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Father Campbells Chapel has tons of infinites

Claudette_Baguette
Claudette_Baguette Member Posts: 567
edited February 2021 in Feedback and Suggestions

It's insane. I was playing wraith with tinkerer, bbq, ruin and pop.

I killed one person and it was 3 left with 2 gens. They had an insanely safe map. The gen in the church was so safe, they could just jump into the window and get out every time. The bottom windows were safe as well and I could not catch them without the windows blocking. My ruin wasn't cleansed the entire game so my tinkerer was carrying me. I legit spent 25 mins with the last 3 survivors because I was physically not able to catch them.

A nea had balanced landing and abused it with the map. If I committed too much to a chase they would 75% a gen, so I had to go there and stop it, the other 2 gens were in safe zones as well. I guarded my gens but it took me 25 mins to down them because I had to force them to vault 3 times so the windows block up in order to catch them and make sure not to lose any gens... It's insane. I have 4k hours in this game but I have never seen such extremely safe layouts in the game in a long time. EVERY WINDOW WAS SAFE in the middle and they had shack, etc. They just needed to vault, run in a circle, vault and do it again until it blocks, then run to the next window. The gen would go to 75% and I had to leave.... Rinse and repeat.

I wish I recorded that match because it was basically impossible to win, they just ######### up at the end and let me 3 slug them. IDK what's wrong with the devs that they allow such broken setups to spawn.

Post edited by Mandy on

Comments

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    Without ruin and tinkerer I would have lost. Even with those perks it took forever because of insanely safe layouts. Top of the chapel had 2 completely safe windows, the bottom had 2 as well... It was so disgusting. The rest of the map was as trash.

  • QwQw
    QwQw Member Posts: 4,531

    I noticed this too when I was playing as Billy. I really hate what they did to this map.

  • SilentPill
    SilentPill Member Posts: 1,302

    I mean you are playing wraith with no chase perks, I’m not sure what you expect. The majority of the maps in the game are going to be disgusting as a pure M1 killer. I play him as hit and run with sloppy butcher a lot of the time.

    With no corrupt you should expect to get gen rushed unless you are very high mobility, and even then it’s basically giving up the first gen totally for free.

  • Zozzy
    Zozzy Member Posts: 4,759

    you are shocked after seeing what they did to the game?

  • WiiFitTrainer
    WiiFitTrainer Member Posts: 788

    How would chase perks help? There's to many windows for bamboozle. Sure you could eat pallets and breakable walls with BS and/or Enduring but you will lose by the time you kick them all.

  • Adeloo
    Adeloo Member Posts: 1,448

    yeah i feel the same. it was pretty well balanced before and now it feels like every entrance to the main building are windows which is known to be slow vaulted by killer and great way to make distance as survivor.

  • reeves7
    reeves7 Member Posts: 306

    This is the worst map with the game and ormond for killers, this game is unfair to killers dont forget that. You will sweat with every killer except nurse.

  • ZaKzan
    ZaKzan Member Posts: 544

    The people that design this game have absolutely no idea how this game is played, even at a fundamental level.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Yeah it is way too easy to run the chapel, first time I tried it I ended up running the Oni for four gens until he left me. Especially if they don't break particular doors it becomes too safe.

    The stairs with the breakable wall and the vault is too safe as to the left there are stairs and now more often the stained glass window or the ramp vault and to the right there is almost always that floor level wooden plank vault, not to mention the vault that usually spawns opposite it on the other side of the chapel. Even breaking the breakable door it takes too long to drop down that the person can just take the vault up the stairs. They even added a railing to the stairs which makes faking it as killer 100 x more difficult

  • @Peanits

    Can you please feedback to the team that they dun goofed with this map?

  • Emeal
    Emeal Member Posts: 5,273

    Why didn't you add videos showing the infinites and post this in bugs section?

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    Exactly. I had 2 addons to break stuff fast and this didn't help either.

  • GeneralV
    GeneralV Member Posts: 11,693

    I would never have imagined that Chapel's windows could be worse... And yet they did it. 

  • Celebrimbor
    Celebrimbor Member Posts: 52

    The only problem with that map was the chapel in my opinion. Too many safe windows, drop downs and things like that. They only needed to balance the chapel itself not change the whole map. Yet they did not balance the chapel again...

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    I broke all doors and the god windows were still there which is the big issue.

  • Chchchcheryl
    Chchchcheryl Member Posts: 1,531

    Nearly all maps have a god window or two though

    Gideon being the exception unless you count the drop off vault between floors

  • Onyx_Blue
    Onyx_Blue Member Posts: 1,060

    Should've screenshotted the layout. Typically there is loads of drop down spots in the building

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    I just played on chapel as a survivor and ALL windows were removed on the top of the chapel, there wasn't a single one, not even the god window next to the gen. And downstairs were 2 really unsafe windows...

    So apparently you can have insane luck as a survivor and get every god window possible or not get a single good window at all... Like #########?

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    Wow, amazing explaination, thanks a lot! I hope the devs will consider reworking this map or lessen the RNG on the windows.

  • Dizzy1096
    Dizzy1096 Member Posts: 918

    I played this on the ptb and I had a survivor use like 20 windows against me in the Chapel alone. Luckily it hasn't come up in playlist for me yet but I am afraid when it does. It's window into window into window.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    Weird thing is all windows on top can be open and only 2 very unsafe windows on the bottom can spawn. The RNG on this map is insane...

  • [Deleted User]
    [Deleted User] Posts: 0
    edited April 2021

    Ok I found a new terrible RNG. It seems the bad windows can indeed spawn even if the basement is in the shack. Previously I thought the basement had to be in the chapel for this awful spawn.

    All these windows directly across from each other. How do you expect an M1 killer to deal with that? is this literally why Tricksters window Hex was created? lmao

    Two of those windows might not look strong by themselves, but when you can chain all 3 together like this it's incredibly strong.

  • Claudette_Baguette
    Claudette_Baguette Member Posts: 567

    This map is even more busted than the game. The game has tons of save pallets but once they are gone you can kill survivors easily. Also, if you don't break doors theres tons of dead ends which help the killer a lot.

    Just had a game on the chapel again with 3 god windows... Literal god windows. I could not catch the survivor as blight (and I'm a good blight with a 50+ win streak) but it was impossible. They split up immediately and sit on gens and always sprint bursted or deadharded to save windows in the chapel, nothing I can do there.

    This is so dumb, the devs NEED to fix the RNG on the window spawns, god windows should not spawn in this building at all!