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Let us sell/trade useless items, add-ons, and offerings BHVR! (+New Bloodweb Cell)

NMCKE
NMCKE Member Posts: 8,242
edited November 2018 in General Discussions
As a killer main, I have tons upon tons of useless add-ons and offerings that I'm likely never gonna use. This also applies to survivors, you likely have some common add-ons, items, and offerings that aren't worth collecting in your inventory and you just wanna have your sweet collection of ultra rare and very rare items and add-ons. Let me introduce you a new bloodweb cell and a new selling system for your unwanted belongings!

New Bloodweb Cell: Star

Wherever you see a star shaped cell in your bloodweb, upon taking it with BP, you'll be presented with two items/add-ons/offerings depending on the color rarity. The trick with this is that you only can only have 1 of the 2 items/add-ons/offerings presented on your screen. 

Demonstration 1: I am playing Amanda and I took a purple star cell in my bloodweb. Now, I'm presented with 2 very rare options on my screen such as a "Tampered Timer" and a "Jigsaw's Sketch". Let's say I decided to pick "Tampered Timer" which upon selecting that add-on, "Jigsaw's Sketch" burned away but I received my selected item.

Demonstration 2: I am playing Dwight and I took a purple star cell in my bloodweb. Now, I'm presented with 2 very rare options on my screen such as a "Camping Med-kit" and a "Vigo's Salty Lips". Let's say I decided to pick "Vigo's Salty Lips" which upon selecting that offering, "Camping Med-kit" burned away but I received my selected offering.

Demonstration 3: I am playing Trapper and I took a red star cell in my bloodweb. Now, I'm presented with 2 ultra rare options on my screen such as a "Ebony Memento Mori" and a "Iridescent Stone". Let's say I decided to pick "Iridescent Stone" which upon selecting that add-on, "Ebony Memento Mori" burned away but I received my selected item.

Selling Belongings:

The selling price is at 50% than the original price.
Common: 1,500 BP
Uncommon: 2,000 BP
Rare: 2,500 BP
Very Rare: 3,000 BP
Ultra Rare: 3,500 BP

So, let's assume I have 100 "Shattered Syringes" a common add-on from Amanda. If I sell all 100 common add-ons, I'd receive a grand total of 150,000 BP.

Convertible System:

Credit goes to @Dreamnomad

So, let's say you wanna trade in some of your common and uncommon items/add-ons/offerings for a certain add-on/item/offerings. Well, here's another system in place for that and it's rather easy to use!

Ultra Rare: Trade in 8,000 BP worth of add-ons/items/offerings
Very Rare: Trade in 7,000 BP worth of add-ons/items/offerings
Rare: Trade in 6,000 BP worth of add-ons/items/offerings
Uncommon: Trade in 5,000 BP worth of add-ons/items/offerings
Common: Trade in 4,000 BP worth of add-ons/items/offerings

When you put in some offerings/items/add-ons to satisfy what you want. You'll be able to CHOOSE what Ultra Rare you want assuming you traded 8,000 BP. This can be items/add-ons/offerings, you are not limited to a single category!

Thoughts, concerns, comments, and complaints are appreciated.
Post edited by NMCKE on

Comments

  • NMCKE
    NMCKE Member Posts: 8,242

    What I would rather see them do is make a system so that you can convert items and add ons to items and add ons of equal rarity at a bloodpoint cost. Maybe even offer a discount if you have prestiged. So for example, no prestige conversion rate is 100% cost. Prestige 1 would be 75% cost and prestige 3 50% cost. So if I wanted to exchange my chainsaw files for spark plugs it would cost me 3000 bloodpoints no prestige, 2250 prestige 1 or 1500 with prestige 3. This would allow players more flexibility with getting the items and addons they want while still costing bloodpoints at a reasonable rate.

    The problem with your idea is that all the extra garbage that players have unlocked would act as a way around the 1,000,000 bloodpoint cap. The second a new killer or survivor came out, players who've been around a while would be able to sell all their garbage at once and you'd have prestige 3 characters on the day they were released. Obviously, that isn't healthy long term.

    I think 50% of the original price is reasonable but again, these are test numbers so it can always be tweaked. Maybe add a limit to how much that you can sell items/add-ons/offerings on events and the first 5 days a new chapter hits to encourage the classic grinding method to get your BP.
  • Incarnate
    Incarnate Member Posts: 677

    @Nickenzie - I've already suggested something similar here: https://forum.deadbydaylight.com/en/discussion/28863/a-new-feature-to-deal-with-bloodweb-items-we-never-use-what-do-you-think-or-got-an-idea - although I do like the Cell Star idea - would definitely reduce the amount of addons and offerings we're most likely never going to be using. So I definitely agree, that we should have this option, although I personally would prefer to not have the bloodweb at all - at least in regards to addons and perks, because first of all it presents balance issues with tier and rarity differences in any given match, secondly we're wasting a ton of time grinding for BPs to use but also going through the bloodweb for items we need. Were it simply could be a matter of it being something one had unlocked through a levelling system or similar. Because the addons primarily support playstyles, either empowering them in places where they lack or make them even stronger in their particular field.

    I think 50% is a reasonable percentage to get back of the original price, which was also the same percentage in my own suggestion. And like you say, these numbers could always be adjusted. I also agree with, that if somehow people can suddenly gain BP much faster than what would be considered the intended average amount, the as you say a limit could be imposed so the feature isn't being abused.

    @Dreamnomad - There is no way around the cap, unless someone manually input a number higher than the cap, as with BP compensation. Also, players who've been around the game for a while would have excess BPs to burn anyways. But I can see how it can used to more quickly get the through the bloodweb, where I'm sure there could be implemented ways to deal with this as well.

    However.. I think it's important enough to remind everyone reading these suggestions, that the BP's gained from selling / salvaging, are actually just BP's recovered that you've already earned and been forced to spend on items that did not want to progress and continue to use the bloodweb. It only gets worse when you get to the 50 level mark, where you litterally can be going through the entire web many times without being able to get what you actually want or need to support your playstyle or strategy you want to play, in effect forcing you to play by differently than you actually want to.

    A crafting system would definitely be a much more interesting route to go, but I still do think the players should have the option to salvage bloodweb items for BPs with a reasonable value. But like I said above, the current bloodweb system with mechanical differences based on tiers and rarity most certainly creates an imbalance, hence why I'm personally more in favor of removing or reworking that system greatly.

  • Dreamnomad
    Dreamnomad Member Posts: 3,965

    @Incarnate said:

    @Dreamnomad - There is no way around the cap, unless someone manually input a number higher than the cap, as with BP compensation. Also, players who've been around the game for a while would have excess BPs to burn anyways. But I can see how it can used to more quickly get the through the bloodweb, where I'm sure there could be implemented ways to deal with this as well.

    I don't think you follow what I'm saying here. I'm not saying that you could literally go over the 1,000,000 bloodpoint cap. I'm saying that if they allowed the selling of items/add ons then everything you've already bought is now bloodpoints in the bank. Like a reserve bank that you can dip into any time you want bloodpoints. If I sold all the garbage that I didn't care about, even at 50% then it would be in the 10's of millions.

    And think about it this way. If I then spent those 10's of millions of bloodpoints then at least 50% of those bloodpoints would be spent on things I didn't care about and thus would sell as well. Think about how worthless the prestige system would be. I would get to level 50, sell everything and be right back at a million bloodpoints again, prestige, and be right back to level 37, sell all that stuff, make it to level 50 with some more bloodpoints to spare. Prestiging wouldn't mean anything anymore. Everyone could easily get all their characters to prestige 3.

    I get where everyone is coming from when they find it annoying having to purchase a bunch of crap they don't want and will never use. But really, you are thinking about progression in this game all wrong. All the crap you don't want is actually part of the price of the stuff you do want. So when you buy everything on a tree to get that ultra rare add on at the edge of the bloodweb, it doesn't really cost 7,000 bloodpoints. It costs 7k, plus 5k, plus 4k or whatever you spent on the two things to get to it. So that ultra rare add on really cost 16,000 and you get 2 consolations prizes. If you think of the games in those terms it won't drive you as crazy.

    Even so, there really is an issue with this game once you reach prestige 3 and have all the perks at rank 3. It truly is obnoxious buying perk empty bloodwebs with random garbage when you want to restock add ons. That is why I was recommending some kind of conversion system. It solves the problem in a much healthier way.

  • douggie123
    douggie123 Member Posts: 1,316
    Selling add-ons perks and offerings which you are never gonna use is a brilliant idea. But I wouldn't mind also being able to trade with friends or trade between your own characters and put perks add-ons and offerings on a killer or survivor yiuight actually use them on.
  • HP150
    HP150 Member Posts: 455

    They said they were looking into doing this ages ago (on the dev stream) actually. They haven't brought it up in at least over a year ago, though.

  • No_Cluie_Louis
    No_Cluie_Louis Member Posts: 1,093

    Tough the first bit sounds a bit complicated and unnecessary, the concept for selling items/converting them into BP is a great idea

  • NMCKE
    NMCKE Member Posts: 8,242

    Tough the first bit sounds a bit complicated and unnecessary, the concept for selling items/converting them into BP is a great idea

    The first part just gives you more control on what you get exactly since you get to pick what exactly you think is the best choice. It's not really that complex, you just get two things but can only have one. If let's say you got a trash very rare add-on and a great very rare add-on, obviously you'll pick the great very rare add-on. This helps against the trash that you pick up in a bloodweb and gives you more control.
  • friendlykillermain
    friendlykillermain Member Posts: 3,162

    everything but the first part should be implemented

  • loneliestwhalien
    loneliestwhalien Member Posts: 1
    edited November 2018

    I agree.
    They should let us sell items, offerings, and add-ons for bloodpoints with the amount based on rarity and number of said items/offerings/add-ons. As well as a way to pick what you want before it gets eaten by entity.

  • Attackfrog
    Attackfrog Member Posts: 1,134
    Honestly at this point, anything is better than nothing at all.

    Hell, even 1bp per resold add-on and I would take it.
  • powerbats
    powerbats Member Posts: 7,068

    I've always thought it should be 10% of the purchase price to avoid Bloodpoints being to easy to get back since right now you're much more strategic with where you spend at.

    So if you bought a way over priced BNP for 7k you'd get 700 bp back and yes that's not a lot but consider if you sell a bunch of items back you're making it up.