NOED: The only hex worth running

Hexes are a bit of a joke right now, and have been for as long as they've been in the game. They're "powerful" perks that can be destroyed by the survivors. Only broken stuff like old Ruin or pre-nerf Undying ever saw consistent play, and those were prone to be cleaned very early regardless. Seeing as Ruin/Undying is dead, I thought it would be a good idea to review just how useful all the different hex perks are. It didn't take long for me to come to these conclusions:
Blood Favor: Blocks nearby pallets after hitting a survivor and has A COOLDOWN. Useless against smart survivors, because they'll obviously use their sprint burst to run somewhere else, whether you're using this perk or not. Cleansed in the first 30 seconds.
Devour Hope: Build up tokens to instadown and mori survivors. Takes way too long to get going, especially if survivors keep giving you reason to stay near the hook. Cleansed in 30 seconds.
Haunted Grounds: Instadowns for a minute after it has been cleansed. Useless against smart survivors because they'll just play safe and drop every pallet. Cleansed in 30 seconds, but you want that to happen.
Huntress Lullaby: Build up tokens to make skill checks more surprising, or even silent. Good against streamers too busy looking at chat, noobs who can't hit skill checks, and also stuttering skill check console players. Hope you weren't playing a hard skill check build, because: Cleansed in 30 seconds.
Hex Retribution: The survivor suffers short term Oblivious and all survivors' auras are revealed for a short time when a dull totem is cleansed. That's cute. Now that Undying doesn't require you to break dulls, this is a dead perk as well. Cleansed in 30 seconds.
Ruin: Auto-regresses unfinished gens. Useless against survivors who stay on gens, and is only decent on super mobile killers. Cleansed in the first 30 seconds.
The Third Seal: Blindness permanently applied to survivors who are hit. Good for slugging... maybe. Countered by SWF, but that's a given for all hexes. Cleansed in 30 seconds.
Thrill of The Hunt: A few more Hunter category bloodpoints, totem cleansing speed reduced per uncleansed totem, and notifications when someone starts cleansing on a totem. Poor precursor to Undying. Cleansed in 30 seconds.
Undying: Survivors very close to a totem have their aura revealed, and when another hex is destroyed, that hex and its tokens replace the Undying totem. Cleansed in 30 seconds, and its replacement hex in the next 30.
No One Escapes Death: Instadowns and additional movement speed once the gates are powered. Wow! Cautious survivors can counter it by doing all 5 totems preemptively. Cleansed somewhere between the middle and end of the game, or not at all.
It's easy to see which of these hexes is the best. Most hexes help with slowing gens or doing other random stuff, but NOED actually gets use more often than not. Who has time to make sure to cleanse every totem when they're in solo, or when they and their SWF are busy doing 5 gens in 5 minutes? It's unexpected because it's a "noob perk" apparently, even though the survivor and killer equivalents are called "strong perks" and "crutch perks" on an honest day.
Why run Ruin or Lullaby, or even defend the gens at all when you can actually play killer by chasing survivors, and maybe at the end cheat out 2-4 health states and confirm a kill or 2? 1-2 kills isn't much, but if the alternative is 0-1 kills, we'll take it. Why do we need to defend gens at all if our gen defence perks do nothing and the gens are gonna fly anyway? Just pick 3 fun perks and NOED. It's more fun to lose playing a build you like than playing a build meant to win and then getting demolished anyway. I expect we'll see way more NOED in the near future, and when it gets nerfed, way less killers.
Comments
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yeah, I actually think running noed when you have no regression perks actually feels really good; it forces you to still play to the best of your ability and honestly you get a lot better at chases when they have more importance.
Ruin is really strong as well, and undying has it's uses I like them both a fair bit. Retribution has some niche but rare uses, haunted grounds is okay. I LOVE devour hope it's such a fun perk.
Most of the rest....yeah not so great. I don't get why blood favor is a hex at all tbh.
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If you're trash killer it worth the try. If you play against a group of sentient and organized survivors, it's a waste of time and a perk slot.
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Honestly enjoy running retribution on plague. If someone cleanses a hex and you have corrupt it’s very fun
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About all I can say to that.
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Your argument is very solid sir to counter mine. LMAO. NOED to me is equal "I'm the trashiest killer ever born on earth. I failed this game because i suck, and i get the chance to have at least 1 kill with a perk made for noobs". I play killer and i feel shame even when i see it in my perk library. I never used it and i'll never use it. It's junk.
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