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If gen times were improved would you still..

ukenicky
ukenicky Member Posts: 1,352

If gen repair time was increased (So they take longer to complete) and regression time for kicking them was improved to make kicking gens more worthwhile, would you still: camp/tunnel a survivor out as fast as possible to gain a better advantage?

I would love to see these changes implemented so that matches aren't too fast but it got me to thinking (And worrying), survivors having to spend more time doing gens = more time to tunnel someone out early as it isn't as punishing to a killer then to camp someone while survivors, well, do the gens lol.

I say this as someone who plays both killer and survivor and as someone who tries not to camp/tunnel unless I'm losing pretty badly and need to create an advantage of some kind before 3 gen. I did not include slugging as I think slugging is absolutely fine and is more a risk reward thing since slugging can backfire hard.

Comments

  • Neverborn
    Neverborn Member Posts: 28

    How long do you think it takes for red rank survivors to find generators? I totally agree, especially since I play doctor, that too many maps are too large, but at the rank I play it seems like survivors are on generators almost immediately even on maps where generators are harder to find.

  • shane32
    shane32 Member Posts: 383

    Gen times can stay how they are. But something needs to happen when you kick a gen and no more tappy tap on gens as soon as the killer leaves. And throw in a side objective or something at the beginning of a match

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283
    edited February 2021
  • ukenicky
    ukenicky Member Posts: 1,352

    This is a pretty good idea actually! It IS rather silly when survivors spawn on their own gens at the start of the match >.>

    This same thing can apply to totems. It's really sad when a survivor spawns in literally on a lit totem lol

  • Sand
    Sand Member Posts: 179

    As someone with 3000-4000 hours in killer I think gen speed is only broken for swf when they constantly call out "KILLER IS OVER BY ____ YOU GUYS CAN WORK ON THESE GENS SAFELY AND I WILL TAKE HIM TO DEADZONE"

  • Gay_Police_Dept
    Gay_Police_Dept Member Posts: 743
    edited February 2021

    if gens took longer to repair that would make camping less punishing for sure.

    Edit: for the killer of course.

  • Saltjar34
    Saltjar34 Member Posts: 766

    It's not gen times that needs to be nerfed, it's base regression that needs to be buffed

  • IronWill
    IronWill Member Posts: 244

    Ofc killers would still camp and tunnel, there is no penalty for doing so so why should they stop?

  • poomanchu
    poomanchu Member Posts: 242

    Yes! The Gens speeds can stay the same, but if a survivor leaves a Gen it starts regressing at Hex: Ruin speeds, but without the totem. Ruin can just be buffed to make Gens regress faster.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Why would survivors get off a gen to try and save someone who's being camped to death by the killer? They should be doing the exact opposite and staying on the gen.

  • poomanchu
    poomanchu Member Posts: 242

    They don’t know that the survivor is being camped until they get there, & once the other survivors see that someone is hooked, and not being rescued they come running, unless it’s a SWF but they are already there with flashlights. Sometimes it works, other times not, the point is though, killers don’t usually want to camp.

  • ttvbardberd
    ttvbardberd Member Posts: 144

    It's not nerfed into the ground. Undying is still a good perk. The people who relied on Ruin+Undying just sucked at gen pressure (And still do tbh even with the nerf). It can take between 2 seconds to 5 minutes to find the totem you're looking for, which makes it a luck based perk essentially. Some matches you'll lose it, some matches it'll carry you to the end. Undying just doubles the length of time it takes to get the totems. Needing your ruin to last on 6 different totems was just overkill, so the nerf was deffo needed.

  • Sunbreaker7
    Sunbreaker7 Member Posts: 651

    The most boring part about DBD is not hanging on the hook tapping spacebar, it is fixing gens. I already use gen repair speed perks constantly just so that I would not have to die out of boredom when playing matches where the killer pays the least attention to me. Like seriously, I use No Mither just to run Resilence activated 24/7 so I can repair gens faster when alone, that's how much I hate fixing gens.

  • Alex_Splicer
    Alex_Splicer Member Posts: 122

    And maybe make it actually a bit of a challenge to find them? I feel like that would make for good gameplay.

    Most people already know where they are, and the ones that - don't get to see the tall heads of gens ( excluding stuff like The Game ) and find them easy.

  • swager21
    swager21 Member Posts: 1,019

    its already annoying as it is. heres how it goes when i want to repair a generator: i get on it, get to like 20%, the killer finds me, i take chase and dont get to do anything

  • shane32
    shane32 Member Posts: 383

    Not like old undying something that is just part of the start of the game not something the killer has to throw on.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Gen times are fine though?

    I think if gens were increased killers who camp would have more of a reason to do so.

    You can equate someone’s lack of skill (knowing when to drop chase, checking/pressuring gens) with “gens are the problem”.

  • JPA
    JPA Member Posts: 1,685

    Given that most of the maps aren't that big, I'm not sure how easy this would be. We have to keep the gens evenly spaced out, otherwise they'll be too easy to defend. There's not really any spots on the map you can be without being a short run from a gen.

  • HellDescent
    HellDescent Member Posts: 4,883

    I don't camp or tunnel when game starts unless I can tell they are rushing gens. If gen speeds would be decreased some people would camp even more, since now they are not loosing much by staying at the hook. Stronger regression for kicking should be already in the game imo. Right now it takes survivor a split second to negate all the damage killer has done to a gen by kicking it. It also gives killers more reasons to go around the map and chck on gens after a hook.

  • chargernick85
    chargernick85 Member Posts: 3,171

    I took a break from my nurse beatings to get my daily survivor bonus (the 300 for first game of day) and we all spawned in together on red forest. They hopped straight on the gen I never do that killer ussually comes well killer shack was next to it and I have this new found addiction to appraisal so i started walking to it. Gen popped when I was on the 2 step from top. I kind of do this thing where I tap the run button so I mix run/walk I was stunned. What I went like 15 meters maybe. Killer prolly checked 2-3 gens by now if that. So yes entire team spawning right at a gen and totems needs fixed. gen times has always been iffy with the community but the spawning I think we should be all in agreement.

  • DjangoTheGhostface
    DjangoTheGhostface Member Posts: 137

    Gen time is ######### stupid and they know that but the problem is there is such little death to survivor and all of it revolves around interacting with the killer, doing gens is basically doing nothing...yet its the only objective.

    There's also the fact that SWF is basically playing with hacks, the game is actually balanced to solo survivors because if it was balanced towards SWF solo would become unplayable. But not to worry the devs have acknowledged this and say they are working to bridge the gap between solo and survivor and then will balance the game around that. I saw that post about a year, year and half ago so it should be coming any day now im sure of it. 2030 by the latest

  • Terro
    Terro Member Posts: 1,171

    I'd assume the devs would also increase the time it takes for survivors to die again too. More pallets and stronger loops. Of course that depends on how long gen times increase again.

  • th3
    th3 Member Posts: 1,845

    Of course they would. They did the exact same thing with ruin/undying pre nerf.

  • lolibaba
    lolibaba Member Posts: 7

    It will help for sure when ruin and undying was still viable i tunnel a lot less because i trying to control the map now with that combo gone my goal as a killer is to kill the survivor as fast as possible so tunneling is the best way to do that. So the time i go and hit someone and tell myself okay i will go pressure someone off the gen is gone now im more i hit someone and i need to down asap so i can go pop a gen and if he die first hook or enter second stage i will be in a good position if only 1 or 2 gen are done

  • MadLordJack
    MadLordJack Member Posts: 8,814

    Most people would not, not. That's why I don't think gen times should be increased: it will just buff miserable killers.

    The Devs should focus on chases being more dynamic and certain playstyles being countered by passive in-game bonuses/abilities, not going "have this set of perks to counter this, this set of perks to counter that, this set of perks to..."

    Changing gen speeds would just make the game unplayable because suddenly hardcore facecamping and tunneling would be viable.

  • Zozzy
    Zozzy Member Posts: 4,759

    How about gens can't be repaired untill they collect a part on the other side of the map that is highlighted and then it goes at normal speed?

    This protects early game, makes the survivors move around and doesn't increase holding M1.

    Who am I kidding, it's to simple and easy to implement.

  • R_A_V_E_N
    R_A_V_E_N Member Posts: 30

    Increase the time taken but maybe have something more interactive rather then just holding down one button for 80 seconds and occasionally hitting a skillcheck, like some sort of little mini game or just anything that in more interactive for the survivors.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,276

    If Gen Times would increase, Hook Stages also would need to take longer. You cannot just increase the time it takes to repair a Gen and then leave the time it takes for a Survivor to reach the next Hook Stage the same.

    But overall, I dont think that Killers would play different. Maybe they would claim they would, but they wont. Killers also said that with the Ruin-Rework a year ago that they would need to camp and tunnel more, despite already doing that. They also did not stop doing it when Undying was released which resulted in Ruin being up for a longer time.

    IMO the Gen Times are fine. A good thing to run is Corrupt Intervention, this most of the time results in Gens being slower at the start because the Survivors either need to find an unblocked Gen or are close enough to the Killer to be in a Chase faster. And its fine to sacrifice a Perk Slot for it (in the End, I also have to sacrifice a Perk Slot so that I am not out of the game after my first hook (DS) or that I can rescue others when the Killer is camping (BT)).