pair it with another add-on that gives you only two extra. Too many downfalls unless you are a good Huntress
Pig- Meh...that’s all I have to say.
Clown- You have to right right up close to a survivor and nail them directly with a bottle for an insta-down, but it’s a good add-on. Underrated IMO.
Spirit- Great add-ons but too many downfalls. Seeing survivors blood should honestly be in her normal ability without the use of an add-on.
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It's not like it heat seeks at a survivor across the map.
You only one have one hatchet (three with the use of an add on).
I find the add on to be balanced.0 -
NAh they are fine. I hate nerfing ultra rares as they are supposed to be powerful the cream of the crop of addons.
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