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Coil buffs for Trapper
Bloody coil - Whenever a healthy survivor disarms a trap, they become injured. Increases the time it takes to disarm a trap with this addon to 1.5 extra seconds from 0.9 extra seconds. Survivors suffer from the hindered status effect for 30 seconds if an injured survivor disarms the trap.
The oily coil - Increases the time it takes to disarm a trap with this addon to 3.5 extra seconds up from 1.9 extra seconds. Whenever a survivor disarms a trap, their aura is revealed for 5 seconds.
Secondary coil - Increases the time it takes to disarm a trap with this addon to 2.5 extra seconds up from 1.5 extra seconds. Whenever a survivor disarms a trap, their aura is revealed for 3 seconds.
4-coil spring kit - Increases the time it takes to disarm a trap with this addon to 2 extra seconds from 1.3 extra seconds. Whenever a survivor disarms a trap, their aura is revealed for 2 seconds.
Strong coil spring - Increases the time it takes to disarm a trap with this addon to 1.5 extra seconds from 0.9 extra seconds.
Comments
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Honestly I feel the coils he has right now are good enough. My issue is I hardly get to use them because 1 of my 2 slots for add ons is always a bag. It would be nice if he could carry 2 traps be default.
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the best buff that trapper could get -- it's not like it would make him god-tier or anything, but it would open up so much strategy and really expand the probability space when playing as him
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bag and darkening addon or survivors never fall into the traps. Especially on reworked maps with the lack of grass around loops and windows....
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I disagree with the first statement, they are pretty weak in general. The point of the buffs is to make survivors disarm them slower and if they disarm a trap across the map, you will be shown where they're at.
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