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The issue with tapping to get an advantage and to avoid skill checks (for instance gentapping)...!

Incarnate
Incarnate Member Posts: 677
edited November 2018 in General Discussions

Some say that gentapping isn't an exploit, unfair, a gamemechanical advantage/disadvantage, or a problem.

... but gentapping is an exploit and it does give an unfair game mechanical advantage for survivors and a game mechanical disadvantage for killers. Why..? Well first because it allows you workaround an intended game mechanical effect, second it can be used to remove an effect that takes more time to apply.

To give an example, hex: ruin, survivor players just tap the gens to avoid the skill checks, which renders the perk useless.
To give another example, overcharge, same thing, as above, with the exception that a lot of survivor players will just tap the gen and run, accept the skill check fail and run along, where the survivor isn't at any real disadvantage other than giving away that a survivor was there, but since the survivor is already running away it won't matter to that survivor. But that will certainly matter in the matter of game balance, as regressing the generators is a beneficial mechanic for the killer, which can so easily be rendered almost useless, and everytime the killer has to apply the effect, the killer loses time, which gives an additional advantage to the survivors.

There are more examples, but these illustrate just fine that there is an a game mechanical issue with being able to simply click once or keep clicking to avoid a game mechanic that is supposed to be a detriment to the survivors.

If you have more examples like the above, feel free to add them.
There is nothing that can make the above an acceptable matter, the devs need to fix this.

Post edited by Incarnate on
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Comments

  • ModernFable
    ModernFable Member Posts: 836
    Incarnate said:

    @ModernFable said:
    They even confirmed on stream what aren’t exploits/bannable actions

    I know, and the devs clearly don't understand what it does allowing gentapping!
    It's a gamebalance issue!

    Almost everything Behavior has done has caused game balance issues, however Gen Tapping is not an exploit. Whether it’s balanced is another thing entirely.

    On a side note, unless they’ve recently changed it, you cannot avoid Overcharge by Gen Tapping.
  • thesuicidefox
    thesuicidefox Member Posts: 8,222

    Gens should require you to work on them for at least 1 second before progression starts. Then tapping wouldn't be possible.

    Also regarding the devs list there... the reason some things can't get you banned is because it's impossible to enforce arbitrary rules like that. They have to allow that stuff because they can't police every minute instance of it. If you gen tap just once in a game does that count? Twice? 50 times? Where's the line?

    Like stream sniping should totally get you a ban but there is no way to prove someone was stream sniping. On top of that, they put the fault on the streamer since you can't be stream sniped if you don't stream (or at the very least stream with a proper delay, but not many streamers want to do that because they want live interaction with chat). And to this end I agree with the devs. I don't stream but if/when I do I will be sure to put a 30-60 second delay just to avoid snipers.

  • Incarnate
    Incarnate Member Posts: 677

    @ModernFable said:
    Incarnate said:

    @ModernFable said:

    They even confirmed on stream what aren’t exploits/bannable actions

    I know, and the devs clearly don't understand what it does allowing gentapping!

    It's a gamebalance issue!

    Almost everything Behavior has done has caused game balance issues, however Gen Tapping is not an exploit. Whether it’s balanced is another thing entirely.

    On a side note, unless they’ve recently changed it, you cannot avoid Overcharge by Gen Tapping.

    It actually is, because it's not an intended mechanic, it's a result of poorly executed game design.
    It should simply not be possible to tap the gens, or bypass anyone other skillcheck by tapping.

    @thesuicidefox said:
    Gens should require you to work on them for at least 1 second before progression starts. Then tapping wouldn't be possible.

    Also regarding the devs list there... the reason some things can't get you banned is because it's impossible to enforce arbitrary rules like that. They have to allow that stuff because they can't police every minute instance of it. If you gen tap just once in a game does that count? Twice? 50 times? Where's the line?

    Like stream sniping should totally get you a ban but there is no way to prove someone was stream sniping. On top of that, they put the fault on the streamer since you can't be stream sniped if you don't stream (or at the very least stream with a proper delay, but not many streamers want to do that because they want live interaction with chat). And to this end I agree with the devs. I don't stream but if/when I do I will be sure to put a 30-60 second delay just to avoid snipers.

    Actually in regards to streamers, I hate the very fact that you have no way of actually knowing if someone is streaming unless of obvious signs, because I dislike to participate in someone's stream unknowingly and without my consent.

    I'm not sure if 1 second would be enough, but I would say it should take at least the same amount of time as it takes for the killer to interact with the generator - it should be somewhat equal, when it comes to time usage.

  • Malakir
    Malakir Member Posts: 799
    @Incarnate gen tapping isn't an exploit and any survivor won't do that unless its for fun. It would take AGES to complete even 15% of a gen. There is ruin? Just work through it, its faster, gentapping would take the same time of 5 gens

    Your definition of exploit is kinda over the top, then dr juggle the survivirs is an exploit, body block to hit the chainsaw is an exploit and from there we can go through 'every aura perk is an exploit' since would be a snowball effect started by a dumb statement

    "Actually in regards to streamers, I hate the very fact that you have no way of actually knowing if someone is streaming unless of obvious signs, because I dislike to participate in someone's stream unknowingly and without my consent."

    WoW that makes you very dumb, sorry to tell you but in this case don't play online at all. There are so many reasons you shouldn't care
    1 you don't participate in the streaming, nobody cares about you unless you actually participate in the stream chat
    2 people that watch a stream care about the streamer not about you random player number1734
    3 you won't even realize that 99% of the time
    4 even if you do something that have some weight (camp the streamer for example) it would take 3fartseconds to forget about you
    5 seriously?
    6 no really? Streamers are more subject of stream sniping (the only ones) it won't hurt you but then
    7 I hope you got it
  • Incarnate
    Incarnate Member Posts: 677

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

  • BigBubs
    BigBubs Member Posts: 1,131

    Lul

  • Incarnate
    Incarnate Member Posts: 677

    @Malakir said:
    @Incarnate gen tapping isn't an exploit and any survivor won't do that unless its for fun. It would take AGES to complete even 15% of a gen. There is ruin? Just work through it, its faster, gentapping would take the same time of 5 gens

    Your definition of exploit is kinda over the top, then dr juggle the survivirs is an exploit, body block to hit the chainsaw is an exploit and from there we can go through 'every aura perk is an exploit' since would be a snowball effect started by a dumb statement

    Gentapping actually is - do you know the definition of an exploit in video games? There are slight variations of the definition: "an exploit is the use of a bug or glitches, game system, rates, hit boxes, speed or level design etc. by a player to their advantage in a manner not intended by the game's designers." This wasn't intended by design, and quite clearly the player is gaining an advantage that wasn't intended, and that devs haven't done anything about it just says something about them, because this quite clearly is very imbalanced.

    Also, did you not notice the example with overcharge? Where they don't keep sitting and tapping it through until done, but simply tap once to remove the regressing + overcharge effect and then run off, they don't even care if they're going to face a skill check that they will auto fail - they don't lose time doing that.

  • powerbats
    powerbats Member Posts: 7,068

    @Incarnate said:

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct. That's just your opinion and gen tapping doesn't stop the explosion from overcharge. As far as Ruin being gen tapped if you're complaining about that then the problem is most definitely you.

    In fact you want them gen tapping away since it takes them forever to finish 1 gen and quite often they'll still blow the thing up.

  • Malakir
    Malakir Member Posts: 799
    Incarnate said:

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

    Its not, if you wanna know why read the answers above.

    Then by your logic juggle survivors that delete a entire perk purpose is an exploit. Just stop
  • Incarnate
    Incarnate Member Posts: 677

    @powerbats said:

    @Incarnate said:

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct. That's just your opinion and gen tapping doesn't stop the explosion from overcharge. As far as Ruin being gen tapped if you're complaining about that then the problem is most definitely you.

    In fact you want them gen tapping away since it takes them forever to finish 1 gen and quite often they'll still blow the thing up.

    Yes, the devs make the rules, but that doesn't mean thats how it should be, the really should've been consequential and fixed it when they learned it was being abused, instead of just whitelisting it to avoid having to fix it.

    This is actually something that is at the core of how skill checks trigger, you can litterally avoid any skill check that has detrimental effect just by tapping instead of holding, so it most certaintly is an exploit by the general definition of what an exploit is in video games.

    You're right, it doesn't stop the explosion, but the explosion part has little relevance in this regard, because the tapping part is being abused to set it off thus removing it. Same goes with removing the regression from a generator, which takes more time for the killer to apply than it does for a survivor to remove - just a simple tap from the survivor that is all.

    In regards to ruin, it's actually still avoiding the detrimental effect - the intention with ruin isn't just to slow you down in repairing the gen, but actually also to prevent you from finishing. It litterally states that good checks will regress the progress by 5% and only great checks will be 0% loss. So if you cannot see that even despite the devs saying it's not an exploit, it quite clearly is, because the players are directly AVOIDING an intended detrimental game mechanic, and by allowing it, they're litterally doing an injustice to the players using for instance hex ruin. Same goes with any killer when in regards to removing the regression and effect with a single click rather than what was intended.

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @Incarnate said:
    To give an example: Overcharge; a Survivor can tap the generator, run, and accept the failed skill check without a big disadvantage beyond a loud noise notification (which doesn't bother the Survivor who is already running away). However, it affects game balance, as regressing the generators is a beneficial mechanic for the Killer, yet failing Overcharge can easily render this near-useless. Add the time wasted for each time the Killer goes back to re-apply the effect and it's worse, giving an additional advantage to Survivors.

    The benefit of Overcharge is the regression penalty (hence, the difficult skill check making it harder for the Survivor to pass). If the Survivor is failing that skill check, after tapping and running, then the perk is still doing its job correctly. Where does the perk say "Survivors who fail the skill check are trapped in place for 10 seconds?"

    On a larger scale, Killers should really reevaluate the benefits of generator regression. Is it handy to kick a generator, patrol elsewhere, and come back to see if the generator is still regressing? Yes, it tells you a Survivor has been there. Is it worth babysitting a generator to keep it regressing and undo Survivor progress? Well, let's see:

    • It takes 80 charges for a generator to be repaired
    • Survivors apply 1 charge per second (additional Survivors add diminishing returns; it's not 2 Survivors = 2 charges per second, 3:3, or 4:4)
    • This means it takes 1 Survivor 40 seconds to repair a generator by 50%
    • The Killer can kick generators to regress them at 1 charge every 4 seconds
    • This means it takes the Killer 160 seconds (almost 3 minutes) to regress a generator by 50%

    To me, it doesn't feel worth the effort to make sure every generator is regressing all the time, or to try and undo all of the Survivors' progress; I would rather focus on the chases and the hooking. Then, once I'm down to 2 Survivors, I can kick generators to better track them. Plus, I don't have to expose my location to the Survivors running Alert everytime I kick a generator.

    Post edited by Nos37 on
  • Incarnate
    Incarnate Member Posts: 677

    @Malakir said:
    Dude they get no advantage by doing that, you are the one who doesn't know what an exploit is. Get in a place of the map where the killer can't hit you is an exploit, bugging the killer in a pallet is an exploit, do gens 95% slower for the lulz isn't an exploit. Tell me what advantages gives except make it slow af?

    Does make gens go faster even with ruin? No
    Ignore overcharge? No
    Make the gens be quiter for a big? No
    Let them progress even when grabbed by the killer? No

    I can go on being even more creative and it would always turn to be a no unless the question is : for a laugh?

    You should know what an exploit is don't manipulate words to fit your narrative, it doesn't give any advantage and nobody uses that especially that often that a thread is been needed. I just saw done it once when the general was at 95% and took 30+s to finish it looking those 2 vibrating on a general (for the action button spam) so no, its not an exploit.

    I don't even know why you are so upset about it, like I said if you think its an exploit then almost anything its an exploit starting to dribbling surveys and ending with the very core mechanics. Please before write a statement like that do me a favor, think

    They do get an advantage by gentapping, or any other single tapping to avoid a detrimental skill check.
    The intention with Hex: Ruin isn't just to slow you down in repairing the gen, but actually also to prevent you from finishing it. It litterally states that good checks will regress the progress by 5% and only great checks will be 0% loss. So by tapping your way through you're AVOIDING an intended detrimental mechanic - because even if it take 95% longer to do, you actually will still complete it, where it's possible you wouldn't if you didn't keep tapping the gen.

    I'm not saying that tapping a gen will ignore the overcharge effect, but what I am saying, because they haven't dealt with the tapping issue, that is being exploited and abused. As I described above, just tapping once will remove regression effect, one doesn't even have to make the gen progress, it's just a single tap, and the regression effect is gone - which I'm saying is what survivor players do. Litterally, they if they see a gen that regressing, they litterally just run past it and as they run past it all the do is tap once and then continue to keep running.

    Quite litterally, at the core, you can tap through most where a skill check would trigger to avoid any detrimental skill check - which means that the tapping mechanics as a whole can bypass many detrimental game mechanical effects - which normally would be considered an exploit in video games, but for some reason the devs don't realize that tapping is an actual issue for game balance.

    On the note of manipulating words, I'm doing no so such things, if anyone is manipulating words it's you, because you're using examples that has absolutely nothing to with the subject.

  • Malakir
    Malakir Member Posts: 799
    @Incarnate its intended that if they tap they stop the regression so what? If you know was being tapped someone is close if was during a chase down the guy then kick again

    Say that hex ruin is for preventinf too finish the general its hilarious. I'm not the best survivor ever but I still work through it efficiently I actually get more great skillchecks with it than when there isn't. With ruin your slow the gens for extra 10s and I can assure you isn't by gen tapping, it would take way longer

    Since you are making really silly statements can I ask you what rank are you? I've been rank 1 in both sides for awhile now and been in this forum as well and never saw somebody cry so much about something I would call tactic

    Gen was kicked?
    *Yes, its regressing now? -No. Someone around - yes, look somewhere else
    *No, look somewhere else


  • Keene_Kills
    Keene_Kills Member Posts: 649

    @Incarnate said:
    I know, and the devs clearly don't understand what it does allowing gentapping!
    It's a gamebalance issue!

    *the devs clearly don't care.
    There... fixed that.

  • Incarnate
    Incarnate Member Posts: 677

    @Nos37 said:
    The benefit of Overcharge is the regression penalty (hence, the difficult skill check making it harder for the Survivor to pass). If the Survivor is failing that skill check, after tapping and running, then the perk is still doing its job correctly. Where does the perk say "Survivors who fail the skill check are trapped in place for 10 seconds?"

    I'm not saying it's not doing it's job, but what I am saying is that it takes more time to apply the regression effect + overcharge (or any other effect applied this way) than it does to remove it - all it litterally takes is a simple tap and that is it.

    The whole point I'm making is that gentapping and any other situation where you can tap to avoid detrimental skill checks, is being exploited and abused. Because at the core, you can tap through most that would trigger a skill check, to avoid the detrimental effects - which directly bypasses their intended effect.

    @Nos37 said:
    On a larger scale, Killers should really reevaluate the benefits of generator regression. Is it handy to kick a generator, patrol elsewhere, and come back to see if the generator is still regressing? Yes. Is it worth babysitting a generator to keep it regressing and undo Survivor progress? Well, let's see:

    • It takes 80 charges for a generator to be repaired
    • Survivors apply 1 charge per second (additional Survivors add diminishing returns; it's not 2 Survivors = 2 charges per second, 3:3, or 4:4)
    • This means it takes 1 Survivor 40 seconds to repair a generator by 50%
    • The Killer can kick generators to regress them at 1 charge every 4 seconds
    • This means it takes the Killer 160 seconds (almost 3 minutes) to regress a generator by 50%

    To me, it doesn't feel worth the effort to make sure every generator is regressing all the time, or to try and undo all of the Survivors' progress; I would rather focus on the chases and the hooking. Then, once I'm down to 2 Survivors, I can kick generators to better track them. Plus, I don't have to expose my location to the Survivors running Alert everytime I kick a generator.

    Who's talking about babysitting the gens while they regress? I weren't, and I don't see why it's even being brought up, as I've made no mentions in regards to this. It can be absolutely necessary to kick generators, especially if they're getting close, and this is exactly where they're capitalizing on the fact that the killer is effectively losing time to keep kicking the generator, even with overcharge in the mix, because it doesn't take them more than a tap to stop the regression.

    Like I said, at the core the problem is that you can just tap to avoid most skill checks triggering, which will allow you to avoid and directly negate the detrimental effects. Like for instance with Hex: Ruin, it's not just intended to slow the repairing of a generator down but also to prevent it from being finished, because it states that with good skill checks it regresses 5% and great skill checks 0%, and by gentapping you're completely negating it's effect at the sacrifice of it taking aproximately 95% longer, where normally you might not have been able to actually completely it.

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    You do realize that failing the Overcharge skill check regresses the generator by 10%?

    That's 8 charges removed in 1 second, whereas it would take 32 seconds to regress that much from only having kicked the generator. It is in the Killer's favor to have the skill check from Overcharge failed, even if you have to spend 20 seconds walking back to the generator and kicking it again.

    Post edited by Nos37 on
  • DemonDaddy
    DemonDaddy Member Posts: 4,168
    The only imbalance I've seen is with break vs tap. The act of kicking a gen takes more effort than halting regression. Not saying take gen tap away, but standard gen breaking isn't worth the effort unless the survivors take off running first. 
  • Incarnate
    Incarnate Member Posts: 677

    @Nos37 - I do, but that wasn't the main point either, and it's actually in less than a second. The point though, even without overcharge, the killer is spending time on applying an effect that works over time, that can be remove just by a simple tap.

    Do you realize what I'm saying with whats actually wrong at the core with the fact that you can tap through most that would trigger a skill check, to avoid the detrimental effects, in other words directly negating them?

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @DemonDaddy
    I agree with that part throughout all the post that mention it in this thread.

    Either let Killers put gens into regression from a simple weapon swing (Alert still procs), or do not progress gens until after the Survivor(s) have been working on it for the same duration it takes the Killer to kick the gen (regression stays until progress is made; tapping no longer removes regression).

    Post edited by Nos37 on
  • Incarnate
    Incarnate Member Posts: 677

    @Malakir said:
    Say that hex ruin is for preventinf too finish the general its hilarious. I'm not the best survivor ever but I still work through it efficiently I actually get more great skillchecks with it than when there isn't. With ruin your slow the gens for extra 10s and I can assure you isn't by gen tapping, it would take way longer

    Since you are making really silly statements can I ask you what rank are you? I've been rank 1 in both sides for awhile now and been in this forum as well and never saw somebody cry so much about something I would call tactic

    Gen was kicked?
    *Yes, its regressing now? -No. Someone around - yes, look somewhere else
    *No, look somewhere else

    If you look at it's description, it's quite clear thats how it's intended - obviously how well it works depends on the skill of the players. But that still doesn't change the fact that the players are directly negating it's effect
    Consider it's combined with other effects that make it more difficult to pass the skill checks, then it's more efficient at what it's intended to do - which can directly be negated by tapping.

    What is silly is the fact that it's not being considered an exploit by the devs.

    I play in the red ranks.

    Also, you're approaching this from a wrong angle - because thats usually what you would do, but that doesn't mean it's actually not an issue. The point of the matter is, that it takes less than a second to remove an effect that first of all is an effect over time, but also an effect that takes longer to apply than it does remove it - a simple tap is all, the survivor doesn't even have to keep tapping, the survivor can tap and continue to run.

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @Incarnate said:

    Who's talking about babysitting the gens while they regress? I weren't, and I don't see why it's even being brought up, as I've made no mentions in regards to this.

    Earlier you mentioned the killer's regression mechanic being made useless by gen-tapping. I'm stating that it was near-useless from the start, before gen-tapping comes into play. I was addressing Killers in general (not just you) on the subject of generator regression's value.

    The point was that the Killer is already at a disadvantage from the Repair vs Regress standpoint, and that Killers shouldn't see value in regression as a means of stopping the exits from being powered.

    Does regressiom help find Survivors? Yes.
    Does it help slow the game down? Meh.

    Post edited by Nos37 on
  • Malakir
    Malakir Member Posts: 799
    edited November 2018
    @Incarnate
    If you look at it's description, it's quite clear thats how it's intended - obviously how well it works depends on the skill of the players. But that still doesn't change the fact that the players are directly negating it's effect
    Consider it's combined with other effects that make it more difficult to pass the skill checks, then it's more efficient at what it's intended to do - which can directly be negated by tapping.

    At first looping wasn't considered as intended, exist
    Combos in fighting games were a bug, wasn't intended. Now its the core of fighting games
    Keep enemies airborne like on DMC was a physics bug. Now its a feature of these games
    Rocket jumping, was a bug but now a feature in many games
    Deny Creeps in dota, was a bug but became a feature and a deep one
    Always in dota, the orbwalking or "kite" was a bug, its the core of many mobas

    I can keep going but you got it

    Also, you're approaching this from a wrong angle - because thats usually what you would do, but that doesn't mean it's actually not an issue. The point of the matter is, that it takes less than a second to remove an effect that first of all is an effect over time, but also an effect that takes longer to apply than it does remove it - a simple tap is all, the survivor doesn't even have to keep tapping, the survivor can tap and continue to run.

    That's very true but now ask yourself a question. Would it be a problem if the maps were balanced and genrushing wasn't an issue? Would it be a problem if the survivor had to do something else in order to escape? even something minimal, nothing huge.

    If the answer of any of this question is no then you got your answer
  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    Here's a breakdown:

    • A Good skill check with Ruin is 5% regression, or 4 charges = 4 seconds of Survivor repair lost
    • Survivors can tap a gen twice per second, at best, and that tap only adds 0.25 charges = 1 charge every 2 seconds
    • Alternatively, Survivors can tap and hold for half-a-second, once per second at best, and that tap only adds 0.5 charges = 1 charge every 2 seconds
    • This means that the Survivor would have to get a Good skill check every four seconds to lose as much progress as they would by gen-tapping!

    I can tell you that I don't get skill checks that often as Survivor. Gen-tapping is in the Killer's favor.

    Post edited by Nos37 on
  • Incarnate
    Incarnate Member Posts: 677

    @Malakir said:
    Also, you're approaching this from a wrong angle - because thats usually what you would do, but that doesn't mean it's actually not an issue. The point of the matter is, that it takes less than a second to remove an effect that first of all is an effect over time, but also an effect that takes longer to apply than it does remove it - a simple tap is all, the survivor doesn't even have to keep tapping, the survivor can tap and continue to run.

    That's very true but now ask yourself a question. Would it be a problem if the maps were balanced and genrushing wasn't an issue? Would it be a problem if the survivor had to do something else in order to escape? even something minimal, nothing huge.

    If the answer of any of this question is no then you got your answer

    You're really avoiding the issue, how many times do I have to say it's not just tapping gens - this is at the core, almost any skill check be avoided by tapping, which will avoid most detrimental effect imposed either by addons or perks, in other words negate them.

    Also, using all of these non-relevant examples isn't really constructive to this discussion nor to your argument.

    @Nos37 said:
    Here's a breakdown:

    • A Good skill check with Ruin is 5% regression, or 4 charges = 4 seconds of Survivior repair lost
    • Survivors can tap a gen twice per second, at best, and that tap only adds 0.25 charges = 1 charge every 2 seconds
    • This means that the Survivor would have to get a Good skill check every four seconds to lose as much progress as they would by gen-tapping!

    I can tell you that I don't get skill checks that often as Survivor. Gen-tapping is in the Killer's favor.

    Still, the main point here is that they're completely ignoring any detrimental effect other than it takes longer.
    Also, there are things that will make skill checks happen more regularly, plus it's not just Hex: Ruin, it's litterally anything that would impose a more difficult skill check, that they're avoiding - which means that they avoiding potentially failing the check - which would direcly alert the killer (unless technician triggers), but otherwise it would alert the killer where the survivor would have to consider continueing or leaving the gen. So it's most certainly not just about it taking a longer, but by tapping you're avoiding a lot potential consequences which is directly for benefit of the killer - where tapping to avoid those basically means it's not just the addons or perks involved but a lot of game mechanics that are being bypassed this way.

    Like I said, it's not just gen-tapping thats an issue, but the very fact that you can just tap to avoid skill checks, which have possible detrimental effects and game mechanical consequences linked to them... how is that not an issue?

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @Incarnate said:

    Still, the main point here is that they're completely ignoring any detrimental effect other than it takes longer.

    The only detrimental effect of Ruin is that it takes longer.

    Also, there are things that will make skill checks happen more regularly, plus it's not just Hex: Ruin, it's litterally anything that would impose a more difficult skill check, that they're avoiding - which means that they avoiding potentially failing the check - which would direcly alert the killer (unless technician triggers), but otherwise it would alert the killer where the survivor would have to consider continueing or leaving the gen. So it's most certainly not just about it taking a longer, but by tapping you're avoiding a lot potential consequences which is directly for benefit of the killer - where tapping to avoid those basically means it's not just the addons or perks involved but a lot of game mechanics that are being bypassed this way.

    Like I said, it's not just gen-tapping thats an issue, but the very fact that you can just tap to avoid skill checks, which have possible detrimental effects and game mechanical consequences linked to them... how is that not an issue?

    As Survivor, I can choose not to work on a gen and I'm avoiding any detrimental effects that failing a skill check would have, but the gens don't get done as fast, giving the Killer more precious time to find and sacrifice Survivors. Interaction-tapping does the same thing: gives the Killer more precious time...

    The only way for the devs to fix this entirely is by having a constant skill check for every Survivor regardless of whether they are interacting with something or not, otherwise the Survivors can always just stop interacting briefly after progress has been made.

    Or, the devs can better thwart this by increasing the time between the moment the button is pressed to the moment the progress is made, so that interaction-tapping would be more penalizing in the long-run.

  • Malakir
    Malakir Member Posts: 799
    Incarnate said:

    @Malakir said:
    Also, you're approaching this from a wrong angle - because thats usually what you would do, but that doesn't mean it's actually not an issue. The point of the matter is, that it takes less than a second to remove an effect that first of all is an effect over time, but also an effect that takes longer to apply than it does remove it - a simple tap is all, the survivor doesn't even have to keep tapping, the survivor can tap and continue to run.

    That's very true but now ask yourself a question. Would it be a problem if the maps were balanced and genrushing wasn't an issue? Would it be a problem if the survivor had to do something else in order to escape? even something minimal, nothing huge.

    If the answer of any of this question is no then you got your answer

    You're really avoiding the issue, how many times do I have to say it's not just tapping gens - this is at the core, almost any skill check be avoided by tapping, which will avoid most detrimental effect imposed either by addons or perks, in other words negate them.

    Also, using all of these non-relevant examples isn't really constructive to this discussion nor to your argument.

    @Nos37 said:
    Here's a breakdown:

    • A Good skill check with Ruin is 5% regression, or 4 charges = 4 seconds of Survivior repair lost
    • Survivors can tap a gen twice per second, at best, and that tap only adds 0.25 charges = 1 charge every 2 seconds
    • This means that the Survivor would have to get a Good skill check every four seconds to lose as much progress as they would by gen-tapping!

    I can tell you that I don't get skill checks that often as Survivor. Gen-tapping is in the Killer's favor.

    Still, the main point here is that they're completely ignoring any detrimental effect other than it takes longer.
    Also, there are things that will make skill checks happen more regularly, plus it's not just Hex: Ruin, it's litterally anything that would impose a more difficult skill check, that they're avoiding - which means that they avoiding potentially failing the check - which would direcly alert the killer (unless technician triggers), but otherwise it would alert the killer where the survivor would have to consider continueing or leaving the gen. So it's most certainly not just about it taking a longer, but by tapping you're avoiding a lot potential consequences which is directly for benefit of the killer - where tapping to avoid those basically means it's not just the addons or perks involved but a lot of game mechanics that are being bypassed this way.

    Like I said, it's not just gen-tapping thats an issue, but the very fact that you can just tap to avoid skill checks, which have possible detrimental effects and game mechanical consequences linked to them... how is that not an issue?

    avoiding the issues???????

    I posted 4 answers different from each others trying my best to make you think and use your brain! I made example over examples facts over facts and you just keep saying the same thing "no its an exploit because its an exploit" YOU ARE THE ######### ONE WHOS AVOIDING THE ISSUE, YOURSELF

    For chtulu's sake, its really difficult find someone this stupid and even when I agree with part of what you say but obviously disagreeing to the dumbest one you say I avoid the issue? I don't really know how to tell you, even @Nos37 did a pretty good job so far™ explaining his point of view and the maths about it and you still talking about exploit

    Dude you won't share, you won't challenge your ideas you wanna have a ECHOCHAMBER and you know you actually did it, you pissed me off. I rarely get pissed off but you found my weakness, talk with a person that thinks like a rock. And we all know what rocks can and cannot do (hopefully)
  • Malakir
    Malakir Member Posts: 799
    @Nos37As Survivor, I can choose not to work on a gen and I'm avoiding any detrimental effects that failing a skill check would have. (I can simply pass skill checks and I'm avoiding any detrimental effects as well.) The gens don't get done as fast, giving the Killer more precious time to find and sacrifice Survivors. Interaction-tapping does the same thing: gives the Killer more precious time...

    The devs can fix this by increasing the time between the moment the button is pressed to the moment the progress is made, so that interaction-tapping would be more penalizing in the long-run. -


    Thank you, at least you use your brain. I actually love this idea and would be cool to see that included. I don't agree with you many times but you always put thoughts behind these ideas, I respect that


    Even just making a new animation to introduce this would e nice but knowing how they love creating new animations..

  • Incarnate
    Incarnate Member Posts: 677
    edited November 2018

    @Nos37 said:
    As Survivor, I can choose not to work on a gen and I'm avoiding any detrimental effects that failing a skill check would have. (I can simply pass skill checks and I'm avoiding any detrimental effects as well.) The gens don't get done as fast, giving the Killer more precious time to find and sacrifice Survivors. Gen-tapping does the same thing: gives the Killer more precious time...

    Hang on a second there..
    Choosing not to work on a gen would allow you avoid any detrimental effects that failing check would've, but then you wouldn't have any progress on the gen at all. But the part about you simply passing skill checks because you're avoiding them, is very incorrect - you're not passing any skill checks, because not being given any skill checks to pass. So when you are actually are working on a gen or doing something where a skill check could trigger, you're not supposed to be able to avoid skill checks altogether, the only reason you can is because they've made it in a certain way that makes you able to do so even when it wasn't intended. Furthermore, avoiding these skills checks where detrimental effects and game mechanics with actual consequences associtated with them are directly being negated.

    So when you're avoiding the skill checks from triggering, no matter the action, you're actually robbing the killer of the alert/notification it was supposed to get, something that is intended to help find you the survivor. So by avoiding these skill checks, you're directly removing an important gameplay aspect from the killer and therefore you're negatively affecting the gameplay balance, which is weakening the balance killer's balance.

    Just because two things give the same, doesn't mean they're the same or that they're both ok just because one is.

    Seriously, how can you not see this is an actual issue? There are so many game mechanical and gameplay aspects that are directly avoided through just tapping to avoid skill checks.

  • powerbats
    powerbats Member Posts: 7,068

    Bottom line no matter how much you yell, complain, post, opine on it etc, IT'S NOT AN EXPLOIT. You don't avoid the skillcheck if it goes off while you're gen tapping, it still happens and blows up losing progress. If the killer has hit the gen with Overcharge you can't gen tap your way out of it, that difficult skill check still comes up.

    Whether I tap the gen 1 second or 2 seconds to stop regression it's not an exploit no matter what you say. If I tap that gen and hold M1 for 2-3 seconds i get the same effect which means i'ts not an exploit. If you as a killer can't handle a survivor gen tapping then the problem is you're a bad killer.

    You as a killer want that person gen tapping because that means they're going to take forever to do that gen and they'll blow it up occasionally too. By letting them gen tap and going after the better survivors you make escape that much more difficult.

    Which is better, going after the gen tapper that'll take 3-5 minutes to do 1 gen or the person that's hitting good/great skill checks through Ruin and finishing that gen in 60-120 seconds? If the answer is the former, you're a bad killer and if it's the latter you're a good and smarter killer.

  • Cardgrey
    Cardgrey Member Posts: 1,456

    @powerbats said:

    @Incarnate said:

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct. That's just your opinion and gen tapping doesn't stop the explosion from overcharge. As far as Ruin being gen tapped if you're complaining about that then the problem is most definitely you.

    In fact you want them gen tapping away since it takes them forever to finish 1 gen and quite often they'll still blow the thing up.

    O.O camping and tunnelling are also on that list. can't cherry pick now lol

  • powerbats
    powerbats Member Posts: 7,068

    @Cardgrey said:

    @powerbats said:

    @Incarnate said:

    @fcc2014 said:
    It takes longer to Gen tap than actually work through it. Who cares if 4 survivors gen tap their way through the whole match the problem isn't gen tapping the problem is you! You need to apply map pressure. Stop using excuses as to why you "fail".

    Hang on there, there is a difference between tapping your way through until it's done and just tapping once to remove the regressing mechanic, including any effect put on - like overcharge. It takes time for the killer to make the gen regress - ie. to apply the overcharge effect, time which the killer could be using to apply map pressure.

    So no the problem isn't me - if you can't see that there is a problem, then you have a problem.
    Also, being able to just keep single tapping to avoid an intended game mechanic, is by definition an exploit, which devs really should realize but apparently don't.

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct. That's just your opinion and gen tapping doesn't stop the explosion from overcharge. As far as Ruin being gen tapped if you're complaining about that then the problem is most definitely you.

    In fact you want them gen tapping away since it takes them forever to finish 1 gen and quite often they'll still blow the thing up.

    O.O camping and tunnelling are also on that list. can't cherry pick now lol

    I'm already aware they're on the list but so is looping LOL. 😜

  • Cardgrey
    Cardgrey Member Posts: 1,456

    Lol I hope you had a awesome Halloween mr bats

  • Nos37
    Nos37 Member Posts: 4,141
    edited November 2018

    @Incarnate said:
    Seriously, how can you not see this is an actual issue? There are so many game mechanical and gameplay aspects that are directly avoided through just tapping to avoid skill checks.

    I see it, but I also see that the cost outweighs the benefit, and the devs can always steepen that cost.

    The Killer will patrol gens if not in a chase so it's only a matter of time before every gen is checked. A Survivor can choose to repair at 50% the normal speed to bypass skill checks that could potentially reveal their location to the Killer, but it's not worth it because the Killer will check that gen eventually anyway; especially if it takes the Survivor twice as long to repair (Killers don't patrol completed gens).

    As Survivor, would you equip this perk (I wouldn't; it's trash):
    "Exploitative: You know how to navigate your way around intended game mechanics. Chances for skill checks are reduced by 100%. You receive penalties to healing, repairing, sabotaging, and opening exit gates. Action speed reduced by 50%."

    By removing gen-tapping from the whitelist it puts more strain on the enforcement team. It's not as simple as "okay, you did a thing, now you are punished." As stated earlier, it's arbitrary.

    • This Survivor spent 160 seconds repairing a gen (instead of 80 seconds) without the possibility of the Killer ever knowing his/her location (unless the Killer patrolled their gen, which is the equivelant of that Survivor having passed every skill check). Ban?
    • This Survivor worked on a gen for a split second before being pulled off by an Evil Within 1 Shape. Ban?

    The team would have to watch through hours of footage to make sure they don't accidentally, or needlessly, punish players (on top of the hours of footage for worse things that are bannable exploits).

    Post edited by Nos37 on
  • Incarnate
    Incarnate Member Posts: 677

    @powerbats - you can most certainly avoid skills checks by tapping, it's potentially possible that a skill check might trigger, just as you tap, but not very likely, plus a tap isn't holding for a few seconds, tapping is tapping and holding is holding, not the same thing.

    Currently as it is now in the game, it doesn't matter if it's just a tap, like less than 0.25s, it will still stop the regression without a skill check, but it's not if a skill check triggers that matter in this regard though. The time you spend on stopping the regression actually does matter in relation to game balance, because it takes the killer roughly 2s to apply the regression, but you can remove that with less than 0.25s of effort.

    The point about that you can avoid skill checks by tapping, isn't just gen-tapping, it's tapping in general, in effect you can litterally avoid most skill checks that have a detrimental effect imposed on it, where avoiding the skill check you also avoid the negative effect thats associated with it, where this effect is intended to help the killer, which directly hurts the killer's gameplay and balance - how is it that you don't see this?

  • Nos37
    Nos37 Member Posts: 4,141

    @Incarnate said:
    Seriously, how can you not see this is an actual issue?

    If I find a dollar on the street, pick it up, and keep it, I am stealing.

    If it costs the city (and therefore taxpayers) hundreds of dollars for me to be arrested, booked, and brought before a judge, is stealing that dollar an actual issue? What about $5? $20? The crime is arbitrary.

    If the dollar was in a sewer drain among filth and trash, and I had to get on my stomach to squeeze into the sewer and ruin my clothes just to get it, was it worth it if I have to spend money on the water bill for cleaning my clothes? The cost outweighs the benefit.

  • Incarnate
    Incarnate Member Posts: 677
    edited November 2018

    @Nos37 said:

    @Incarnate said:
    Seriously, how can you not see this is an actual issue? There are so many game mechanical and gameplay aspects that are directly avoided through just tapping to avoid skill checks.

    I see it, but I also see that the cost outweighs the benefit, and the devs can always steepen that cost.

    The Killer will patrol gens if not in a chase so it's only a matter of time before every gen is checked. A Survivor can choose to repair at 50% the normal speed to bypass skill checks that could potentially reveal their location to the Killer, but it's not worth it because the Killer will check that gen eventually anyway; especially if it takes the Survivor twice as long to repair.

    As Survivor, would you equip this perk:
    "Exploitative: You know how to navigate your way around intended game mechanics. Chance for skill checks reduced by 100%. You heal, repair, sabotage, and open exit gates 50% slower."

    By removing gen-tapping from the whitelist it puts more strain on the enforcement team. It's not as simple as "okay, you did a thing, now you are punished." As stated earlier: it's arbitrary.

    • This Survivor spent 160 seconds repairing a gen (instead of 80 seconds) without the possibility of me (the Killer) ever knowing his location (the equivelant of that Survivor having passed every skill check). Ban?
    • This Survivor worked on a gen for a split second before being pulled off by an Evil Within 1 Shape. Ban?

    The team would have to watch through hours of footage to make sure they don't accidentally or needlessly punish a player (on top of the hours of footage for worse things that are bannable).

    If you see it, then it doesn't make sense why you'd even suggest that, because all of that is completely irrelevant, as it's a simple matter that it shouldn't be possible to just tap through to avoid skill checks, and as such they won't need any enforcement teams in this regard.

    How they fix it is a different matter, but avoiding skill checks means you also avoid detrimental effects and their associated gameplay mechanics and aspects, which are important for the game balance - hence why they need to fix it rather than allow it because it directly negates associated gameplay mechanics.

    @Nos37 said:

    If I find a dollar on the street, pick it up, and keep it, I am stealing.

    If it costs the city (and therefore taxpayers) hundreds of dollars for me to be arrested, booked, and brought before a judge, is stealing that dollar an actual issue? What about $5? $20? The crime is arbitrary.

    If the dollar was in a sewer drain among filth and trash, and I had to get on my stomach to squeeze into the sewer and ruin my clothes just to get it, was it worth it if I have to spend money on the water bill for cleaning my clothes? The cost outweighs the benefit.

    I think you're making it seem to be costing them way more that it actually might or will.
    Also, this affects game balance alot more than it just being the tapping of gens, as I've been trying to point.

  • Beverly
    Beverly Member Posts: 184
    edited November 2018

    Gen-tapping is the equivalent of watching paint dry to me. Spamming the same button over and over again to avoid ruin skill checks just doesn't seem worth it, especially considering how long it takes and how dull it is. I usually get it done much faster by bum-rushing it.

    That's probably the best course of action to take during ruin since you can safely assume the rest of your team is running around like headless chickens trying to find the totem. As far as running up and tapping the gen to stop regression during a chase goes, it feels useless. The killer will just stop to kick it, creating a bigger setback.

    The skill checks really aren't that big of a deal. Anyone can work through ruin. Gen-tapping, however, prolongs the repairs and does not do much. I would not worry too much about it. Heck, the survivors may even miss out on co-op points if they're repairing with someone else.

  • Incarnate
    Incarnate Member Posts: 677

    @Beverly said:
    Gen-tapping is the equivalent of watching paint dry to me. Spamming the same button over and over again to avoid ruin skill checks just doesn't seem worth it, especially considering how long it takes and how dull it is. I usually get it done much faster by bum-rushing it.

    That's probably the best course of action to take during ruin since you can safely assume the rest of your team is running around like headless chickens trying to find the totem. As far as running up and tapping the gen to stop regression during a chase goes, it feels useless. The killer will just stop to kick it, creating a bigger setback.

    The skill checks really aren't that big of a deal. Anyone can work through ruin. Gen-tapping, however, prolongs the repairs and does not do much.I would not worry too much about it. Heck, the survivors may even miss out on co-op points if they're repairing with someone else.

    Yeah? The point though is with what I've been trying to point out above, is that it isn't just tapping gens where you can avoid skill checks with detrimental effects, but most skill checks in fact. And in doing so, you're also avoiding other associated game mechanics, which directly affect the intended game balance.

    To give an example..
    If you tap the gen or any other skill check where if you failed it would actually alert the killer, by giving the killer both a visual and audible cue, by tapping you're effectively avoiding the skill check, and by avoiding the skill check you're also negating the associated gameplay mechanic from triggering, which will rob the killer of that benefit. Which is it directly will affect the intended gameplay aspects and balance.

  • Eight
    Eight Member Posts: 513
    edited November 2018

    We really will argue about anything on this forum, I guess.

    I'll take survivors tapping over destroying my totem any day of the week. If I run Hex: Ruin and instead of slowing the game down while they look for the totem (which, let's face it, will be somewhere obvious anyway), it slows the game down as they all tap through it... All good with me.

    Edit: I don't need a visual indication from failed skill check if it takes them 20 minutes to do gens - Whispers, Rancor, Bitter Murmer etc will do just fine.

  • Giche
    Giche Member Posts: 753

    @powerbats said:

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct.

    They said back then that : "Infinite take skills" when asked for a fix.

    Get lost.

  • powerbats
    powerbats Member Posts: 7,068

    @Giche said:

    @powerbats said:

    Devs make the rules, teh devs say it's not an exploit so your claims to the contrary have no basis or factual claim to be correct.

    They said back then that : "Infinite take skills" when asked for a fix.

    Get lost.

    Facts don't lie it's not considered an exploit according to the devs and neither is camping /tunneling. So perhaps you should think about that.

  • Giche
    Giche Member Posts: 753
    edited November 2018

    @powerbats said:

    Facts don't lie it's not considered an exploit according to the devs and neither is camping /tunneling. So perhaps you should think about that.

    Camping and tunneling are legit tactics who don't outpass any game mechanics.
    But Devs just added a emblem nerf for campers, so there isn't much to complain about now, i guess.

    Gentapping avoid the entire skillcheck mechanic in a unintended way.

    There's nothing to discuss here.

  • Giche
    Giche Member Posts: 753

    @SIX said:
    I really don't wanna bring dribbling a DS user, ain't that an exploit too Mr.iwantthingsright? Ain't you denying him his skill check, hence the Perk ?

    Who said otherwise ?

    Of course both should be fixed.

    As much as i hate DS.

    What is bad about wanting things working as intended ?

    Maybe peoples should focus on improving instead of always wasting their efforts on finding a new way to cheese the game.

    Just sayin'

  • Jack11803
    Jack11803 Member Posts: 3,918

    @Incarnate said:

    @ModernFable said:
    Incarnate said:

    @ModernFable said:

    They even confirmed on stream what aren’t exploits/bannable actions

    I know, and the devs clearly don't understand what it does allowing gentapping!

    It's a gamebalance issue!

    Almost everything Behavior has done has caused game balance issues, however Gen Tapping is not an exploit. Whether it’s balanced is another thing entirely.

    On a side note, unless they’ve recently changed it, you cannot avoid Overcharge by Gen Tapping.

    It actually is, because it's not an intended mechanic, it's a result of poorly executed game design.
    It should simply not be possible to tap the gens, or bypass anyone other skillcheck by tapping.

    @thesuicidefox said:
    Gens should require you to work on them for at least 1 second before progression starts. Then tapping wouldn't be possible.

    Also regarding the devs list there... the reason some things can't get you banned is because it's impossible to enforce arbitrary rules like that. They have to allow that stuff because they can't police every minute instance of it. If you gen tap just once in a game does that count? Twice? 50 times? Where's the line?

    Like stream sniping should totally get you a ban but there is no way to prove someone was stream sniping. On top of that, they put the fault on the streamer since you can't be stream sniped if you don't stream (or at the very least stream with a proper delay, but not many streamers want to do that because they want live interaction with chat). And to this end I agree with the devs. I don't stream but if/when I do I will be sure to put a 30-60 second delay just to avoid snipers.

    Actually in regards to streamers, I hate the very fact that you have no way of actually knowing if someone is streaming unless of obvious signs, because I dislike to participate in someone's stream unknowingly and without my consent.

    I'm not sure if 1 second would be enough, but I would say it should take at least the same amount of time as it takes for the killer to interact with the generator - it should be somewhat equal, when it comes to time usage.

    What? You face camp people and don’t want to be publicly known?