We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

Tru Talents "Idea" for a tournament

13»

Comments

  • Devil_hit11
    Devil_hit11 Member Posts: 9,253

    This is exactly why tru3's rules have permanent ruin. he believes that the 90% of survivors are terrible at the game, so much so that they would lose to every killer with no perks/no add-on. he is balancing the game around the 10% of survivors because he believes that killers is under powered vs good players. Permanent Hex:Ruin is his way of balancing weak killers with dysfunctional powers not named Nurse and Spirit.

    Besides, experienced survivors would laugh at permanent ruin. From my personal experience, when I was facing old Undying+ruin, I would escape with survivor many times with random solo players with Ruin being up the entire game. you do that by using the tile sets as survivor effectively and looping the killer for long time while your teammates do generators. if you get good teammates that loop well, you should be doing generators. None of hex totems are really that strong and the guy that weakened Hex:Lullaby on doc should get better at skill checks. even then, Hex totems are easy to destroy when you learn the generic spawns.

    I think his tournament rules are mostly about balancing the game for people that understand the game and are not your teammates in soloqueue that go down in 30 seconds in every chase. I do not agree entirely with his point of view. I do think good survivors can beat most killers with ease if skilled but i do not think that permanent ruin is right solution to the problem.

    that is my 2 cents on it.

  • Hex_Salt
    Hex_Salt Member Posts: 445

    Exactly its the top percent that the rules are based on, the ones that are ridiculously efficient on gens. If you're on a gen the whole time until the gen is completed then ruin has had no effect on that survivor. I personally think forget ruin, gens should regress automatically but that's a different story

  • I don't much care for Tru3, or his opinions/thoughts on anything really if I am being totally honest; and don't have much interest in anything related.

  • FrenziedRoach
    FrenziedRoach Member Posts: 2,600

    I have nothing against Tru3's ability as a player. Additionally, I respect his honesty. He also seems like he'd be a fun guy to share a pint with.


    But I question his ability to be objective anymore in his analysis of the game.


    He's put so many hours into this game and this game alone that I question if he can be objective about it anymore. I feel he's so close to the subject matter now that he can no longer see the forest for the trees.


    I think a long break from the game to do something else and coming back with a fresh perspective might do him some good.

  • Just because a 'famous' YouTube has ideas for a tournament doesn't mean he actually has good ideas.

    Firstly, you need to understand the game your playing before you can set any ground rules. This is an asymmetrical game. The game isn't going to be balanced just by looking at perks alone. So talking about having some perks on as default is stupid. Ruin completely changes the default game and forces you to play completely differently and because its 'default' your basically giving the killer 5 perks but forcing one perk to be ruin and making undying useless unless your taking other hexs. It doesn't balance the game if anything your just ruining the core game, a tournament show be a show of your skill at the game, by doing that your just adding handicaps and reducing the skill component.

    If you want to make the game balanced for a tournament here's my suggestion. Disallow communicate outside of the game. Effectively, no SWF setup. It's effectively a game with randoms when it comes to communication. You can still have a pre made team of players for survivor but you can't talk outside of game and can't see each others screen while in the match.

    Yay or nay? But I'm pretty sure alot of people would consider this fair and it makes perks you wouldn't normally use more viable like bond.

  • Hex_Salt
    Hex_Salt Member Posts: 445

    I think its more he feels gen regression should be an automatic part of the game because it promotes healthy play (you only get the benefit by pressuring gens ie camping would do no good) and 4 seconds to every 1 survivor second of progress (when a gen is kicked) isn't enough. I personally think it should be that way as well in that you shouldn't have to kick gens for them to regress.

    I feel mixed about his proposed ruin rule, I take his point on board and fundamentaly agree with it (as explained above) in that it should already be a game mechanic.

    That having been said, your forcing a perk to change an underlying mechanic of the game i.e. gens only regress when you kick them. On that note I disagree in that you should play the game for the mechanics it has. And what about devour hope for example I take it that that and all other hex perks are banned? Since if the survivors can't break ruin then they couldn't break devour since they wouldn't know if the totem as ruin or another. Maybe he mentioned this and I missed it but in BOTB tournament the use of devour was amongst the highlights.

    I feel mixed about the ruin rule.

    As far as your suggestion about no comms I'd be all for that! I personally think comms breaks the game; OK not all SWFs are sweaty tryhards but if they are it breaks the game. I'm all for a tournament no comes, let's see how good the survivors really are

  • TheeclumsyNinja
    TheeclumsyNinja Member Posts: 283

    Show me you’re a baby with out saying youre a baby.

    Tell me youre a survivor main without telling me youre a survivor main.

    You an’t playing in any tourneys... or at least winning any so his ideas dont need to include your opinion.

  • Orionbash
    Orionbash Member Posts: 768

    The best part about Tru3's tournament is how he banned hatch escapes because he realized he could lose the match. Lmfao.

  • Orionbash
    Orionbash Member Posts: 768

    This!! He applies zero gen pressure due to proxy camping and hook trading and then wonders why 4 gens popped. Then he says, "GeNrUsH iS rEaL" and talks about survivors being OP, etc etc...

  • freddymybae
    freddymybae Member Posts: 613
    edited February 2021

    dbd and TOURNAMENT

    dont go hand to hand

  • Hex_Salt
    Hex_Salt Member Posts: 445

    I think you've hit the nail on the head. A lot of these problems stem back to an obvious source

    DBD is a game aimed at and designed around casual players, not competitive players. And while that is the case getting any balanced tournament will indeed be a challenge

  • oxygen
    oxygen Member Posts: 3,336

    Tournaments already have all sorts of different rules so I don't see any problem with another variety if people want to participate really.

    Is there even such a thing as anything that resembles a "standardized" ruleset for DBD tournaments? I'm not exactly that informed on the topic to be perfectly honest and now I'm curious.

  • Can't disagree with that, afterall it's not exactly even teams so it's hardly a great tournament game. But some people find a weird joy in making any game competitively viable

  • Hex_Salt
    Hex_Salt Member Posts: 445

    True. I still find your comms idea interesting, I'd love to see a tournament with no comms and see how effective the survivors are then.

  • It also adds a whole new level of gameplay. The survivors have to figure out what's going on themselves, who's in a chase? Are they still in a chase? Who's going for saves? Who's doing gens? Etc.

    Effectively communication outside of the game can turn a bunch of morons into a force to be reckoned with. Telling your team mates 'oh the killer is on me, do gens' doesn't require skill. All it requires is you to possess vocal cords. Kinda like in team fortress competitive. Spy is a demon in pubs cause his biggest weakness is voice comms and someone saying 'oh (insert player name here) there's a spy behind you! Isn't gunna happen in pubs, much. But in competitive, you get one stab and your instantly dead. Voice comms can break some games and dbd is one of them. (I know the example wasn't necessary but ######### it, its here now)

    It also makes mind game tactics for the killer more viable, giving the perception of greater map control than you actually have. Forcing survivors to resort to using purely game knowledge and game sense.

    Plus it opens the tournament up to people who don't know eachother but want to work with others, since communication isn't required. Allowing solo survivors to show there skills in a team.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,253
    edited February 2021

    To add to my previous post,

    Tru3 has some pretty controversial opinions about the game. if he yield a tournament and he wants good players to join the tournament, he'd probably have to make sure entire team is like rank 1 and maybe he'd have to vet players, like you have to beat his clown or some dogshit killer to enter the tournament. you have to realize that survivor is also pretty powerful when you run very optimized builds with 4 items such as med kit flashlight etc. with good perks like exhaustion, prove thyself, full luck builds, BT, OoO, DS etc. Maybe someone would enter the tournament and use some very unorthodox setup where like you run 1 person running self-care+botany+desperate measures and just constantly bodyblock a freddy from downing a teammate that is looping the killer.

    Judging from his perception, he also believes that every killer should play like Freddy where the objective of the game for killer should be to chase survivors for 12 chases and if you successful in winning the mindgames at loops, than you should be rewarded with game slowdown(Like freddy add-on's) in the form of Hex:Ruin. He does not like certain aspects of the game like Hatch, NOED, all forms of camping(Hag-type gameplay), slugging, 3 gen, Mori's as he believe that they are cheap shortcuts to undermining winning. Basically he thinks those strategies are plaster fixes and unskillful methods of winning that interfere with natural progression of normal hook-chase gameplay.

    You know how certain survivors used to say like "Infectious Fright Oni is disgusting" or "Stridor Spirit" or "Forever Freddy". Well they should be strong and challenging with their best perks. The attitude that this is fun challenge to conquest, not "Nerf Freddy" or "Nerf spirit" unfun reeeee. If you design a killer like Ghostface whoses sole objective is to stealth-instant down than he is suppose to be effective and reliable at instant down-stealth play style and maybe the killer should have perks that facilitate that particular play style similar to how Stridor facilitates Spirit's play-style. Where I disagree with Tru3 is that I do not think you should generic try to plaster fix the game with single generic perk, otherwise, you can just plaster fix the game devour hope. It would be super boring and dull to face same thing every single game. The killers are all suppose to be challenging in their own unique way based off their playstyle/kit. Its just that most of the killer cast unique-play style is pretty weak and lackluster vs good players.

    Post edited by Devil_hit11 on
  • ukenicky
    ukenicky Member Posts: 1,352

    y'all need to stop listening to tru3

    period