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Second Wind's buff made the perk better, but trash is still trash

AhoyWolf
AhoyWolf Member Posts: 4,399

A perk with an activation condition that only activates maybe twice per match already screems pretty bad, but it also has a 20 second delay before it heals you.

If we want this perk to be good, we need to make drastic changes to it, I have two ideas that will probably make it much better!


Second Wind #1

  • Keep the activation condition, but remove the delay before it heals you, so you get healed instantly after unhook.


Second Wind #2

  • Keep the 20 second heal delay, but remove the activation condition, so you don't have to heal somebody before it activates.


One of these changes would make the perk so much better in my opinion, what do you think?

Comments

  • savevatznick
    savevatznick Member Posts: 651

    I think it's fine as is, it just ends up being a keystone in certain builds. The effect is already very powerful, because it destroys killer pressure pretty quickly by allowing you to be healed AND do something else once you're unhooked. I'd put it with We'll Make It and Empathy.

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    I say just keep it the way it is now but make it work if you're in the dying state. If you go down and you have it activated after 20 seconds you get back up.

  • KiwiCoattails
    KiwiCoattails Member Posts: 566

    I don’t think it’s trash. I go through phases of using it a lot and I like being able to heal whilst working on a generator. It’s also great if the killer decides to come back to the hook and chase you.

    The only change it really needs is how it activates. Like @NMCKE said, you should only have to finish healing somebody.

  • MadLordJack
    MadLordJack Member Posts: 8,814

    It's a very strong effect that punishes killers for playing nice, so it needs to have an activation condition. However, the current condition is so... Specific.