Shout out to killer mains
To all killer mains I would very much like to applaud your resilience to matches with swf try hard teams. I had a game of killer as pig tonight and I got so frustrated that I DC'd and I never DC as killer when I play it that's how bad this team was, the t bagging the flashlight saves the damn gen rush just really got to me and had I been my main killer I may have had a chance but nope I ended up having to be pig for a ritual and that was no fun.
I myself play swf but not to the extent of bullying a killer who clearly has no clue how to play as this killer by all means save with a torch but don't f***king t bag and then Sprint Burst away like a coward. There is really no need to do all this then to gen rush as well I got one hook within the 10 minutes I sat through that game, yea yea laugh at the noob killer who can't keep hold of a survivor because I'm following them with a purple flash light and great add ons this is what is crappy about swf sweat squads who think it's only fun when their try hard team of 4 go against someone who's here for fun. This tbh is why I cancel a lot of my killer rituals when I can because sweat squads who can't just play the game for fun they have to escape and bully while they're at it.
If anyone else has any experiences with this kind of thing please post it I'd like to know what they did to you and if anyone knows how to combat this kind of behaviour because it's not reportable to be an Ahole apparently.
Comments
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You know how to counter that? Master a top 5 killer(nurse if in pc),the rest should be easy after that
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Nurse takes thousands of hours to master, and even then you'll probably get bored of her since you'd 4K every match.
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I've mastered wraith and can do a lot of damage against swf with him but like I say when I get a ritual to play a killer I rarely play it feels awful to be throwin into that scenario
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Wraith is very weak
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what's unfortunate about that strategy is that you don't really win. They default and kill themselves because any resistance = B O R I N G K I L L E R.
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Pretty much.
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I find alot of players think that but in the right hands and with the right perks he can be really deadly not as deadly as a spirit or nurse but up there
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Just go into every game expecting to lose and let yourself be pleasantly surprised when you don't. The more you play the better you get. Do those damn dailies and let that be the measure of your success.
Games can turn very quickly. Earlier today with Ghostface I had only 2 hooks when they finished 5 Gens. I downed a survivor right after and hooked in Badham basement. The suicide bombing of the hooks turned my 1k with 3 hooks into a 3k with 10 hooks.
Point is don't give up.
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Thanks for the shout out :)
On a more serious note, I know how it is. Playing against a SWF Team can be very frustrating, especially because DBD has the lack of information built into the core of the game. Using comms is a huge boost, where it shouldn't be.
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Ha nice normally with my main killer wraith I'd throw a mori in then just kill them quickly and if they're really toxic I will tunnel and then watch the salt come rolling in
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I mean, solo survivor is the absolute worst. People kinda tend to agree that in terms of thoughness, the list is: 4 man SWF<3 man SWF<Killer and 2 man<Solo survivor.
Yes, sweaty SWF sucks, but they are rare as #########. I can count on 1 hand the amount of sweaty SWF I encounter per week. I'd need 5 hands to count the amount of sweaty killers I encounter per week when playing solo survivor. And I spend at least 4 times the amount of hours playing killer than I do playing solo survivor.
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I just made a thread about a similar experience. Literally my first game as Killer (I played 5 games of solo survivor first) since the update, and I get a SWF with flashlights with coldwind offering and Fractured Cowshed. Feels bad man
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As killer your responsible for survivor fun. So when you face a toxic team just facecamp and play scummy. They want to make you angry but in the end it's them that leave angry.
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Meh... I don’t find too many SWF a complete nightmare. I get them. But most are manageable.
Why? Slugging. A lot of it. I tend to run Coulrophobia with Mangled a lot. It really makes it difficult to assist each other immediately after a down. They tend to have to wait until their teammate has recovered as much as possible before assisting, which is a lot of time on the ground, and a lot of time not spent on a generator. And even when they do wait till maximum recovery, if a catch sight of an attempted revive, Coulrophobia and Mangled usually results in free hits on the healer because of the extra seconds it takes to revive their teammate.
Its honestly my personal fave anti SWF strategy. It also has the benefit of getting survivors wasting their unbreakable really early in the match.
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But then they just do gens and laugh because you killed one player on their team and that's if they don't blind you and use BT to rescue them safely does this actually work?
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That happened to me when I was trying to do a ritual with Huntress. I had never touched her before, so aiming the throwing hatchets was a circus. Of course, I loaded into Haddonhell with a team of Megs with purple flashlights and halos (always with the halos). And same- they were toxic as hell. They run around me with sprint bursts, blinding me, body blocks, *click click click* and I couldn't even get to a locker to reload axes before 3 gens popped. It was a horrible experience.
The only redeeming moment was when they opened the Exit gates and boom; Noed. Then I facecamped the hell out of one survivor as the rest of the hornets swarmed the map looking for the totem. The survivor on the hook d/c'd.
It's happened to me in a very similar fashion as I'm trying to learn Spirit. It gets to the point where I consider opting out of lobbies depending on how survivors load in, if they have halo, and .ttv in their names.
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