Gen Speed
I don't know about you other killers, but I'm real damn tired of generators getting done before you can even get to them.
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Gen slowdown perks or bust. It sucks but for now you gotta use em.
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As Blindninja said - use slowdown perks. Other way is to use stronger killer/simply become better at the game but it takes time.
The problem with increased gen time is fact that even if you do not use those gen slowdown perks, others will and for example pop could make gens impossible to be done with longer repair time (especially taking into consideration the fact that pallets will go throughout the match and the chases will become shorter and shorter..).
Post edited by The_Dong on0 -
You basically need slowdown perks; the entire game is based around you having them.
If you play without them you are going to lose a statistically much higher amount of the time.
Other than that, you have to pressure survivors. There is no other way. They needed to be downed, hooked, slugged, forced to mend or heal or pick someone up- literally whatever you can do to give the more tasks than generators.
Odds are in that match those generators went by fast, a survivor was bored and just walking gen to gen holding m1 and probably not even seeing you like all game.
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Gen slowdown perks are as follows: Corrupt Intervention that leaves you a three-perk killer the rest of the match and Hex: Ruin that, like most every hex, gets cleansed within a minute of the game starting. PGTW, while can be clutch, takes many seconds away each time it's being used to kick the gen, giving more time for other gens to be worked through (trade-off, I understand).
Surge is a neat perk, but honestly could use a buff to reduce the cooldown a bit. Oppression is a new one that I haven't ran, yet, which I'm now wanting to. However, the underlining issue is generators getting done before you can even get to them.
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Gen Speeds are only really bad when survivors bring BNP's and/or Toolboxes.
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Thank the Entity for those toolbox nerfs. Good god, it was once possible to use a toolbox through two gens by yourself.
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Is that some kind of joke. As Ninja said, who the hell watches Ninja anyway, plus he has been playing this game for a couple of months, and it makes him some kind of expert all of a sudden. lol
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Corrupt Intervention is a great Perk. And totally worth the Perk Slot.
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Gen speeds are bad when survivors split up on generators, and that's becoming a normal thing even in solos. They don't need toolboxes. You can have 2 people slugged on the ground, and 2 gens get popped no matter what you do, and someone goes and picks them up it's a wipe and reset. You have to rely on survivors making mistakes like stacking on gens.
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Dude like relax and check the nickname of the guy above me(https://forum.deadbydaylight.com/en/profile/Blindninja). Do not agree with spreading h8 towards anyone including Ninja (the streamer), but of course agree that he does not know much about the game. I was talking from my ~1.6k hours experience ;)
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Either use gen slowdown to play a standard game, use Hag or Trapper to set up for a mid-late game, or run NOED/DH/Bloodwarden for true late game.
Those are the options excluding high efficiency mobile killers.
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I run just corrupt and win the majority of my games with clown, but that's also because I'm extremely good at clown. Most killers have to use gen regression, because they are most likely average with that character.
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You don't need to increase the gen time tbh.
I've made a tread about this as a Q&A question.
Make it so that it stays 80s for 1 survivor but make it for example 10s shorter for every extra survivor on it.
Or 80s for 1 survivor, 60s with 2 survivors, 45s with 3 survivors and 40 with 4 survivors.
Makes games more fun for both sides imo
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There is also anther thing that being "genrushed" is quite rare when you know what you are doing. By knowing what you are doing I mean picking your chases wisely. Pretty much you got to be unlucky in the first chase due to map variation or just facing strong player to lose enough time for them to complete gens. For example recently I (1.6k hours in dbd ~1/3 of that as killer, regular rank 1 both sides) played like 50 matches as LF at rank 1 and got "genrushed" maybe once or twice. Of course Bubba is better than some killers as he has his one shot down ability, but he aint super mobile and got the job done for me. You down one guy so sb has to came to help him and the ball starts rolling..
The ability to pick your chases will help a lot. Then whats left is just not caring to much about this 1 match in like 10 or 20 when you got demolished by a group of good loopers (and m1 holders :P) or unfairly generated map :)
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I believe that reducing the boost you get from doing gens together could worsen the situation as it will encourage ppl to do gens separately and actually be way more efficient (even for current standards) and harder to stop as it will be pretty much impossible to pressure few ppl at once.
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It's funny to me that you put more pressure on yourself than survivors when trying to pressure them. hahaha
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It honestly depends. Against terrible survivors your perks don’t matter.
Against decent/mediocre survivors the gen perks can actually stall the game.
Against a really good team or a SWF? They barely help. You won’t be getting downs fast enough for pop to matter and even if you do it’s going to be 3 gens in 2-3 minutes and taking 20 seconds off that doesn’t matter.
I almost think it’s better to run NOED over pop against coordinated 3-4 mans.
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Upvoted as agree with the part of noed being better choice than pop agains 4 man swf BUT how often do you actualy face this kind of squads? Especially now I believe most of those is playing with crossplay off coz as I wrote higher I play quite a lot as rank 1 bubba and maybe faced 1 or 2 GOOD 4 mans recently.
At the end of the day you do you:
- you feel strong as killer and are not letting these hard matches destroy your mood? play whatever you want :)
- you get super stressed when playing against good players and have trouble in chases? use gen regression preks to give you more time or just noed (which I do not advise as you will not learn much from ending a chase by using op perk without having to actually outplay other player ;) )
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Apply pressure...
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Pop oppression has been my go to since twins dropped works very well and no need to rely on totem spawns
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If a gen gets done before I find someone I'm already mentally out of the game because I know I have gotta sweat to get that time back, if two get done before I find someone I just go stand and face a corner in the basement.
Morale basically disintegrates.
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That's an issue right there; killers do need to rely on survivor mistakes or happenstance finding them in the open.
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